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The Forges of the Mountain King Chapter 1- Bottom's Up!

larryfinnjr

First Post
Cinara (final part - sorry for the delay - i'm at work and harried....)

OOC: double move to Q96 w/o provoking


"Got 'im! Come an' get 'im!!"
 

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Pinotage

Explorer
Cinara almost immediatly took off. Kazzagin wanted to shout a warning about a possible trap, but it was too late. He looked around at the others, but only said something to Krogan. "Don't be fighting. Be guarding our backs. This be not your fight now." He then dashed after Cinara, immediatly finding her pointing to where the goblin was and engaging it herself, in a kind of body block.

Kazzagin dropped Len's precious axe, something ominous in the sound it made on the ground. He then took out his last handaxe, and hurled it at the goblin, scoring a good strike on the creature's flesh. "You be fighting me!" Kazzagin growled. Out of the corner of his eye he noticed the painting. The woman had an enigmatic smile. The brush work was... uncanny. The painting had to be worth a fortune, almost priceless to a true collector.


OOC: Move - To Q97
Free - Drop Battleaxe
Minor - Draw Handaxe
Standard - Basic Ranged Attack 21 vs Goblin Chief - Damage 9 hp (Plus 5 hp radiant if he can't attack Kazzagin on his next turn)

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 331)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 30 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 7 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 0
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
*Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
*Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

*Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]
 
Last edited:

Goonalan

Legend
Supporter
Cinara almost immediatly took off. Kazzagin wanted to shout a warning about a possible trap, but it was too late. He looked around at the others, but only said something to Krogan. "Don't be fighting. Be guarding our backs. This be not your fight now." He then dashed after Cinara, immediatly finding her pointing to where the goblin was and engaging it herself, in a kind of body block.

Kazzagin dropped Len's precious axe, something ominous in the sound it made on the ground. He then took out his last handaxe, and hurled it at the goblin, scoring a good strike on the creature's flesh. "You be fighting me!" Kazzagin growled. Out of the corner of his eye he noticed the painting. The woman had an enigmatic smile. The brush work was... uncanny. The painting had to be worth a fortune, almost priceless to a true collector.


OOC: Move - To Q97
Free - Drop Battleaxe
Minor - Draw Handaxe
Standard - Basic Ranged Attack 21 vs Goblin Chief - Damage 9 hp (Plus 5 hp radiant if he can't attack Kazzagin on his next turn)

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 331)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 30 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 7 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 0
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
*Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
*Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

*Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]

GM: I take it you meant move to O97, you have a move of 5 from L93 it takes 7 to get to Q97.

Additionally you can two in the space to block Big Uppity in- P96 & Q96.

You need to get Big Uppity blocked in, and bloodied- should you do so then he will surrender, fail to do so and he will fight on, to the death if he has to...


Kazz rounds the corner, grabs out a hand axe and lets it fly- straight in to the Goblin Boss' helm, the poor bastard looks bamboozled, the fact that you found him is... and now he's backed in to a corner.

He's desperate...

[sblock=Combat]

Encounter #4 Goblin Chess fanatics

Turn: 7

Initiative (* = Next to play)

18 Grim*
16 Kathra
Mardred
12 Goblin Boss
6 Krogan
3 Cinara
2 Kazz


HP & Conditions

PCs
Cinara 29/27 Surges 10/5
Kazzagin 31/30 Surges 13/7
Krogan 34/3 Surges 10/0- (1 Failed Death Save).
Mardred 25/25 Surges 7/4
Grim 25/25 Surges 2/2
Kathra 26/22 Surges 9/9

Monsters

Goblin #1- 49 HP damage taken- DEAD.
Goblin #2- 40 HP damage taken- DEAD.
Goblin #3- 32 HP damage taken- DEAD.
Goblin #4- 37 HP damage taken- DEAD.
Goblin #5- 28 HP damage taken- Bloodied. Prone. Non-combatant.
Goblin #6- 26 HP damage taken- DEAD.
Goblin #7- 17 HP damage taken- DEAD.
Goblin #8- 25 HP damage taken- DEAD.
Goblin #9- 15 HP damage taken- DEAD.
Wolf #1- 41 HP damage taken- DEAD.
Wolf #2- 55 HP damage taken- DEAD.
Wolf #3- 42 HP damage taken- DEAD.
Wolf #4- 39 HP damage taken- DEAD.
Goblin Boss- 54 HP damage taken. Combat Challenge (Kazz).

Actions To Date

Turn #1 (Surprise)

Grim- Total Defence.

Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

Kathra- Move L83.

Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

Kazz- Throwing Axe Goblin 2- Hit 7 damage.

Cinara- Charge Goblin #2- Hit 6 damage.

Turn #2

Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

Kathra- Fountain of Flame Goblin #2- Miss 10 Fire damage- DEAD & Goblin #3- Miss 10 Fire damage & Goblin #4- Hit 20 Fire damage- DEAD & Goblin #5- Crit 28 Fire damage- Bloodied.

Goblin #3- 5 ongoing Necrotic damage- DEAD.

Goblin #5- Crawl Q85. Cry.

Goblin #9- Move M97. Hand Crossbow Krogan- Hit 5 damage.

Krogan- Move M93. Look south, it's an arrow slit. Charge Goblin #9- Hit 15 damage- DEAD.

Cinara- Double Move M95. Stone's Resolve Krogan DR5.

Kazz- Double Move (Run) L94. Draw Battleaxe.

Turn #3

Wolf #1- Charge Krogan (with Cover)- Crit 9 damage DR5 = 4 damage & ongoing 3 damage.

Wolf #2- Move M97. Charge Krogan. OA Krogan Greataxe Wolf #3- Miss. Charge Bite Krogan- Hit 7 damage DR5 = 2 damage & ongoing 3 damage.

Wolf #3- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #3- Hit 15 damage. Charge Bite Krogan- Hit 4 damage DR 5 = 0 damage & ongoing 3 damage.

Wolf #4- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #4- Hit 16 damage. Charge Krogan- Miss.

Grim- Move M94. Penance Stare Wolf #4- Hit 12 damage- Bloodied.

Mardred- Move L92. Thrown Dagger Wolf #4- Miss.

Kathra- Move L87. Phantasmal Assault Wolf #4- Miss.

Goblin Boss- Grab Shortsword. Move Q97. Ready Action.

Krogan- Shift L95. Readied Action Goblin Boss Charge Krogan- Hit 11 damage DR 5 = 6 damage. Howling Strike Wolf #4- Miss. Save vs Ongoing damage (x3)- Fail (x3).

Cinara- Earth's Endurance Wolf #4 Hit 8 damage +3 Acid damage from Elemental Legacy = 11 damage- DEAD & +2 AC Krogan. Healing Word +5 HP Krogan.

Kazz- Stow Battleaxe. Draw Hand Axe. Throw Hand Axe Wolf #3- Miss.

Turn #4

Wolf #1- Charge Krogan- Hit 5 damage.

Wolf #2- Move O97. Ready Action.

Wolf #3- Move N97. Ready Action.

Grim- Penance Stare Wolf #1- Hit 9 damage. Move M88.

Mardred- Thrown Dagger Goblin Boss- Hit 6 damage.

Kathra- Hypnotism Goblin Boss- Miss- Immediate Reaction Superior Goblin Tactics Wolf #1 Shift L97. Readied Action Wolf #2 Charge Krogan- Miss.

Goblin Boss- Shortsword Cinara- Hit 9 damage. Shift M97. Readied Action Wolf #3 Charge Cinara- Miss

Krogan- Ongoing 3 damage. Desperate Fury Wolf #3- Hit 21 damage- Bloodied. Shift M94. Save vs Ongoing damage (x4)- Success (x4).

Cinara- Second Wind +2 all Defences. Total Defence +2 AC. Move M91. OA Wolf #2 Bite Cinara- Miss. OA Wolf #3 Bite Cinara- Miss.

Kazz- Shift L93. Draw Hand Axe. Thrown Hand Axe Wolf #3- Hit 6 damage- DEAD.

Turn #5

Wolf #1- Charge Krogan- Hit 9 damage- Bloodied & ongoing 3 damage.

Wolf #2- Shift L95. Bite Krogan- Crit 9 damage & ongoing 3 damage.

Grim- Move 90L. Penance Stare Wolf #1- Hit 11 damage- Bloodied.

Mardred- Ambush Trick M92. Thrown Dagger (with Backstab) CA Goblin Boss- Hit 18 damage.

Kathra- Hypnotism Wolf #1- Miss.

Goblin Boss- Charge Krogan. OA Krogan Greataxe Goblin Boss- Miss. Charge Krogan- Miss, on a miss an adjacent ally makes a Basic Attack as a Free Action. Wolf #1 Bite Krogan- Hit 4 damage and 3 ongoing damage.

Krogan- 3 Ongoing damage- Dying. Death Save- Fail. Save vs Ongoing damage (x3)- Success (x1) & Failure (x2).

Cinara- Move M93. Heal Check Krogan- Success +2 on all Defences. Healing Word Krogan- no longer bloodied.

