Saeviomagy
Adventurer
Nobody has anything to say about my skirmish rules suggestion? Nobody?
I'd like some feedback.
Looking at it, it seems like it would make combat take longer and be a lot more boring, due to nobody actually doing anything other than smacking their enemies with at-wills.
Modifying XP is poison for any pre-written adventures because it mucks up expected levels.
Now as a mechanic, having a counter stack that builds during rounds of combat is not a bad idea: add a proportion of the stack count to perception and insight of monsters in the adventure as things progress. In a dungeon it represents the dungeon gradually alerting, in a city it represents the opposition's growing awareness of the PCs.