I don't have to be better than others with the noble background and 14 charisma.
This.
I am having trouble relating to people complaining Fighters are bad at social.
It's not as if the three pillars are given the same amount of attention and weight by the rules, people.
In fact, you don't even need a background or a stat value - you just need to be a charismatic player that dominates social venues. (Of course it helps to pay lip service to your stats, though)
In sharp contrast, the game does not allow you to just talk yourself through a combat. If you can't back up your trashtalk with actual cold hard numbers: to hit, damage, abilities, class features... you simply get nowhere in the combat pillar.
Some of you are talking as if you need to give up X influence in the combat pillar to gain X influence in the social (or exploration) pillar. That simply isn't true, at least if you're reading the same rulebook as I do.
Social simply isn't given even a
tenth of the rules attention (or "crunch") as is combat. No, really: the amount of rules concerning social could probably fit on a single page (given a small enough font size
. One page, as opposed to the dozens of pages that concern martial and magical combat, survival, damage etc.
It boils down to one simple fact - what is the class called?
Yep, fighter. The fighting man. The class that fights. How on earth can anyone expect it to have actual social abilities? But more importantly, how can anyone expect it to have social abilities on top of the ones every character is getting by default?
It's just like cwbjm says: tell everyone you're rich and influential (you don't actually need to be a noble - every adventurer past the first few levels pass for "rich and influential"), back that up with a positive Charisma modifier,
and you're golden in a very minor pillar, as far as this game goes.