The Enemy Within: Shadows Over Bögenhafen

Dr Simon

Explorer
Following the sluggish flow of the effluent back through the sewers, there is only one likely course that the corpse of Gottri Gurnisson could have followed. And that leads right back to the door to the hidden temple.
 

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FourMonos

First Post
Garold cautiously follows along with the others, watching for signs for guards now that the underground chamber was disturbed.
 

Walking Dad

First Post
Gorim Grimmson

Gorim follows right behind Lorena, the heavy armors of the dwarfs making any attempt of stealth futile.

[sblock=OOC]


[sblock=Mini stat block]
Gorim Grimmson
Perception: 13 Insight: 13 Low-light Vision
AC 18 Fortitude 17 Reflex 12 Will 13
Initiative: +2
Hit Points: 37 / 37 Bloodied: 18
Temporary Hit Points: 0
Insanity: 1
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:9 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew, Boundless Endurance
Daily Powers: Driving Attack

Condition:

[/sblock][/sblock]
 

Dr Simon

Explorer
The trail leads back to the door of the secret temple. The body could have come from further upstream, the sewers merely flow past this point, not originate. From beyond the door a powerful smell cuts through the reek of the sewers - the clinical tang of carbolic soap.
 



Dr Simon

Explorer
The door swings open into the large cellar room, but for those who have visited it before it is slightly different. The large magic circle that occupied most of the near half of the room is gone, and by the smell the flagstones have been scrubbed.
 

FourMonos

First Post
"Having been discovered, the chaos scum flee." Garold mumbles to himself.

OOC: Maybe I overlooked this detail previously, but is the only exit from the room the one we used (into the sewers)
 


Walking Dad

First Post
Gorim Grimmson

"Do you think they came through the sewers to clean this room, or is their a hidden exit?" Gorim asks no one in particular. and starts to look around the room and using his hammer to check for unusual sounds by carefully hitting the walls.

[sblock=OOC]
I also rolled dungeoneering, perhaps it will help in this underground structure.

[sblock=Mini stat block]
Gorim Grimmson
Perception: 13 Insight: 13 Low-light Vision
AC 18 Fortitude 17 Reflex 12 Will 13
Initiative: +2
Hit Points: 37 / 37 Bloodied: 18
Temporary Hit Points: 0
Insanity: 1
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:9 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew, Boundless Endurance
Daily Powers: Driving Attack

Condition:

[/sblock][/sblock]
 

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