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The Evil Eye - IC

HolyMan

Thy wounds are healed!
"I not sure let me think..." Jiles says face cringing up in thought.

[sblock=OOC] What should I roll. Knowledge(arcana and religion) for basic ghost info. But what about this feeding and what it is doing to Nikko?[/sblock]

______________________________________
[sblock=Jiles Du'Lamir]
[sblock=Game Info]
Race: Human
Class: Bard (favored)
Level: 8
Experience: ????
Alignment: Chaotic Good
Languages: Common, Elf, Dwarf, Draconic, Gobin, Giant
Deity: Oghma[/sblock]
[sblock=Abilities]
STR: 11 +0 (01pts)
DEX: 18 +4 (10pts) [+2 from item]
CON: 12 +1 (02ts)
INT: 14 +2 (05pts)
WIS: 12 +1 (02pts)
CHA: 20 +5 (05pts) [+2 racial, +2 item, +2 level ups][/sblock]
[sblock=Combat]
HP: 51 = [8d8=43 + 8 (CON)]
AC: 18 = 10 + 3 (armor) + 0 (shield) + 4 (DEX) + 1 (Dodge)
AC Touch: 15 = 10 + 4 (DEX) + 1 (Dodge)
AC Flatfooted: 13 = 10 + 3 (armor) + 0 (shield)
AC: 25 = 10 + 6 (armor) + 4 (shield) + 4 (DEX) + 1 (Dodge)
AC Touch: 15 = 10 + 4 (DEX) + 1 (Dodge)
AC Flatfooted: 20 = 10 + 6 (armor) + 4 (shield)

INIT: +4 = +4 (DEX)
BAB: +6/+1 = +6/+1 (Bard)
CMB: +10 = +4 (DEX) + 6 (BAB)
CMD: 20 = 10 + 0 (STR) + 4 (DEX) + 6 (BAB)
Fort: +4 = +2 (base) + 1 (stat) + 1 (item)
Reflex: +11 = +6 (base) + 4 (stat) + 1 (item)
Will: +8 = +6 (base) + 1 (stat) + 1 (item) + 2 (trait*)
Speed: 30'
Damage Reduction: N/A
Spell Resistance: N/A
* +2 to save vs fear

Colored AC's is when wearing chainshirt and wielding shield (i.e ready for combat)[/sblock]
[sblock=Weapon Stats]
+1 flaming longsword(melee): +7 = +6 (BAB) + 0 (STR) + 1 (item) / DMG = 1d8+1(S) + 1d6 (fire), CRIT 19-20x2
FULL ATTACK: +7/+2 = +6/+1 (BAB) + 0 (STR) + 1 (item) / DMG = 1d8+1(S) + 1d6 (fire), CRIT 19-20x2
Dagger(melee): +7 = +6 (BAB) + 0 (STR) + 1 (item)/ DMG = 1d4(P or S), CRIT 19-20x2
Dagger(range): +11 = +6 (BAB) + 4 (DEX) + 1 (item)/ DMG = 1d4(P or S), CRIT 19-20x2[/sblock]
[sblock=Racial Traits]
* +2 to one ability score - chose STR
* Medium - (no bonuses or penalties based on size)
* Normal speed - Base speed is 30 feet
* Bonus feat - chose Toughness
* Skilled - +1 skill rank at 1st level, and +1 skill rank whenever a level is gained
* Languages - Common [/sblock]
[sblock=Class Features]
Bardic Knowledge
Bardic Performance
Cantrips
Countersong
Distraction
Fascinate
Inspire Courage +2
Versatile Performance
Well Versed
Inspire Competence +3
Lore Master
Suggestion
Dirge of Doom
[/sblock]
[sblock=Feats&Traits]
Prof. with all simple weapons plus longsword, rapier, sap, short sword, short bow, and whip
Prof. with light armor
Prof. with all shields (except tower)
Agile Maneuvers (human bonus)
Dodge (first lvl)
Combat Expertise (3rd lvl)
Improve Disarm (5th lvl)
Second Chance (7th lvl)

