moritheil
First Post
[sblock=Setting Info]Magic is disappearing from the land.
A world-spanning coalition, backed by the will of tyrannical priests, the machinations of unscrupulous nobles, and the superstitions of peasantry, seeks to eliminate all wielders of arcane forces. They have largely succeeded. Long fragmented and rarely sharing much in common, the different orders of magic were pressed back, and many of the talented mages whose power could have swayed battles opted to simply leave for other planes of existence instead. Persistent, dark rumors hold that this war was but an excuse for their departure, and that the true enemy of arcane magic lies not in the mundane affairs of governments and wars but in something far more difficult to face.
The war is all but over. There remains but one true city - Arcana, the last bastion of free magic. There a new generation of heroes will gather and be tested.[/sblock]
Greely's Tavern is a smoky inn situated towards the outer edge of Arcana, near the walls. Though it appeals largely to new visitors and the slightly rougher crowd, the mere presence of the gruff owner and proprietor has always been enough to keep order. As the Tavern is a gathering place for many who have not integrated properly into society, its billboards are studded with want ads for adventurers.
One might imagine that to hand out missions in public is to invite grave security breaches, but loyalty is largely a matter of self-interest: the way to Arcana may not be opened without some form of arcane potential or ability. So it is that on a fine summer afternoon, Greely himself holds forth to a small group of adventurers.
"Women and children, new to town, have all gone missing." He leans awkwardly on his stool, kicking one leg back and forth and maintaining a precarious balance. "Strangest thing. The town watch has their hands full helping those who DO stick around fit in, and the troops are too busy to handle this sort of thing. So this is adventuring work."
Greely frowns, then continues, "Now, I have to tell you - there's not a lot known about what's going on here. All of the people disappeared. Only one survivor's been found, a kid of a few years. Don't know if it's trauma or what, but he kept saying 'Squirrels.' Couldn't make much sense of it." A few people chuckle incredulously, and others shift uneasily in their seats.
"So much for the eye witness account." He leans back onto the counter behind him, plucking up a map with his good arm. "I had a crude map made from what the watch told us - here are the locations of disappearances."
"Now, who wants this job?"
A world-spanning coalition, backed by the will of tyrannical priests, the machinations of unscrupulous nobles, and the superstitions of peasantry, seeks to eliminate all wielders of arcane forces. They have largely succeeded. Long fragmented and rarely sharing much in common, the different orders of magic were pressed back, and many of the talented mages whose power could have swayed battles opted to simply leave for other planes of existence instead. Persistent, dark rumors hold that this war was but an excuse for their departure, and that the true enemy of arcane magic lies not in the mundane affairs of governments and wars but in something far more difficult to face.
The war is all but over. There remains but one true city - Arcana, the last bastion of free magic. There a new generation of heroes will gather and be tested.[/sblock]
Greely's Tavern is a smoky inn situated towards the outer edge of Arcana, near the walls. Though it appeals largely to new visitors and the slightly rougher crowd, the mere presence of the gruff owner and proprietor has always been enough to keep order. As the Tavern is a gathering place for many who have not integrated properly into society, its billboards are studded with want ads for adventurers.
One might imagine that to hand out missions in public is to invite grave security breaches, but loyalty is largely a matter of self-interest: the way to Arcana may not be opened without some form of arcane potential or ability. So it is that on a fine summer afternoon, Greely himself holds forth to a small group of adventurers.
"Women and children, new to town, have all gone missing." He leans awkwardly on his stool, kicking one leg back and forth and maintaining a precarious balance. "Strangest thing. The town watch has their hands full helping those who DO stick around fit in, and the troops are too busy to handle this sort of thing. So this is adventuring work."
Greely frowns, then continues, "Now, I have to tell you - there's not a lot known about what's going on here. All of the people disappeared. Only one survivor's been found, a kid of a few years. Don't know if it's trauma or what, but he kept saying 'Squirrels.' Couldn't make much sense of it." A few people chuckle incredulously, and others shift uneasily in their seats.
"So much for the eye witness account." He leans back onto the counter behind him, plucking up a map with his good arm. "I had a crude map made from what the watch told us - here are the locations of disappearances."
"Now, who wants this job?"
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