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The Forges of the Mountain King Chapter 1- Bottom's Up!

Goonalan

Legend
Supporter
Oh why not...given that most of you are probably asleep by now..... :)

Len

"...and stay 'dare, ya mangy excuse for a dwarf! Cinara, so...HEY! where ya goin' lassy?! Wha... ARE YA MAD????"

Moving back out of the foyer, Len watches as the blonde wonder launches herself with a perfect double-somersault and pike into the ravine below. Where's Kazzigan? And the ogre? Another movement to the edge and he can see the thrashing beast attempting to right itself and the edge where the ground gave way... only one reason Cinara must have jumped in....

"Yer mine now, beastie. Nuthin' forces ma friends to take a bath an' gets away wi' it!"

With a smirk and an oath under his breath, Len rushes for the ogre, leaping from the edge, shield held fast, blade held high over his head, making for the greatest sweeping arc a Bottom Guilder's ever seen or done.

"Git some roooooooope!!!!"

OOC: Move: to AN30
Move: to to AN34
Minor: combat challenge the ogre - potential for OAs, ogre is -2 hit anyone else
AP: charge and leap from edge of AL36 to land in AL37, Daily Shove&Slap - don't care much about the pushing and shifting, I'm hoping the attack either keeps the beast off his feet or at least unable to find Up.

Athletics check for jump
If ogre is hit, using battle axe daily power for extra cold dmg


OOC: not even going to bother with the damage dice :( ... EDIT: no, take that back (as DM pointed out to me!) - still half damage on miss :)


OOC: hope I at least captured Len's spirit....

GM: First off Minor not needed for combat challenge- Len's a Fighter anything he attacks gets marked- if he so wishes.


Len leaps off the ledge his battleaxe before him, and lands perfectly (1 HP damage only), delivering a swift axe blow to the Ogre...

GM: He can't use his Daily Power with a charge attack- he can use it next round however...


His battleaxe suddenly jolts and stings the Ogre who is partially encased in ice- slowing the beast.

[sblock=Combat]

Encounter #1 The Ravine

Turn: 5

Initiative (* = Next to play)

20 Len
16 Ogre
15 Ragged Dwarf #2
15 Thorgrim*
15 Kazzagin
14 Krogan
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Chanting +1 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 AC+2 Total Defence Underwater- 2 Turns left
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/25 Surges 11/10 Underwater- 3 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/33 Surges 9/8

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2
Ogre- 52 damage taken. Quarry (Thorgrim). Slowed & Marked (Len) & Prone & Underwater- 3 Turns left.

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre-

[/sblock]

New Map to follow, Ogre and then ragged Dwarf #2 up next.
 
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Goonalan

Legend
Supporter
Ogre

The Ogre is a ponderous beast, it also doesn't know up from down- it does its best to get itself the right way around, thrashing the water, albeit in a slo-mo manner, as it attempts to do so...

The Ogre's head pops out of the water, it can touch the bottom- stand in the river.

The beast spits out a fountain of water at no-one in general, sucks in air and then tries to smash it's greatclub down on Len... the creature makes a practice swing to get in tune.

It makes no odds, the Ogre is just making waves, Len gets splashed a little.

[sblock=Ogre Combat]
Move: Stand with Athletics check- Success.
Standard: Angry Smash (make two attack rolls- take the best) Len- Miss & Miss.
[/sblock]

[sblock=Combat]

Encounter #1 The Ravine

Turn: 5

Initiative (* = Next to play)

20 Len
16 Ogre
15 Ragged Dwarf #2
15 Thorgrim*
15 Kazzagin
14 Krogan
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Chanting +1 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 AC+2 Total Defence Underwater- 2 Turns left
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/25 Surges 11/10 Underwater- 3 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/33 Surges 9/8

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2
Ogre- 52 damage taken. Quarry (Thorgrim). Slowed & Marked (Len).

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2-

[/sblock]

New Map to follow- Ragged Dwarf #2 next.
 
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Goonalan

Legend
Supporter
Ragged Dwarf #2

The smile slips from the strange Dwarf's face, however not for long- the humanoid scampers forward a short distance and then sights his Crossbow, on Thorgrim... and takes aim, he's very good with his Crossbow.

His grin returns, he fires-

The bolt thuds into Thorgrim's breast and smashes through rips, grazing something rather important- his heart, every breath is red hot iron and stinging nettles, a blood bubble bursts from Thorgrim's mouth and slicks his armour...

