EDIT: Hey, if its a horrible piece of mind muck, at least tell me that. If you want a better formatted version, go to the link below.
The Artful Borrower
A beautiful Prestige Class, tell me if you think it be overpowered. My reasoning is that it has such a focused aim that most PCs would not take it unless it did that thing really really well.
The Artful Borrower
The Artful Borrower is a man, woman, or androgyne, who is always self-possessed, along with everyone else's possessions. He acquires things like most people breath, artfully letting them slide into the voluminous storage space always on his person. He is on you scarcely before you can breath, a flurry of soft touches like a drunken boor in a subway car crowded with beautiful women. He has a hand in everyone's pockets, seemingly by magic, and he never goes without. He would be an infuriating opponent for the characters, a minor player whom they always defeat but who always leaves with a few of their valuables.
Requirements
To qualify to become an Artful Borrower, a character must fulfill all the following criteria.
Alignment: Any non-Lawful
Pick Pocket: 8 ranks
Escape Artist: 5 ranks
Bluff: 5 ranks
Feats: Skill Focus(Pick Pockets), Expertise
Class Skills
The Charismatic General's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Decipher Script (Int, exclusive skill), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intuit Direction (Wis), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Read Lips (Int, exclusive skill), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha, exclusive skill), and Use Rope (Dex).
Skill Points at Each Level: 4 + Int Modifier
Class Features
All of the following are class features of the Artful Borrowers prestige class.
Weapon and Armor Proficiency: Artful Borrowers gain no additional weapon or armor proficiencies.
Master Thief: You gain a +5 competence bonus to Pick Pockets checks, this increases to +10 at 2nd level, +15 at 4th level and +20 at 5th level
Long Arms: When you make a pickpocket attempt you can attempt to take small objects (or smaller) from a person that you can see and that he wouldn't notice if suddenly removed (earring, beltpouch, etc). You can also attempt to slit his backpacks and see what comes out, in which case on a successful attempt the DM should randomly determine which of the NPCs Small items are gotten, or generate some. At level 5 you may pickpocket medium objects (hats, coats, backpacks, etc) your skill being such that the character doesn't even notice they are gone, but the DC for the attempt is increased to 40 and the character gains a +10 circumstance bonus to their spot check.
Voluminous Cavities: You are adept at making space for your possessions in any clothing (even a chainmail bikini, though thats best not delved into). You can store 3 lbs worth of equipment per Artful Borrower level on your person (no one piece of equipment may weigh more than 3 lbs). For a person to find any specific item about your person requires them to pass a Search check with a DC of 40 + twice your Artful Borrower level. Of course if they go to drastic measures (strip searching with cavity search...they will find it)
Spin Control: When within five feet of a creature with whom you are not engaged in combat the Artful Borrower may attempt to escape from him by combining a bluff check (opposed by his spot check) with a full move action. If successful then he only gains a partial action the next turn.
Wriggle Free: You gain a +20 competence bonus to Escape Artist checks
Stealthy Swiping: You can attempt to pick the pockets of someone looking directly at you, or even threatening the space you are standing in. You only incur an attack of opportunity if detected.
Improved Disarm: Many people who live by the sword also live in debt to the sword, they put most of their money into their weapons...which is why the Artful Borrower tries to live off their weapons. The character gains the Improved Disarm feat.
Flurry of Hands: As a full-round action, you may make 3+Dexterity Modifier number of Pick Pocket attempts in a single round (but never below two). If you fail at an attempt then all attempts have their DC increased by 10.
Snatch Weapon: The character gains the Snatch Weapon* feat, from Song and Silence, for free.
Mugging: If you wield a weapon in one hand and keep the other hand free then you can combine attacls with Pick Pockets attempts. For every attack you make, you can also make a Pick Pockets attempt (this also works even if you make more than one attack per round, and it works with Attacks of Opportunity but not trips, disarms, grapples, or sunders). Both attack and attempt are resolved normally, save that the DC for the Pick Pocket attempt is 40 and for each failure the DCs for subsequent attempts are increased by 10.
*Snatch Weapon
You can disarm an opponent, then pluck the weapon from midair
Prerequisites:Expertise, Improved Disarm, Intelligence 13+
Benefit: If you succeed in disarming an opponent and you have a free hand, you can grab the weapon yourself instead of letting it fall. If you can wield that weapon in one hand, you can immediately make a single attack with it, though you suffer the usual penalties for a second attack with an off-hand weapon.
Normal: After a successful disarm attempt, the weapon winds up at the defenders' feet, unless you attempted the disarm attack while unarmed.
Level BAB For Ref Wil Special
1st +0 +0 +2 +0 Master Thief, Long Arms
2nd +1 +0 +3 +0 Voluminous Cavities, Spin Control
3rd +2 +1 +3 +1 Stealthy Swiping, Improved Disarm
4th +3 +1 +4 +1 Flurry of Hands, Wriggle Free
5th +3 +1 +4 +1 Snatch Weapon, Mugging
The Artful Borrower
A beautiful Prestige Class, tell me if you think it be overpowered. My reasoning is that it has such a focused aim that most PCs would not take it unless it did that thing really really well.