Kazz- Draw Battleaxe. Combat Challenge Goblin Boss. Radiant Smite Goblin Boss- Miss- Immediate Reaction Superior Goblin Tactics- Big Uppity Shift M93 & Wolf #2 Shift L94.

Turn #6

Wolf #1- Bite Combat Advantage Krogan- Hit 7 damage- Bloodied & ongoing 3 damage.

Wolf #2- Bite Combat Advantage Krogan- Hit 5 damage & ongoing 3 damage.

Grim- Penance Stare Wolf #1- Hit 13 damage.

Mardred- Thrown Dagger Wolf #1- Hit 8 damage- DEAD. Shift N93.

Kathra- Move M92. Move M94 Grab Krogan and move him out. OA Wolf #2 Bite Kathra- Hit 4 damage & ongoing 3 damage. OA Goblin Boss Shortsword Kathra (Immediate Interrupt 5 Radiant damage from Kazz's Combat Challenge)- Miss- Free Action Wolf #2 Bite Kathra- Miss. Move M90, Krogan M91. Action Point. Heal Check Kathra- Fail. Save vs Ongoing damage- Success.

Goblin Boss- Shortsword Kazz- Miss.

Krogan- 3 ongoing damage. Stand. Save against ongoing damage (x4)- Success (x4).

Cinara- Earthen Hail Big Uppity Hit for 13 damage & 3 damage to big Uppity and Wolf #2 also +2 AC/Fort all PCs.

Kazz- Divine Strength. Holy Strike Goblin Boss- Miss- Superior Goblin Tactics Wolf #2 Shift M94.

Turn #7

Wolf #2- Bite Kazz- Miss.

Grim- dark Reaping (extra Necro damage). Penance Stare Wolf #2- Hit 14 damage + 5 Necrotic damage = 19 damage- Bloodied.

Kathra- Phantasmal Assault Wolf #2 Crit- 12 damage & CA all and OA.

Mardred- Dagger Combat Advantage Wolf #2- Hit 21 damage- DEAD.

Goblin Boss- Shift M95. Move ?? Stealth check 19.

Krogan- Move L96. Ready Action Howling Strike.

Cinara- Move O97. Perception check Spot Goblin Boss. Move Q96.

Kazz- Move O96. Drop Battleaxe. Draw Hand Axe. Throw Hand Axe Big Uppity- Hit 9 damage.

[/sblock]

Grim next, then Kathra, then Mardred- see conditions for Big Uppity's surrender above.

New Map-

134 The Goblin Boss- Big Uppity is cornered
 

Walking Dad

First Post
Grim

Grim moves with unliving speed to Cinara's side, cornering the goblin, then he only touches it and opens the mouth... it seems like the very essence of life is drained from the goblinoid...

[sblock=OOC]

description above assumes a hit

move & Standard: move to 96P (I assume I can enter without squeezing)
AP: Soul drain
vs Fortitude: Grim gains 6 THP on hit
Free (if hit): Soul Eater (on hit, Grim gains a HS)

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 0 Second Wind: 1
Milestones: 0.5
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]
 
Last edited:

Goonalan

Legend
Supporter
Grim

Grim moves with unliving speed to Cinara's side, cornering the goblin, then he only touches it and opens the mouth... it seems like the very essence of life is drained from the goblinoid...

[sblock=OOC]

description above assumes a hit

move & Standard: move to 96P (I assume I can enter without squeezing)
AP: Soul drain
vs Fortitude: Grim gains 6 THP on hit
Free (if hit): Soul Eater (on hit, Grim gains a HS)

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 0 Second Wind: 1
Milestones: 0.5
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]

For a little more drama-

Grim glides forward, reaches forward to grasp Big Uppity, his hand on the Goblin's chest- Grim slowly draws his hand away, it takes quite some effort. With Grim's hand comes a sucking vortex of struggling darkness, which slowly forms in to a small ghostly squiggle- which is reluctant to vacate Big Uppity, it strains to hang on... till finally it cannot any longer.

The amorphous ghostly blob, still grasped, is brought struggling to Grim's mouth- the Dwarf's jaw dislocates with a loud crack, which makes Cinara shiver. Big Uppity's flailing soul is sucked in- consumed, for a second or two Grim's eyes roll over to pure white, flecks of red in the centre expand, till the white is gone. Grim's jaw clicks back in place, and he smiles- grimly.

Cinara is open-mouthed.

Big Uppity slides down the wall, having fainted away during the procedure- the Goblin is unconscious.