Traits:
Courageous +2 to saves vs. fear
Classically Schooled +1 trait bonus to Spellcraft checks[/sblock]
[sblock=Skills]
Skill Ranks: 75 = 48 (6/lvl from class) + 16 (INT) + 8 (human) + 3 (favored class)
Max Ranks: 8 ACP: -0(-2)
Skills:
Code:
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              +8     1       3       4     -0   +0
Appraise                +6     1       3       2          +0
Bluff                   +5     0       0       5          +0
Climb                   +0     0       0       0     -0   +0
Craft (woodworking)     +2     0       0       2          +0
Diplomacy              +16     8       3       5          +0
Disable Device          +10    4       0       4     -0   +2
Disguise                +5     0       0       5          +0
Escape Artist           +8     1       3       4     -0   +0
Fly                     +4     0       0       4     -0   +0
Handle Animal           +6     1       0       5          +0
Heal                    +1     0       0       1          +0
Intimidate              +9     1       3       5          +0
Knowledge (Arcana)     +12     3       3       2          +4
Knowledge (Dngnrng)    +10     1       3       2          +4
Knowledge (Engnrng)    +10     1       3       2          +4
Knowledge (Geography)  +12     3       3       2          +4
Knowledge (History)    +12     3       3       2          +4
Knowledge (Local)      +12     3       3       2          +4
Knowledge (Nature)     +10     1       3       2          +4
Knowledge (Nobility)   +12     3       3       2          +4
Knowledge (Planes)     +12     3       3       2          +4
Knowledge (Religion)   +12     3       3       2          +4
Linguistics             +8     3       3       2          +0
Perception             +12     8       3       1          +0
Perform    (Oratory)   +16     8       3       5          +0
Profession (Sage)       +5     1       3       1          +0
Ride                    +4     0       0       4     -0   +0
Sense Motive            +5     1       3       1          +0
Sleight of Hand         +8     1       3       4     -0   +0
Spellcraft              +7     1       3       2          +1
Stealth                +20     8       3       4     -0   +5
Survival                +1     0       0       1          +0
Swim                    +0     0       0       0     -0   +0
Use Magic Device        +9     1       3       5          +0
[/sblock]
[sblock=Spells]
Spells per Day:
Cantrips: 6
1st lvl: 5
2nd lvl: 5
3rd lvl: 3

Spells Known:
Code:
Cantrips             1st lvl                 2nd lvl              3rd lvl
spark           cure light wounds      cure moderate wounds   see invisiblity
mending         detect secert doors    tongues                haste
open/close      feather fall           versitile weapon       dispel magic
read magic      vanish                 ghostbane dirge
detect magic    timely inspiriation    heroism
know direction  saving finale          hold person
                touch of gracelessness
[/sblock]
[sblock=Equipment]
Code:
ITEM                                  COST    WEIGHT
+1 leather armor of shadow           4,160gp   15lb
+1 flaming longsword                 8,315gp    4lb
(mw) dagger                            302gp    1lb
belt of incredible dexterity +2      4,000gp    0lb
headband of alluring charisma +2     4,000gp    0lb 
cloak of resistance +1               1,000gp    0lb
Traveler's Outfit                       free    0lb
Bag of Holding (type 1)              2,500gp   15lb
 -- +2 chainshirt                    4,250gp    ---
 -- +2 heavy steel shield            4,170gp    --- 
 -- bedroll                              1sp    ---
 -- rope (50'hemp)                       1gp    ---
 -- torches(4)                           4cp    ---
 -- rations,trail(8days)                 4gp    ---
 -- waterskins(2)                        2gp    ---
 -- crowbar                              2gp    ---
 -- hammer                               5sp    ---
 -- pitons(4)                            4sp    ---
 -- sack,empty                           1sp    ---
 -- spade                                2gp    ---
 -- peasant's outfit                     1sp    ---
 -- mw thieve's tools                  100gp    ---
Belt Pouch                               1gp   .5lb
 -flint and steel                        1gp    0lb
 -mirror,small steel                    10gp   .5lb
 -potions cure light(x2)               100gp   .5lb
Treasure: 68gp 17sp 6cp Gems: none
Total weight carried: 36.5lbs
Maximum weight possible: 38-light, 76-medium, 115-heavy [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 32
Height: 5'-11"
Weight: 140lbs
Hair Color: Sandy Brown
Eye Color: Blue
Skin Color: Lightly complexed
Apperance: travel stained and keep up a shoddy apperance so as not to be robbed
Demeanor: jovial but reserved Jiles likes to have fun whenever possible but needs to get to know a person well before he will commit any kind of friendship.
[sblock=Background] Jiles life has been one long road leading from what seemed one mishap to the next. If he wasn't running from Thay operatives trying to put another notion in their scarab, he was talking his way out of joining the Moonstars.