[sblock=Ragged Dwarf #2]
Move: AA48
Free: Aimed Shot +2 to hit & 1d6 extra damage
Standard: Crossbow Thorgrim- Crit 25 damage.
Minor: Reload.
[/sblock]

[sblock=Combat]

Encounter #1 The Ravine

Turn: 5

Initiative (* = Next to play)

20 Len
16 Ogre
15 Ragged Dwarf #2
15 Thorgrim*
15 Kazzagin
14 Krogan
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Chanting +1 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 AC+2 Total Defence Underwater- 2 Turns left
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/25 Surges 11/10 Underwater- 3 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/8 Surges 9/8 Bloodied.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2
Ogre- 52 damage taken. Quarry (Thorgrim). Slowed & Marked (Len).

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim-

[/sblock]

New Map-

http://gallery.rptools.net/v/contrib/goonalan/Dwarf1/?g2_page=6

Thorgrim you're up, and in a bad way- 8 HP.
 
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Walking Dad

First Post
Thorgrim Wildaxe

Thorgrim growls angry and hacks through the shaft of the bolt. Pain and rage lend him speed as he clears the whole distance in mere heartbeats and swings his axe at the crossbowman.

[sblock=OOC]

minor: second wind
move: 38 AI
standard: move to 43 AF
AP: charge to 47 AA, Marauder's Rush


[sblock=sheet]
Thorgrim Wildaxe
Played by Walking Dad
Dwarf Ranger Level 1

Perception: 17 Insight: 12 Low-light Vision

AC 14 Fortitude 15 Reflex 12 Will 12
Initiative: +1 Speed: 5
Str 18 Con 16 Dex 13 Int 10 Wis 14 Cha 8

Hit Points: 16 / 33 Bloodied: 16
Temporary Hit Points: 0
Healing Surge Value: 8 Surges per day: 7 / 9
Milestones: 1

Resist:
Saving Throw: +5 vs Poison.

Action Points: 0 Second Wind: 0 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Athletics +8, Dungeoneering +9, Endurance +9, Heal +7, Perception +7.
Other Skills: Acrobatics 0, Arcana 0, Bluff -1, Diplomacy -1, History +0, Insight +2, Intimidate -1, Nature +2, Religion +0, Stealth 0, Streetwise -1, Thievery 0.

Feats: Toughness, Dwarven Weapon Training.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
Prime Shot- +1 To Hit if closest to enemy with Ranged attack.

At-Will Powers: Standard Actions.
Melee Basic Attack (Waraxe): +6 vs AC 1d12+6 damage.
Ranged Basic Attack (None):
Marauder's Rush (Waraxe): +6 vs AC 1d12+8 damage (Wis bonus included in damage). Can use in place of Charge attack.
Twin Strike (Waraxe & Waraxe) +6 vs AC 1d12+2 damage & +6 vs AC 1d12+2 damage.

At-Will Powers: Minor Actions.
Hunter's Quarry: You designate the nearest enemy as your Quarry and deal an extra 1d6 damage against the creature. The Quarry remains active until the creature is killed or you designate a different enemy as Quarry. Minor Action.

Encounter Powers: Minor Actions.
Off-Hand Strike (Waraxe & Waraxe): +6 vs AC 1d12+6 damage. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Sudden Strike (Waraxe & Waraxe): +6 vs AC 1d12+2 damage. Regardless of hit or not Shift 1 square and make a secondary attack against the same target. +6 vs AC 2d12+6 damage, and the target is Weakened until the end of your next Round.

Conditions: bloodied, +2 all defenses

[/sblock]
[/sblock]
 

Pinotage

Explorer
He wasn't sure if he was fated to die in these waters, but when the sounds of not one but two splashes of water reached his ears, he had hope. He briefly though about dumping his shield, but with the massive ogre this close, he had to keep it. If only he could reach the surface for one breath of air. He kicked away again, but the current kept him unbalanced and he barely moved off the ground as his feet slipped, not once but twice. Pelor, bring me your sunshine! he prayed. The current pulled him closer to Cinara and he briefly indicated deeper into the lake. Perhaps the best option wasn't to fight, but to hold on until they could walk out of this water. If that time ever came...