The Artful Borrower
The Artful Borrower is a man, woman, or androgyne, who is always self-possessed, along with everyone else's possessions. He acquires things like most people breath, artfully letting them slide into the voluminous storage space always on his person. He is on you scarcely before you can breath, a flurry of soft touches like a drunken boor in a subway car crowded with beautiful women. He has a hand in everyone's pockets, seemingly by magic, and he never goes without. He would be an infuriating opponent for the characters, a minor player whom they always defeat but who always leaves with a few of their valuables.
Requirements
To qualify to become an Artful Borrower, a character must fulfill all the following criteria.
Alignment: Any non-Lawful
Pick Pocket: 8 ranks
Escape Artist: 5 ranks
Bluff: 5 ranks
Feats: Skill Focus(Pick Pockets), Expertise
Class Skills
The Charismatic General's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Decipher Script (Int, exclusive skill), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intuit Direction (Wis), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Read Lips (Int, exclusive skill), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha, exclusive skill), and Use Rope (Dex).
Skill Points at Each Level: 4 + Int Modifier
Class Features
All of the following are class features of the Artful Borrowers prestige class.
Weapon and Armor Proficiency: Artful Borrowers gain no additional weapon or armor proficiencies.
Master Thief: You gain a +5 competence bonus to Pick Pockets checks, this increases to +10 at 2nd level, +15 at 4th level and +20 at 5th level
Long Arms: When you make a pickpocket attempt you can attempt to take small objects (or smaller) from a person that you can see and that he wouldn't notice if suddenly removed (earring, beltpouch, etc). You can also attempt to slit his backpacks and see what comes out, in which case on a successful attempt the DM should randomly determine which of the NPCs Small items are gotten, or generate some. At level 5 you may pickpocket medium objects (hats, coats, backpacks, etc) your skill being such that the character doesn't even notice they are gone, but the DC for the attempt is increased to 40 and the character gains a +10 circumstance bonus to their spot check.
Voluminous Cavities: You are adept at making space for your possessions in any clothing (even a chainmail bikini, though thats best not delved into). You can store 3 lbs worth of equipment per Artful Borrower level on your person (no one piece of equipment may weigh more than 3 lbs). For a person to find any specific item about your person requires them to pass a Search check with a DC of 40 + twice your Artful Borrower level. Of course if they go to drastic measures (strip searching with cavity search...they will find it)
Spin Control: When within five feet of a creature with whom you are not engaged in combat the Artful Borrower may attempt to escape from him by combining a bluff check (opposed by his spot check) with a full move action. If successful then he only gains a partial action the next turn.
Wriggle Free: You gain a +20 competence bonus to Escape Artist checks
Stealthy Swiping: You can attempt to pick the pockets of someone looking directly at you, or even threatening the space you are standing in. You only incur an attack of opportunity if detected.
Improved Disarm: Many people who live by the sword also live in debt to the sword, they put most of their money into their weapons...which is why the Artful Borrower tries to live off their weapons. The character gains the Improved Disarm feat.
Flurry of Hands: As a full-round action, you may make 3+Dexterity Modifier number of Pick Pocket attempts in a single round (but never below two). If you fail at an attempt then all attempts have their DC increased by 10.
Snatch Weapon: The character gains the Snatch Weapon* feat, from Song and Silence, for free.
Mugging: If you wield a weapon in one hand and keep the other hand free then you can combine attacls with Pick Pockets attempts. For every attack you make, you can also make a Pick Pockets attempt (this also works even if you make more than one attack per round, and it works with Attacks of Opportunity but not trips, disarms, grapples, or sunders). Both attack and attempt are resolved normally, save that the DC for the Pick Pocket attempt is 40 and for each failure the DCs for subsequent attempts are increased by 10.
*Snatch Weapon
You can disarm an opponent, then pluck the weapon from midair
Prerequisites:Expertise, Improved Disarm, Intelligence 13+
Benefit: If you succeed in disarming an opponent and you have a free hand, you can grab the weapon yourself instead of letting it fall. If you can wield that weapon in one hand, you can immediately make a single attack with it, though you suffer the usual penalties for a second attack with an off-hand weapon.
Normal: After a successful disarm attempt, the weapon winds up at the defenders' feet, unless you attempted the disarm attack while unarmed.
Level BAB For Ref Wil Special
1st +0 +0 +2 +0 Master Thief, Long Arms
2nd +1 +0 +3 +0 Voluminous Cavities, Spin Control
3rd +2 +1 +3 +1 Stealthy Swiping, Improved Disarm
4th +3 +1 +4 +1 Flurry of Hands, Wriggle Free
5th +3 +1 +4 +1 Snatch Weapon, Mugging
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