"Ah how long since the Year of the Unstrung harp?"
he asks himself. A lot longer than he cared to remember and more years adding to the little gray starting to show in his hair.

The first roads led him from Cormyr to the Dalelands. He was what? Sixteen or seventeen that year when he ended up with a small group of misfits like himself and stopped a con artist and his goblin henchmen from running a protection scam on... "What was the name of that little villiage? Scaverdon? Scarsden? I'm not sure but it was just a day east of Tilverton on the road to Ashabenford."

Jiles shrugs he could find the place easy enough and new most of what he needed of the small hamlet, just not the name. "Almost the same as Granville there. Ha!" he laughs smiling. "They are all the same the world over."

Granville was just another end of another road. This one though had a nasty ogre at the end of it. Jiles had used all his skills the day before to best the beast. The first time he had faced ogres he wasn't alone and his skills were not so sharp. "It was outside Harrowdale and poor Trig, he didn't make it through that battle. First time fighting ogres and the first time I had a companion die before my eyes." He frowns and before anymore melancholy thoughts form he says to himself. "And it wasn't the last time for either, push on you lazy old man."

Harrowdale. Memories of that place always made Jiles smile. The Council of Burghers had sent Jiles and his friends on a mission deep into the Pirate Isles. It was months of travel by boat, and then island hopping from secret cove to secret cove till they found a nasty den of thieves that were disrupting traffic up to the MoonSea. "That ended good, least nobody died."

What happen after that? Jiles tries to sort his thoughts. "I lost a few years running errands for a bunch of idiots. That's what happened." True for three years Jiles and his friends ventured all over for the people of Harrowdale. They seemed to need all kinds of help with this plight or that. "But had you not then you wouldn't be where you are today." he berates himself. "Had you not been a help then the Harpers they would have never took notice."

And they had noticed Jiles and one day they approached him with an offer. Join them and help do some good on a grander scale or continue to run errands for the Council. He readily accepted and his first assignment was a duosy to be sure. Travel to Mount Thay, make sure they don't unleash a dark demon, and see if he could steal the scrolls they were using for the ritual, so they can never try it again.

"Now that I remember in full, and like it was yesterday." Jiles says hefting his pack and continuing down the hill towards Granville. "It was winter and a fresh coat of snow covered the ground. Dorn was sitting with his feet up near the fire, and I was...." (to long maybe I'll tell it a little at a time).
[/sblock]

[/sblock][/sblock]
 

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HolyMan

Thy wounds are healed!
Jiles starts to think on all he knows about ghosts. He has had experience with one first hand, and lucky he was able to make it solid enough for Mex to bring it down with his axe. But how would a ghost breast feed a baby and what would it do to an infant if it did. Jiles wonders a moment more and then a clear thought breaks through.

[sblock=OOC] Rolls above (double 20) a little insight if you please because I am at a loss, lol. :p[/sblock]
 

kinem

Adventurer
Jiles notices that the baby's breathing is too shallow and irregular.

Thinking back, he recalls hearing that undead contain "negative energy" while living creatures contain "positive energy". If the baby's been fed with negative energy, then perhaps an infusion of positive energy, such as a healing spell provides, might help to counteract some of the effects.
 

HolyMan

Thy wounds are healed!
"Is it alright if I try to heal him?" Jiles asks. "I am no healer but I dabble."

[sblock=OOC] If Jiles gets a yes answer go ahead and post up him casting a cure moderate on Nikko and the effect. I am on my way to Borders for a day of coffee and postiong and will get a better stat block than the whole sheet posted today. :)[/sblock]