Victory is yours, and what a way to end it.

[sblock=Combat]

Encounter #4 Goblin Chess fanatics

Turn: 8

Initiative (* = Next to play)

18 Grim
16 Kathra*
Mardred
12 Goblin Boss
6 Krogan
3 Cinara
2 Kazz

HP & Conditions

PCs
Cinara 29/27 Surges 10/5
Kazzagin 31/30 Surges 13/7
Krogan 34/3 Surges 10/0- (1 Failed Death Save).
Mardred 25/25 Surges 7/4
Grim 25/25 (6 Temp HP) Surges 3/3
Kathra 26/22 Surges 9/9

Monsters

Goblin #1- 49 HP damage taken- DEAD.
Goblin #2- 40 HP damage taken- DEAD.
Goblin #3- 32 HP damage taken- DEAD.
Goblin #4- 37 HP damage taken- DEAD.
Goblin #5- 28 HP damage taken- Bloodied. Prone. Non-combatant.
Goblin #6- 26 HP damage taken- DEAD.
Goblin #7- 17 HP damage taken- DEAD.
Goblin #8- 25 HP damage taken- DEAD.
Goblin #9- 15 HP damage taken- DEAD.
Wolf #1- 41 HP damage taken- DEAD.
Wolf #2- 55 HP damage taken- DEAD.
Wolf #3- 42 HP damage taken- DEAD.
Wolf #4- 39 HP damage taken- DEAD.
Goblin Boss- 72 HP damage taken- Bloodied. Combat Challenge (Kazz). Unconscious.

Actions To Date

Turn #1 (Surprise)

Grim- Total Defence.

Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

Kathra- Move L83.

Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

Kazz- Throwing Axe Goblin 2- Hit 7 damage.

Cinara- Charge Goblin #2- Hit 6 damage.

Turn #2

Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

Kathra- Fountain of Flame Goblin #2- Miss 10 Fire damage- DEAD & Goblin #3- Miss 10 Fire damage & Goblin #4- Hit 20 Fire damage- DEAD & Goblin #5- Crit 28 Fire damage- Bloodied.

Goblin #3- 5 ongoing Necrotic damage- DEAD.

Goblin #5- Crawl Q85. Cry.

Goblin #9- Move M97. Hand Crossbow Krogan- Hit 5 damage.

Krogan- Move M93. Look south, it's an arrow slit. Charge Goblin #9- Hit 15 damage- DEAD.

Cinara- Double Move M95. Stone's Resolve Krogan DR5.

Kazz- Double Move (Run) L94. Draw Battleaxe.

Turn #3

Wolf #1- Charge Krogan (with Cover)- Crit 9 damage DR5 = 4 damage & ongoing 3 damage.

Wolf #2- Move M97. Charge Krogan. OA Krogan Greataxe Wolf #3- Miss. Charge Bite Krogan- Hit 7 damage DR5 = 2 damage & ongoing 3 damage.

Wolf #3- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #3- Hit 15 damage. Charge Bite Krogan- Hit 4 damage DR 5 = 0 damage & ongoing 3 damage.

Wolf #4- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #4- Hit 16 damage. Charge Krogan- Miss.

Grim- Move M94. Penance Stare Wolf #4- Hit 12 damage- Bloodied.

Mardred- Move L92. Thrown Dagger Wolf #4- Miss.

Kathra- Move L87. Phantasmal Assault Wolf #4- Miss.

Goblin Boss- Grab Shortsword. Move Q97. Ready Action.

Krogan- Shift L95. Readied Action Goblin Boss Charge Krogan- Hit 11 damage DR 5 = 6 damage. Howling Strike Wolf #4- Miss. Save vs Ongoing damage (x3)- Fail (x3).

Cinara- Earth's Endurance Wolf #4 Hit 8 damage +3 Acid damage from Elemental Legacy = 11 damage- DEAD & +2 AC Krogan. Healing Word +5 HP Krogan.

Kazz- Stow Battleaxe. Draw Hand Axe. Throw Hand Axe Wolf #3- Miss.

Turn #4

Wolf #1- Charge Krogan- Hit 5 damage.

Wolf #2- Move O97. Ready Action.

Wolf #3- Move N97. Ready Action.

Grim- Penance Stare Wolf #1- Hit 9 damage. Move M88.

Mardred- Thrown Dagger Goblin Boss- Hit 6 damage.

Kathra- Hypnotism Goblin Boss- Miss- Immediate Reaction Superior Goblin Tactics Wolf #1 Shift L97. Readied Action Wolf #2 Charge Krogan- Miss.

