Personally, I would rather spend time creating content than tinkering with rules. I'm happy to use them out-the-box. The only ruleset I couldn't make do what I wanted it to was 4e (although 3e/Pathfinder was ever so slow).
That’s the absurd part. I’ve probably put more into working on the system instead of prep. On the other hand, I like it, and I probably would have burnt myself on the prep, which was becoming a problem in our previous campaign. Because the system is always playable (yay,
MVP), we can (usually) play when the group is able to get together.
True, I encountered this myself, back in the 80s. The lich scried on the party with his crystal ball, teleported in, killed one with Finger of Death, then teleported back home. There was nothing they could do to stop it. I learned that sometimes you have to remember that the game is supposed to be fun, not a simulator, and make the baddies occasionally a bit dumb.
That would (probably) be a valid play by the GM in my homebrew system. Certain things have to go to global events (like the fire dragon that is coming to the PCs’ settlement), but without context for why the lich is doing this, let’s assume it can just do it.
Monsters use MP just like PCs. There is a natural limit how many times the lich can cast
Teleport twice and
Finger of Death once for this tactic. Once MP is exhausted, it takes a week to recover without using items.
When the PC is targeted, they can resist the effect. The PC can decide the approach (attribute), but the defense would be Magic Resistance. If they don’t want to risk death, the PC can choose to take success at the cost of gaining stress (an attrition resource).
Of course, given the cost and risks, the lich has to decide if this is a good idea. Maybe it wears the PCs down faster, or a player chooses to risk a chance of death instead of gaining stress. However, if the lich OOMs itself, that provides a window of opportunity for the PCs to counterattack.
Another possible issue for the lich is monsters have to equip abilities to use them, so equipping its casting ability would immediately trigger equip phase and rest of the combat procedure. The players would see the wind up, equip (for any who weren’t surprised), and then (re)act accordingly.
Basically, the system is designed so everyone can play hard. In situations where the GM would have an advantage, it steps in to mediate or provide control back to the players (e.g., see resisting above).
Not at all. I am just saying what I do. I mean, sometimes I am spending time on things like illustrations, colouring in tokens and battlemaps, in-game books, or elaborate jokes.
Fair enough. I wasn’t sure. We’ve been having a good time so far. PCs are 6th level (cap is 15th). I don’t really know when it’s going to end. If they do complete the campaign goal, the question would be whether to set a new one and start a new campaign with those PCs or create all new characters for a new campaign. That’ll be up to the players.