______________________________________
[sblock=Jiles Du'Lamir]
[sblock=Game Info]
Race: Human
Class: Bard (favored)
Level: 8
Experience: ????
Alignment: Chaotic Good
Languages: Common, Elf, Dwarf, Draconic, Gobin, Giant
Deity: Oghma[/sblock]
[sblock=Abilities]
STR: 11 +0 (01pts)
DEX: 18 +4 (10pts) [+2 from item]
CON: 12 +1 (02ts)
INT: 14 +2 (05pts)
WIS: 12 +1 (02pts)
CHA: 20 +5 (05pts) [+2 racial, +2 item, +2 level ups][/sblock]
[sblock=Combat]
HP: 51 = [8d8=43 + 8 (CON)]
AC: 18 = 10 + 3 (armor) + 0 (shield) + 4 (DEX) + 1 (Dodge)
AC Touch: 15 = 10 + 4 (DEX) + 1 (Dodge)
AC Flatfooted: 13 = 10 + 3 (armor) + 0 (shield)
AC: 25 = 10 + 6 (armor) + 4 (shield) + 4 (DEX) + 1 (Dodge)
AC Touch: 15 = 10 + 4 (DEX) + 1 (Dodge)
AC Flatfooted: 20 = 10 + 6 (armor) + 4 (shield)

INIT: +4 = +4 (DEX)
BAB: +6/+1 = +6/+1 (Bard)
CMB: +10 = +4 (DEX) + 6 (BAB)
CMD: 20 = 10 + 0 (STR) + 4 (DEX) + 6 (BAB)
Fort: +4 = +2 (base) + 1 (stat) + 1 (item)
Reflex: +11 = +6 (base) + 4 (stat) + 1 (item)
Will: +8 = +6 (base) + 1 (stat) + 1 (item) + 2 (trait*)
Speed: 30'
Damage Reduction: N/A
Spell Resistance: N/A
* +2 to save vs fear

Colored AC's is when wearing chainshirt and wielding shield (i.e ready for combat)[/sblock]
[sblock=Weapon Stats]
+1 flaming longsword(melee): +7 = +6 (BAB) + 0 (STR) + 1 (item) / DMG = 1d8+1(S) + 1d6 (fire), CRIT 19-20x2
FULL ATTACK: +7/+2 = +6/+1 (BAB) + 0 (STR) + 1 (item) / DMG = 1d8+1(S) + 1d6 (fire), CRIT 19-20x2
Dagger(melee): +7 = +6 (BAB) + 0 (STR) + 1 (item)/ DMG = 1d4(P or S), CRIT 19-20x2
Dagger(range): +11 = +6 (BAB) + 4 (DEX) + 1 (item)/ DMG = 1d4(P or S), CRIT 19-20x2[/sblock]
[sblock=Racial Traits]
* +2 to one ability score - chose STR
* Medium - (no bonuses or penalties based on size)
* Normal speed - Base speed is 30 feet
* Bonus feat - chose Toughness
* Skilled - +1 skill rank at 1st level, and +1 skill rank whenever a level is gained
* Languages - Common [/sblock]
[sblock=Class Features]
Bardic Knowledge
Bardic Performance
Cantrips
Countersong
Distraction
Fascinate
Inspire Courage +2
Versatile Performance
Well Versed
Inspire Competence +3
Lore Master
Suggestion
Dirge of Doom
[/sblock]
[sblock=Feats&Traits]
Prof. with all simple weapons plus longsword, rapier, sap, short sword, short bow, and whip
Prof. with light armor
Prof. with all shields (except tower)
Agile Maneuvers (human bonus)
Dodge (first lvl)
Combat Expertise (3rd lvl)
Improve Disarm (5th lvl)
Second Chance (7th lvl)