OOC: Minor - None
Move - Swim Check to reach the surface - 1
Move - Swim check to reach the surface - 6

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 99)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 25 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 11 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1 Second Wind: *1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (Battleaxe): +7 vs AC 1d10+4 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (Battleaxe): +7 vs AC 1d10+4 Radiant damage. If you marked the target it takes an 1 (Wis Bonus) damage.
Valiant Strike (Battleaxe): +7 vs AC 1d10+4 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (Battleaxe): +7 vs AC 2d10+5 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (Battleaxe): +7 vs AC 3d10+4 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

Gold: 39 gp 6 sp[/SBLOCK]
 
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larryfinnjr

First Post
OOC: Is the area of the fallen bridge (where Cinara currently stands) "filled in" vertically down below the water line, or is it a broken suspended span? I'm trying to determine if we can get "shelter" from the current by moving to AQ 31 or 32 or AT 34.
 

Goonalan

Legend
Supporter
Thorgrim Wildaxe

Thorgrim growls angry and hacks through the shaft of the bolt. Pain and rage lend him speed as he clears the whole distance in mere heartbeats and swings his axe at the crossbowman.

[sblock=OOC]

minor: second wind
move: 38 AI
standard: move to 43 AF
AP: charge to 47 AA, Marauder's Rush
[/sblock]

He wasn't sure if he was fated to die in these waters, but when the sounds of not one but two splashes of water reached his ears, he had hope. He briefly though about dumping his shield, but with the massive ogre this close, he had to keep it. If only he could reach the surface for one breath of air. He kicked away again, but the current kept him unbalanced and he barely moved off the ground as his feet slipped, not once but twice. Pelor, bring me your sunshine! he prayed. The current pulled him closer to Cinara and he briefly indicated deeper into the lake. Perhaps the best option wasn't to fight, but to hold on until they could walk out of this water. If that time ever came...

OOC: Minor - None
Move - Swim Check to reach the surface - 1
Move - Swim check to reach the surface - 6

Thorgrim covers the distance in quite a run- alas the Ragged Dwarf brings his crossbow up just in time to parry Thorgrim's blow.

Up close the creature smells... funny, unhealthy and unclean, and not at all like a Dwarf should- of the earth, work or stone.

Kazzagin meanwhile continues to drift downstream, suspended as he is in the current, he still can't reach the surface- although he clings forlornly to his heavy shield still. He floats a little by Cinara...

Mardred, up top, screams at Krogan- "Help Thorgrim- get the Dwarf..."

[sblock=Combat]

Encounter #1 The Ravine

Turn: 5

Initiative (* = Next to play)

20 Len
16 Ogre
15 Ragged Dwarf #2
15 Thorgrim
15 Kazzagin
14 Krogan*
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Chanting +1 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 Underwater- 1 Turn left
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/25 Surges 11/10 Underwater- 3 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/16 Surges 9/7 Bloodied.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2
Ogre- 52 damage taken. Quarry (Thorgrim). Slowed & Marked (Len).

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan-

[/sblock]

New Map-

The Forges of the Mountain King

Krogan's up next, then Mardred, Cinara and Len- feel free to post ahead of time.
 

Goonalan

Legend
Supporter
OOC: Is the area of the fallen bridge (where Cinara currently stands) "filled in" vertically down below the water line, or is it a broken suspended span? I'm trying to determine if we can get "shelter" from the current by moving to AQ 31 or 32 or AT 34.

GM: Sorry, only just spotted this, it's an arched bridge- there really is little shelter, however you remember when you approached the tower initially- look at some of the early pictures, then there was a beach to the West of the tower.

See image below- that's the only way out of the water shown, and places where shelter is available from the current- to the side of the tower.

The Forges of the Mountain King
 

larryfinnjr

First Post
Posting ahead of Krogran figuring his actions shouldn't affect Cinara's.

Cinara

Feeling/sensing/seeing/knowing Kazz is having problems getting to the surface, Cinara reaches down, gets Kazz' attention, and cups her hands for him to step into. She's not strong in the sense of pure brawn, but she hoped it will be enough to help him to the surface for some air and help propel him westward toward the beach. Unfortunately, all she managed to do was push her own feet deeper into the sands and silt at the bottom....

Then, not fully knowing Len has jumped in the water and thinking she is likely the only thing between the ogre and Kazzigan at this point, she pushes off from the bottom hard as her stubby legs can muster toward the creature. Kicking with all her might, she finally makes her way to the horrific beast and unleashes stone rain upon it, laced with some additional freezies couresty of her forgeborn heritage.

