the Jester
Legend
I favor rolling for stats; I'd like it if 3d6 in order was a reasonable option, but it always ends up generating a couple of pcs with no stat about 12 in a decent-sized party. So my game uses 4d6-drop-one.
I understand people who don't like rolling because you might end up with wonky stats; however, that's exactly why I do like it. I'm a fan of 'roll in order', since it pushes people to make a character based on their stats rather than to arrange stats based on their concept, but that's a total matter of playstyle choice. I wouldn't want to impose it on others who don't want to use it (except maybe those who are playing in my campaign! -but even then I almost always allow a player to arrange to taste).
This is only true for some playstyles. While those seem to be fairly prevalent, they certainly aren't the only playstyles out there, and there are definitely exceptions.
In my own campaign, for instance, adventurers aren't necessarily anyone special until they've gained a few levels and achieved a little notoriety. The npc blacksmith or farmer or porter might well have stats just as good as a pc- though it's not especially likely, it's possible for an npc to have stats way better than any pc. (I custom-stat npcs most of the time rather than rolling them up; some good examples might include a major villain, a legendary hero, the high priest of a major religion, the in-game equivalent of an Olympian athlete, etc.
I understand people who don't like rolling because you might end up with wonky stats; however, that's exactly why I do like it. I'm a fan of 'roll in order', since it pushes people to make a character based on their stats rather than to arrange stats based on their concept, but that's a total matter of playstyle choice. I wouldn't want to impose it on others who don't want to use it (except maybe those who are playing in my campaign! -but even then I almost always allow a player to arrange to taste).
Adventurers are a "cut above" and I wouldn't expect their ability scores to reflect those of the population. They're not randomly picked out of villages and cities, nor are they drafted; they specifically choose to become adventurers. Adventurers with "random stats" make about as much sense as police officers with random stats.
This is only true for some playstyles. While those seem to be fairly prevalent, they certainly aren't the only playstyles out there, and there are definitely exceptions.
In my own campaign, for instance, adventurers aren't necessarily anyone special until they've gained a few levels and achieved a little notoriety. The npc blacksmith or farmer or porter might well have stats just as good as a pc- though it's not especially likely, it's possible for an npc to have stats way better than any pc. (I custom-stat npcs most of the time rather than rolling them up; some good examples might include a major villain, a legendary hero, the high priest of a major religion, the in-game equivalent of an Olympian athlete, etc.