Traits:
Courageous +2 to saves vs. fear
Classically Schooled +1 trait bonus to Spellcraft checks[/sblock]
[sblock=Skills]
Skill Ranks: 75 = 48 (6/lvl from class) + 16 (INT) + 8 (human) + 3 (favored class)
Max Ranks: 8 ACP: -0(-2)
Skills:
Code:
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              +8     1       3       4     -0   +0
Appraise                +6     1       3       2          +0
Bluff                   +5     0       0       5          +0
Climb                   +0     0       0       0     -0   +0
Craft (woodworking)     +2     0       0       2          +0
Diplomacy              +16     8       3       5          +0
Disable Device          +10    4       0       4     -0   +2
Disguise                +5     0       0       5          +0
Escape Artist           +8     1       3       4     -0   +0
Fly                     +4     0       0       4     -0   +0
Handle Animal           +6     1       0       5          +0
Heal                    +1     0       0       1          +0
Intimidate              +9     1       3       5          +0
Knowledge (Arcana)     +12     3       3       2          +4
Knowledge (Dngnrng)    +10     1       3       2          +4
Knowledge (Engnrng)    +10     1       3       2          +4
Knowledge (Geography)  +12     3       3       2          +4
Knowledge (History)    +12     3       3       2          +4
Knowledge (Local)      +12     3       3       2          +4
Knowledge (Nature)     +10     1       3       2          +4
Knowledge (Nobility)   +12     3       3       2          +4
Knowledge (Planes)     +12     3       3       2          +4
Knowledge (Religion)   +12     3       3       2          +4
Linguistics             +8     3       3       2          +0
Perception             +12     8       3       1          +0
Perform    (Oratory)   +16     8       3       5          +0
Profession (Sage)       +5     1       3       1          +0
Ride                    +4     0       0       4     -0   +0
Sense Motive            +5     1       3       1          +0
Sleight of Hand         +8     1       3       4     -0   +0
Spellcraft              +7     1       3       2          +1
Stealth                +20     8       3       4     -0   +5
Survival                +1     0       0       1          +0
Swim                    +0     0       0       0     -0   +0
Use Magic Device        +9     1       3       5          +0
[/sblock]
[sblock=Spells]
Spells per Day:
Cantrips: 6
1st lvl: 5
2nd lvl: 5
3rd lvl: 3

Spells Known:
Code:
Cantrips             1st lvl                 2nd lvl              3rd lvl
spark           cure light wounds      cure moderate wounds   see invisiblity
mending         detect secert doors    tongues                haste
open/close      feather fall           versitile weapon       dispel magic
read magic      vanish                 ghostbane dirge
detect magic    timely inspiriation    heroism
know direction  saving finale          hold person
                touch of gracelessness
[/sblock]
[sblock=Equipment]
Code:
ITEM                                  COST    WEIGHT
+1 leather armor of shadow           4,160gp   15lb
+1 flaming longsword                 8,315gp    4lb
(mw) dagger                            302gp    1lb
belt of incredible dexterity +2      4,000gp    0lb
headband of alluring charisma +2     4,000gp    0lb 
cloak of resistance +1               1,000gp    0lb
Traveler's Outfit                       free    0lb
Bag of Holding (type 1)              2,500gp   15lb
 -- +2 chainshirt                    4,250gp    ---
 -- +2 heavy steel shield            4,170gp    --- 
 -- bedroll                              1sp    ---
 -- rope (50'hemp)                       1gp    ---
 -- torches(4)                           4cp    ---
 -- rations,trail(8days)                 4gp    ---
 -- waterskins(2)                        2gp    ---
 -- crowbar                              2gp    ---
 -- hammer                               5sp    ---
 -- pitons(4)                            4sp    ---
 -- sack,empty                           1sp    ---
 -- spade                                2gp    ---
 -- peasant's outfit                     1sp    ---
 -- mw thieve's tools                  100gp    ---
Belt Pouch                               1gp   .5lb
 -flint and steel                        1gp    0lb
 -mirror,small steel                    10gp   .5lb
 -potions cure light(x2)               100gp   .5lb
Treasure: 68gp 17sp 6cp Gems: none
Total weight carried: 36.5lbs
Maximum weight possible: 38-light, 76-medium, 115-heavy [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 32
Height: 5'-11"
Weight: 140lbs
Hair Color: Sandy Brown
Eye Color: Blue
Skin Color: Lightly complexed
Apperance: travel stained and keep up a shoddy apperance so as not to be robbed
Demeanor: jovial but reserved Jiles likes to have fun whenever possible but needs to get to know a person well before he will commit any kind of friendship.
[sblock=Background] Jiles life has been one long road leading from what seemed one mishap to the next. If he wasn't running from Thay operatives trying to put another notion in their scarab, he was talking his way out of joining the Moonstars.

"Ah how long since the Year of the Unstrung harp?"
he asks himself. A lot longer than he cared to remember and more years adding to the little gray starting to show in his hair.

The first roads led him from Cormyr to the Dalelands. He was what? Sixteen or seventeen that year when he ended up with a small group of misfits like himself and stopped a con artist and his goblin henchmen from running a protection scam on... "What was the name of that little villiage? Scaverdon? Scarsden? I'm not sure but it was just a day east of Tilverton on the road to Ashabenford."

