The Algernon Files

DSumner

Explorer
Just out of curiosity, any of you guys pick up either Vol. 1 or 2?

And here's a quick review I posted when they were first released.


Each book consists of 64 pages with full color artwork on the interior. Each of the wrap around covers is printed on high gloss stock that’s reminiscent of the old Official Handbook of the Marvel Universe (which is the look I believe both the artist and writer were going for). The first four pages of each volume cover the publishing information, table of contents, introduction, and overview of what the books seek to accomplish. The last two pages cover the OGL agreement.

On the content side of the house, characters are organized in alphabetical order, and each of the main characters receives a full-size piece of original artwork, an overview of their background, personality, tactics, a brief quote, and other information to help the GM get a feel for them. They also receive at least a full page detailing their powers/abilities and a description of exactly how their powers function within the game. If another character is mentioned in the write-up, there’s a sidebar briefly describing them. And Aaron has also provided information what specific role he envisions the characters being used in, and how GMs can integrate them into their games. Secondary characters don’t always receive art (something I’d actually liked to have seen), or the full blown write-ups, but they do get stated out.

The character backgrounds are interesting, and you can tell that quite a bit of thought went into creating this setting. And while I know Aaron’s stated goal is for these characters to be generic enough that they can just be dropped into any game, they just beg for a full on setting book at some point. I’ve always felt that if you don’t like the setting, as presented, you just change whatever you don’t like to suit you.

I do have a few minor nitpicks though. Some of the artwork isn’t as crisp looking. It looks a little faded, but I think that has to do with the paper it’s printed on. And a few of the write-ups tend to run together. The text is a bit “bunched up”. I would have preferred that there be more of a break. There are also few write-ups where the characters have some sort of base/lair or vehicle mentioned in their stats, but the way the page is laid out, it’s not quite clear, as neither is really mentioned. And lastly, and I know it’s just the way it worked out, due to the character’s names, there are a lot of magical/mystical based characters in the books. As the series progresses, I’m hoping to see more of a spread. More tech based, and straight up superpowered beings.

But this is all minor stuff. Overall, I enjoyed both books, and can honestly say I’d recommend them to not only GMs, but people looking to see how to build certain types of characters.
 

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DSumner

Explorer
And another update from Aaron Sullivan

Juvenile Justice (no long "In-"*) will be on hold conditional on how the Kickstarter for Deluxe Volume I goes. If the first one fails, I'll know not to waste time on further ones.


*I expanded it to include The Sentinels Training Program (one of those things that very publicly starting helped kill the last run at a Metahuman Registration Act), Project CHIRON (secret government program to train young metas to work for Uncle Sam), and The Furies (the young ladies introduced in one of the pieces of fiction on my own site). While the Winters Academy section by itself is still half again the size of those three new sections combined, the book is no longer limited to just the bad apples.
 

DSumner

Explorer
More preview artwork.

Children of Diablo (Clockwise: Azure, Murk, Midnight, Holly Caust, Eden, Q, Pinball, Cascade, Flay, Naga, Sineater, Supercharger, Fever Pitch), those results of Dr. Diablo's experiments that decided to join together and make the world pay for the Children's problems.



And The Carcosae, sentient interdimensional interfaces for a monstrous alien intelligence.

 

DSumner

Explorer
And the latest Algernon Files release, Carapace.

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Near mindless engine of destruction, Carapace's name strikes fear in the hearts of entire teams when forced to confront him. Do your heroes have what it takes to stop this juggernaut? Or will they, too, fall broken at his feet like so many noble stalwarts before them?

Carapace is a PL 14 threat to add to your Mutants & Masterminds campaign.

The ALGERNON Files Deluxe Edition is a treasure trove of enemies, allies, locations, and items of power to add to any ongoing M&M game. The series updates the fan-favorite ALGERNON Files material to the 3rd edition of the game and expands it, adding many new and exciting characters to meet and places to go.

The series is presented as files being transferred (and commented on) from the databases of the AI known as ALGERNON (who supports The Sentinels' superteam) to the possession of The Challenger Institute for curation. Each entry contains a character or other material of note ready to be dropped into a broad variety of adventures and settings with little or no work on the part of enterprising Gamemasters.

Written and designed by Aaron Sullivan, with full color art by Alex Williamson and layout by Eloy Lasanta. Designed for use with the Mutants & Masterminds 3rd edition game.

http://www.drivethrurpg.com/product/154911/The-ALGERNON-Files-Deluxe-Edition-Carapace
 

DSumner

Explorer
The ALGERNON Files Deluxe Edition: Blackbone

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Things that go bump in the night have their own bogeyman. Blackbone is a relentless hunter of all things supernatural, an implacable fanatic that will never stop its savage crusade to destroy users of magic and their ilk wherever they may hide. Do you have what it takes to stand against this murderous marauder and bane of the supernatural community?

Blackbone is a PL 11 threat to add to your Mutants & Masterminds campaign.

The ALGERNON Files Deluxe Edition is a treasure trove of enemies, allies, locations, and items of power to add to any ongoing M&M game. The series updates the fan-favorite ALGERNON Files material to the 3rd edition of the game and expands it, adding many new and exciting characters to meet and places to go.

The series is presented as files being transferred (and commented on) from the databases of the AI known as ALGERNON (who supports The Sentinels' superteam) to the possession of The Challenger Institute for curation. Each entry contains a character or other material of note ready to be dropped into a broad variety of adventures and settings with little or no work on the part of enterprising Gamemasters.

