I may have got my mental arithmetic wrong whilst replying during my lunch break. Let's see...Hmm... Top sprinters can run 100m in 10s. Say 60m in 6s - or 180ft in a round. That's six separate move actions worth of movement - take the full round run action away from the fighter and before level 10 they need an initiative of 46 to go significantly faster than this. So they need an initiative modifier of +26 at a minimum. Not happening without magical support.
At level 14 they only need +31 initiative to break the human land speed record. But that's still in Batman territory. As far as I can tell the best mundane initiative modifier possible in core rules in 3.X for a human involves a starting dex of 18 (+4), a further +2 from putting all your start points into dex (at L16), and a +4 feat bonus. +10 - making an unaugmented +31 to initiative mathematically impossible. Now you can break the limits with e.g. Enhancement bonusses, but that's magical augmentation (and a good reason the fighter gets the swords and bonus items - he simply gets more use out of them ).
Possibly you need a tweak at level 15 saying you may not double move when your bonus rounds hit this point. I wouldn't bother personally.
30ft speed. x4 for run. 120ft in 6 seconds = 20ft in 1 second = 200 ft in 10 seconds. 200ft = 60m. That's clearly fine.
2 'turns' in one 'round' = 400 ft or 120m in 6 seconds.
Yeah, too fast for something you can do at level 1. However, I have no grave concerns with it. As I hinted, and you gave an example; it's very easy to set a limiter on this to prevent it going crazy. Preventing the 'run' action does the trick. I was thinking more along the lines of 'you get extra turns, but your total movement for the round is still limited to your speed. Therefore you might get to shift/take a 5' step multiple times and thus move safely through a dragon's threatening reach, but not outrun top athletes.
There are many solutions. I didn't really mean to pick holes in your design. I still suspect that the decapitation rule might prove to be too powerful, but I'd have to see it in context with contemporary (edition and level) wizards going nova.
Again; toning it down would be easy. The important thing is that you showed a way of increasing power without breaking the 'mundane' concept. I'd XP you for this if I could.
Edit: Argh, I couldn't find the word I was looking for in that last sentence. I meant 'without departing from the archetype'
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