[sblock=Combat round]
Minor: Strength check to assist/lift Kazz
Move: Athletics check to move to the surface at AO36
Move: Athletics check to move to AN38
AP: Earthen Hail + Elemental Legacy (Len and Cinara are both +2 AC and Fort until end of Cinara's next turn)
[/sblock]

[sblock=Cinara]
Cinara Wastewater
Played by Larryfinnjr
Dwarf Warpriest Level 1 xp: 99

Perception: 14 Insight: 19 Low-light Vision

AC 18 Fortitude 14 Reflex 13 Will 15
Initiative: +1 Speed: 5
Str 10 Con 17 Dex 13 Int 10 Wis 19 Cha 8

Hit Points: 29 / 29 Bloodied: 14
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 10 / 10

Resist: Acid/Cold/Fire/Lightning 2.
Saving Throw: +5 vs Poison, +2 vs Ongoing damage.

Action Points: 1 Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +9, History +7, Insight +9, Religion +5.
Other Skills: Acrobatics -2, Arcana 0, Athletics -3, Bluff -1, Diplomacy -1, Dungeoneering +6, Endurance +2, Intimidate -1, Nature +4, Perception +4, Stealth -2, Streetwise -1, Thievery -2.

Feats: Forgeborn Heritage.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

Earth Domain- All allies within 5 gain +2 to Saves vs Ongoing damage. Subject of Healing Word takes half-damage from next attack (before end of your next turn).

At-Will Powers: Standard Actions
Melee Basic Attack (Warhammer): +2 vs AC 1d10 damage.
Ranged Basic Attack (Throwing Hammer): Range 5/10 +2 vs AC 1d6 damage.

Burden of Earth (Warhammer): +6 vs AC 1d10+4 damage, and Pushed 1 square. Regardless of hit or not next attack against target by you or ally is at +1 To Hit, before end of your next turn.

Earth's Endurance (Warhammer): +6 vs AC 1d10+4 damage. Regardless of hit or not you or ally within 5 squares gains +2 to AC until the end of your next turn.

Encounter Powers: Standard Actions
Smite Undead (Warhammer): +6 vs Will 2d10+4 Radiant damage and you Push the target 6 squares (including Con bonus) and the creature is Immobilized until the end of your next turn. Miss: Half damage. This is a Channel Divinity Power- can only use 1/Encounter.

Earthen Hail (Warhammer): +6 vs Fortitude 1d10+4 damage and enemies in Blast 3 (including target) take 3 (Con bonus) damage. Regardless of hit or not you and all allies within 3 squares gain +2 to AC & Fortitude until the end of your next turn.

Encounter Powers: Minor Actions
Healing Word: One target in Close Burst 5. Use once/Round but twice/Encounter. Target spends a Healing Surge and Heals an additional 1d6 Hit Points. Earth Domain the target takes half damage from next attack before the end of your next turn.

Second Wind: Healing Surge & +2 to all Defenses until end of next turn.

Stone Speak: You make a Perception check with a +5 bonus to detect secret doors, hidden objects or creatures within 10 squares.

Encounter Powers: Free Actions
Elemental Legacy: You hit with an attack. Your attack deals an extra 3 Acid, Cold, Fire or Lightning damage.

Stone's Resolve: You or one ally in Close Burst 2. Target gains Resist 5 All until the end of your next turn. This is a Channel Divinity Power- you can only use 1/Encounter.

Daily Powers: Standard Actions
Nimbus of Holy Light (Warhammer): Enemies in Close Burst 1 +6 vs Will 1d10+4 Radiant damage. Regardless of hit or not each ally within 2 squares gains +2 to all Defenses until the end of the Encounter.

Conditions:

Equipment: chainmail, heavy shield, warhammer, throwing hammer, adventurer's kit, 15gp
[/sblock]

OOC: Leaving Len's next action to someone else...I didn't have the best of luck my last try... LOL
 
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Ressurectah

First Post
Krogan

Krogan will start running towards Thorgrim and ragged dwarf. While doing so, he will grab his axe from the ground and try to land a blow to dwarfs side. Hopefully averting the heat from Thorgrim and onto himself..

OOC: minor - pick up the axe
movement- double move/run.. whatever will get me there..
standard- charge with howling strike
 
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