Written and designed by Aaron Sullivan, with full color art by Alex Williamson and layout by Eloy Lasanta. Designed for use with the Mutants & Masterminds 3rd edition game.

http://www.drivethrurpg.com/product/155447/The-ALGERNON-Files-Deluxe-Edition-Blackbone
 

DSumner

Explorer
The ALGERNON Files Deluxe Edition: Animech

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Do you dare stand before the unbridled fury unleashed by a Cybersamurai of the Digital Daimyo and wandering champion of the people against the Iron Kaiju of the Sinister Silicon Shogun?

Or, the delusional metahuman psi who thinks that's what she is, anyway? Animech is the name given this powerful (and deranged) meta, a young woman that generates a mech around her, right out of an anime up to and including the sound effects. Just because those giant metal fists are really a psionic construction doesn't mean they don't pack the same punch as, well, real giant metal fists...

Animech is a PL 11 threat to add to your Mutants & Masterminds campaign.

The ALGERNON Files Deluxe Edition is a treasure trove of enemies, allies, locations, and items of power to add to any ongoing M&M game. The series updates the fan-favorite ALGERNON Files material to the 3rd edition of the game and expands it, adding many new and exciting characters to meet and places to go.

The series is presented as files being transferred (and commented on) from the databases of the AI known as ALGERNON (who supports The Sentinels' superteam) to the possession of The Challenger Institute for curation. Each entry contains a character or other material of note ready to be dropped into a broad variety of adventures and settings with little or no work on the part of enterprising Gamemasters.

Written and designed by Aaron Sullivan, with full color art by Alex Williamson and layout by Eloy Lasanta. Designed for use with the Mutants & Masterminds 3rd edition game.

http://www.drivethrurpg.com/product/155832/The-ALGERNON-Files-Deluxe-Edition-Animech
 

DSumner

Explorer
The ALGERNON Files Deluxe Edition: The Alchemist

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Evil only darkens with age and this monster has been honing his craft for millenia. Immortal spellcaster and patron of countless other blackguards he helped into the business, the Alchemist considers himself the vilest villain ever to twirl a mustache or plot a nefarious scheme ... and he's going to do his best (or worst, as the case may be) to make sure your unlucky heroes share his opinion.

The Alchemist is a PL 14 threat to add to your Mutants & Masterminds campaign.

The ALGERNON Files Deluxe Edition is a treasure trove of enemies, allies, locations, and items of power to add to any ongoing M&M game. The series updates the fan-favorite ALGERNON Files material to the 3rd edition of the game and expands it, adding many new and exciting characters to meet and places to go.

The series is presented as files being transferred (and commented on) from the databases of the AI known as ALGERNON (who supports The Sentinels' superteam) to the possession of The Challenger Institute for curation. Each entry contains a character or other material of note ready to be dropped into a broad variety of adventures and settings with little or no work on the part of enterprising Gamemasters.

Written and designed by Aaron Sullivan, with full color art by Alex Williamson and layout by Eloy Lasanta. Designed for use with the Mutants & Masterminds 3rd edition game.

http://www.drivethrurpg.com/product/156577/The-ALGERNON-Files-Deluxe-Edition-The-Alchemist
 

DSumner

Explorer
The ALGERNON Files Deluxe Edition: Adonis

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Crime actually does pay. It pays very well. And some people just can't help but look sexy raking in that money. Say hello to the best-looking, most likable bruiser ever to crush, murder, and steal his way to the top, the one and only Adonis, crime lord and bon vivant. He's making a killing and loving every second of it (because - really - what good is being handsome, rich, and powerful if you don't enjoy it?).

Adonis is a PL 11 threat to add to your Mutants & Masterminds campaign.

The ALGERNON Files Deluxe Edition is a treasure trove of enemies, allies, locations, and items of power to add to any ongoing M&M game. The series updates the fan-favorite ALGERNON Files material to the 3rd edition of the game and expands it, adding many new and exciting characters to meet and places to go.

The series is presented as files being transferred (and commented on) from the databases of the AI known as ALGERNON (who supports The Sentinels' superteam) to the possession of The Challenger Institute for curation. Each entry contains a character or other material of note ready to be dropped into a broad variety of adventures and settings with little or no work on the part of enterprising Gamemasters.

Written and designed by Aaron Sullivan, with full color art by Alex Williamson and layout by Eloy Lasanta. Designed for use with the Mutants & Masterminds 3rd edition game.

http://www.drivethrurpg.com/product/156737/The-ALGERNON-Files-Deluxe-Edition-Adonis
 

DSumner

Explorer
The ALGERNON Files Deluxe Edition: Abraxas

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How annoying do you have to be to get under the skin of things that don't have skin? Introducing Abraxas, someone every GM's players should learn to love ...love to hate that is.

Thief, liar, and all around nuisance who's managed to make the hit lists of pretty much everyone in the supernatural community. Good, bad, morally indifferent, it doesn't matter - they all despise him. Now it's your hero's turn to join the queue of entities looking for a piece of this guy.

Abraxas is a PL 11 threat to add to your Mutants & Masterminds campaign.

The ALGERNON Files Deluxe Edition is a treasure trove of enemies, allies, locations, and items of power to add to any ongoing M&M game. The series updates the fan-favorite ALGERNON Files material to the 3rd edition of the game and expands it, adding many new and exciting characters to meet and places to go.

The series is presented as files being transferred (and commented on) from the databases of the AI known as ALGERNON (who supports The Sentinels' superteam) to the possession of The Challenger Institute for curation. Each entry contains a character or other material of note ready to be dropped into a broad variety of adventures and settings with little or no work on the part of enterprising Gamemasters.

Written and designed by Aaron Sullivan, with full color art by Alex Williamson and layout by Eloy Lasanta. Designed for use with the Mutants & Masterminds 3rd edition game

http://www.drivethrurpg.com/product/157170/The-ALGERNON-Files-Deluxe-Edition-Abraxas
 


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