crazy_monkey1956
First Post
It has been a long time since Monkey has actually played. This sounds intriguing enough to jump into.
Hathanorgrimm Spellsmith, Grimm to his few friends, is a dwarven wizard whose only real ambition is to craft magic arms and armor worthy of being entered into the dwarven halls of record.
The war has, of necessity, put that ambition on hold. Grimm fights in the war because he must, to keep his dream alive.
My 3rd edition collection is somewhat meager, so I'm only using the PHB and the Spell Compendium for spells and such, plus the character will likely multi-class as a fighter and shoot for the Spellsword prestige class.
Stats to be edited into this post shortly.
I assumed, for the moment, that starting gold was average (75 gp for a wizard).
[sblock=Grimm Spellsmith]Basics
Race: Dwarf
Class: Wizard
Align: Lawful Neutral
Ability Scores
12 Strength
14 Dexterity
16 Constitution
16 Intelligence
14 Wisdom
06 Charisma
Combat Stats
HP: 7
Speed: 20
Initiative: +2
BAB: +0
Grapple: +1
Melee Attack (quarterstaff, wielded two-handed): +1; 1d6+1; x2 crit; bludgeoning
Ranged Attack (heavy crossbow): +2; 1d10; 19-20/x2 crit; 120 ft. range increment; piercing; full round action to load (AoO)
AC: 12 (16 with Mage Armor)
Touch AC: 12
Flat-Footed AC: 10 (14 with Mage Armor)
Fort Save: +3
Ref Save: +2
Will Save: +4
Skills
+3/+5 Appraise (+3 Int, +2r stone/metal)
+7 Concentration (4 ranks, +3 Con)
+7/+9 Craft (Armorsmithing) (4 ranks, +3 Int, +2r stone/metal)
+7/+9 Craft (Weaponsming) (4 ranks, +3 Int, +2r stone/metal)
-5 Jump (+1 Str, -6 speed)
+7 Knowledge (Arcana) (4 ranks, +3 Int)
+3/+5 Search (+3 Int, +2r notice unusual stonework)
+7 Spellcraft (4 ranks, +3 Int)
Feats
Point Blank Shot (1st level)
Scribe Scroll (Wizard Bonus)
Class Features
Weapon/Armor Proficiencies: club, dagger, heavy crossbow, light crossbow, quarterstaff
Summon Familiar
Bonus Feat: Scribe Scroll
Racial Traits
No speed penalty for armor and encumberance
Darkvision 60 ft.
Stonecunning - Notice unusual stonework, intuit depth underground
Weapon Familiarity - Urgrosh and Waraxe = Martial
Stability - +4 to resist trips, bull rushes when standing on the ground
+2 saves vs poisons
+2 saves vs spells and spell-like abilities
+1 attack bonus vs orcs and goblinoids
+4 dodge bonus to AC vs giants
Favored Class: Fighter
Languages
Common
Dwarven
Goblin
Draconic
Gnome
Equipment
Heavy Crossbow/20 Bolts
Quarterstaff
Backpack
Bedroll
Blanket, Winter
Candles (10)
Chalk (10)
Flint/Steel
Grappling Hook
Ink
Inkpen
Rations, Trail (5)
Rope, Hempen (50 ft.)
Sack
Spellbook
Waterskin
Case, Scroll
Pouch, Belt
5 Silver Pieces
Spell Component Pouch
Spells Prepared
0 Level: Acid Splash, Daze, Detect Magic
1st Level: Mage Armor, Magic Missile
Spellbook
0 Level: All
1st Level: Color Spray, Expeditious Retreat, Grease, Mage Armor, Magic Missile, Shield
Vitals
Age: 57
Height: 4'2
Weight: 145
Appearance: Grimm is very practical in attire, tending toward drab colors. Despite being a relatively young dwarf, his hair is thin and mostly bald on top. His beard is full, however, being a dark blond in color. His arcane mark is a stylized Urgrosh and the dwarven runes for GRIMM, which he places on everything he crafts.[/sblock]
Hathanorgrimm Spellsmith, Grimm to his few friends, is a dwarven wizard whose only real ambition is to craft magic arms and armor worthy of being entered into the dwarven halls of record.