Jiles shrugs he could find the place easy enough and new most of what he needed of the small hamlet, just not the name. "Almost the same as Granville there. Ha!" he laughs smiling. "They are all the same the world over."

Granville was just another end of another road. This one though had a nasty ogre at the end of it. Jiles had used all his skills the day before to best the beast. The first time he had faced ogres he wasn't alone and his skills were not so sharp. "It was outside Harrowdale and poor Trig, he didn't make it through that battle. First time fighting ogres and the first time I had a companion die before my eyes." He frowns and before anymore melancholy thoughts form he says to himself. "And it wasn't the last time for either, push on you lazy old man."

Harrowdale. Memories of that place always made Jiles smile. The Council of Burghers had sent Jiles and his friends on a mission deep into the Pirate Isles. It was months of travel by boat, and then island hopping from secret cove to secret cove till they found a nasty den of thieves that were disrupting traffic up to the MoonSea. "That ended good, least nobody died."

What happen after that? Jiles tries to sort his thoughts. "I lost a few years running errands for a bunch of idiots. That's what happened." True for three years Jiles and his friends ventured all over for the people of Harrowdale. They seemed to need all kinds of help with this plight or that. "But had you not then you wouldn't be where you are today." he berates himself. "Had you not been a help then the Harpers they would have never took notice."

And they had noticed Jiles and one day they approached him with an offer. Join them and help do some good on a grander scale or continue to run errands for the Council. He readily accepted and his first assignment was a duosy to be sure. Travel to Mount Thay, make sure they don't unleash a dark demon, and see if he could steal the scrolls they were using for the ritual, so they can never try it again.

"Now that I remember in full, and like it was yesterday." Jiles says hefting his pack and continuing down the hill towards Granville. "It was winter and a fresh coat of snow covered the ground. Dorn was sitting with his feet up near the fire, and I was...." (to long maybe I'll tell it a little at a time).
[/sblock]

[/sblock][/sblock]
 

kinem

Adventurer
"Yes, if you think you can help."

Jiles casts a spell on the baby. Although the baby remains pale, his breathing becomes a little deeper and more regular. It seems to Jiles that the immediate danger has passed.

The father looks closely and nods. "Thank you." He reaches out to take the baby.
 

HolyMan

Thy wounds are healed!
"Oh, my pleasure." Jiles says handing the baby over. "Well you said that the poor mother shall be returning and she wants the baby. If you wish I will try and stop her, but talking down a ghost isn't always the best way. Maybe you should take Nikko into the village and hide at the tavern. I will remain and see if I can put your wife's spirit to rest for you. Oh, may I borrow your fiddle?" he asks a plan coming to mind.

[sblock=OOC] Not sure he would have time to "armor up" so, I'm thinking of buffing him up. Heroism, haste, and if Jiles thinks the ghost is around but invisible - see invisible. Inspire courage +2 (with the fiddle lol). I wish to try diplomacy first but will be ready should negotiations go poorly. ;) [/sblock]
 

kinem

Adventurer
"Thank you. But I suspect that she will appear wherever Nikko and I go. Taking him to the tavern would be a danger to the people there.

And my violin - why? Besides for my son, it is my one remaining pleasure. It reminds me of better times. I would prefer to play while we stand watch. Surely there is another way."
 

HolyMan

Thy wounds are healed!
"Oh sorry. What I get for not explaining myself. I was going to see if I could convince her you have fled with the baby leaving me all your things. But if she can sense the baby no matter where you go that won't do," Jiles says shaking his head. "I would prefer to trick her away some how but I am at a loss at the moment. She wants the baby? Understandable. But she will have it live an undead life with her, and that we cannot allow."

"Is there a specific reason she wants the baby? Is she mad does she understand that she is dead? What did she say the last time she visited?" Jiles starts to question the man but really doesn't give him a minute to answer. Finally Jiles takes a breath and the man gets in a quick reply...
 

kinem

Adventurer
A few drops of rain begin to fall.

"In life, sweet Leyla would never hurt the baby or anyone else" the man says. "But yes, I'm afraid that she has gone mad. I've told her that she's dead, but she won't hear of such talk.

By the way, I don't think we've been properly introduced. I am Raul, of the Kamii tribe.

We can take shelter in my vardo" he says, indicating the large covered wagon.
 

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