The war has, of necessity, put that ambition on hold. Grimm fights in the war because he must, to keep his dream alive.
My 3rd edition collection is somewhat meager, so I'm only using the PHB and the Spell Compendium for spells and such, plus the character will likely multi-class as a fighter and shoot for the Spellsword prestige class.
Stats to be edited into this post shortly.
I assumed, for the moment, that starting gold was average (75 gp for a wizard).
[sblock=Grimm Spellsmith]Basics
Race: Dwarf
Class: Wizard
Align: Lawful Neutral
Ability Scores
12 Strength
14 Dexterity
16 Constitution
16 Intelligence
14 Wisdom
06 Charisma
Combat Stats
HP: 7
Speed: 20
Initiative: +2
BAB: +0
Grapple: +1
Melee Attack (quarterstaff, wielded two-handed): +1; 1d6+1; x2 crit; bludgeoning
Ranged Attack (heavy crossbow): +2; 1d10; 19-20/x2 crit; 120 ft. range increment; piercing; full round action to load (AoO)
AC: 12 (16 with Mage Armor)
Touch AC: 12
Flat-Footed AC: 10 (14 with Mage Armor)
Fort Save: +3
Ref Save: +2
Will Save: +4
Skills
+3/+5 Appraise (+3 Int, +2r stone/metal)
+7 Concentration (4 ranks, +3 Con)
+7/+9 Craft (Armorsmithing) (4 ranks, +3 Int, +2r stone/metal)
+7/+9 Craft (Weaponsming) (4 ranks, +3 Int, +2r stone/metal)
-5 Jump (+1 Str, -6 speed)
+7 Knowledge (Arcana) (4 ranks, +3 Int)
+3/+5 Search (+3 Int, +2r notice unusual stonework)
+7 Spellcraft (4 ranks, +3 Int)
Feats
Point Blank Shot (1st level)
Scribe Scroll (Wizard Bonus)
Class Features
Weapon/Armor Proficiencies: club, dagger, heavy crossbow, light crossbow, quarterstaff
Summon Familiar
Bonus Feat: Scribe Scroll
Racial Traits
No speed penalty for armor and encumberance
Darkvision 60 ft.
Stonecunning - Notice unusual stonework, intuit depth underground
Weapon Familiarity - Urgrosh and Waraxe = Martial
Stability - +4 to resist trips, bull rushes when standing on the ground
+2 saves vs poisons
+2 saves vs spells and spell-like abilities
+1 attack bonus vs orcs and goblinoids
+4 dodge bonus to AC vs giants
Favored Class: Fighter
Languages
Common
Dwarven
Goblin
Draconic
Gnome
Equipment
Heavy Crossbow/20 Bolts
Quarterstaff
Backpack
Bedroll
Blanket, Winter
Candles (10)
Chalk (10)
Flint/Steel
Grappling Hook
Ink
Inkpen
Rations, Trail (5)
Rope, Hempen (50 ft.)
Sack
Spellbook
Waterskin
Case, Scroll
Pouch, Belt
5 Silver Pieces
Spell Component Pouch
Spells Prepared
0 Level: Acid Splash, Daze, Detect Magic
1st Level: Mage Armor, Magic Missile
Spellbook
0 Level: All
1st Level: Color Spray, Expeditious Retreat, Grease, Mage Armor, Magic Missile, Shield
Vitals
Age: 57
Height: 4'2
Weight: 145
Appearance: Grimm is very practical in attire, tending toward drab colors. Despite being a relatively young dwarf, his hair is thin and mostly bald on top. His beard is full, however, being a dark blond in color. His arcane mark is a stylized Urgrosh and the dwarven runes for GRIMM, which he places on everything he crafts.[/sblock]
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