Goblin Boss- Shortsword Cinara- Hit 9 damage. Shift M97. Readied Action Wolf #3 Charge Cinara- Miss

Krogan- Ongoing 3 damage. Desperate Fury Wolf #3- Hit 21 damage- Bloodied. Shift M94. Save vs Ongoing damage (x4)- Success (x4).

Cinara- Second Wind +2 all Defences. Total Defence +2 AC. Move M91. OA Wolf #2 Bite Cinara- Miss. OA Wolf #3 Bite Cinara- Miss.

Kazz- Shift L93. Draw Hand Axe. Thrown Hand Axe Wolf #3- Hit 6 damage- DEAD.

Turn #5

Wolf #1- Charge Krogan- Hit 9 damage- Bloodied & ongoing 3 damage.

Wolf #2- Shift L95. Bite Krogan- Crit 9 damage & ongoing 3 damage.

Grim- Move 90L. Penance Stare Wolf #1- Hit 11 damage- Bloodied.

Mardred- Ambush Trick M92. Thrown Dagger (with Backstab) CA Goblin Boss- Hit 18 damage.

Kathra- Hypnotism Wolf #1- Miss.

Goblin Boss- Charge Krogan. OA Krogan Greataxe Goblin Boss- Miss. Charge Krogan- Miss, on a miss an adjacent ally makes a Basic Attack as a Free Action. Wolf #1 Bite Krogan- Hit 4 damage and 3 ongoing damage.

Krogan- 3 Ongoing damage- Dying. Death Save- Fail. Save vs Ongoing damage (x3)- Success (x1) & Failure (x2).

Cinara- Move M93. Heal Check Krogan- Success +2 on all Defences. Healing Word Krogan- no longer bloodied.

Kazz- Draw Battleaxe. Combat Challenge Goblin Boss. Radiant Smite Goblin Boss- Miss- Immediate Reaction Superior Goblin Tactics- Big Uppity Shift M93 & Wolf #2 Shift L94.

Turn #6

Wolf #1- Bite Combat Advantage Krogan- Hit 7 damage- Bloodied & ongoing 3 damage.

Wolf #2- Bite Combat Advantage Krogan- Hit 5 damage & ongoing 3 damage.

Grim- Penance Stare Wolf #1- Hit 13 damage.

Mardred- Thrown Dagger Wolf #1- Hit 8 damage- DEAD. Shift N93.

Kathra- Move M92. Move M94 Grab Krogan and move him out. OA Wolf #2 Bite Kathra- Hit 4 damage & ongoing 3 damage. OA Goblin Boss Shortsword Kathra (Immediate Interrupt 5 Radiant damage from Kazz's Combat Challenge)- Miss- Free Action Wolf #2 Bite Kathra- Miss. Move M90, Krogan M91. Action Point. Heal Check Kathra- Fail. Save vs Ongoing damage- Success.

Goblin Boss- Shortsword Kazz- Miss.

Krogan- 3 ongoing damage. Stand. Save against ongoing damage (x4)- Success (x4).

Cinara- Earthen Hail Big Uppity Hit for 13 damage & 3 damage to big Uppity and Wolf #2 also +2 AC/Fort all PCs.

Kazz- Divine Strength. Holy Strike Goblin Boss- Miss- Superior Goblin Tactics Wolf #2 Shift M94.

Turn #7

Wolf #2- Bite Kazz- Miss.

Grim- dark Reaping (extra Necro damage). Penance Stare Wolf #2- Hit 14 damage + 5 Necrotic damage = 19 damage- Bloodied.

Kathra- Phantasmal Assault Wolf #2 Crit- 12 damage & CA all and OA.

Mardred- Dagger Combat Advantage Wolf #2- Hit 21 damage- DEAD.

Goblin Boss- Shift M95. Move ?? Stealth check 19.

Krogan- Move L96. Ready Action Howling Strike.

Cinara- Move O97. Perception check Spot Goblin Boss. Move Q96.

Kazz- Move O96. Drop Battleaxe. Draw Hand Axe. Throw Hand Axe Big Uppity- Hit 9 damage.

Turn #8

Grim- Double Move 96P. Action Point. Soul Drain Big Uppity- Hit 9 damage with Soul Eater 9 damage = 18 damage- Bloodied and Unconscious & Grim +6 Temp HP & +1 Healing Surge.

[/sblock]

Next up a well earned rest, a search and some questions.

I'll post again.
 

Walking Dad

First Post
Grim

"At last I got my hands on one. Victory is ours!" Grim suddenly registers Cinara's facial expression. "What?"

[sblock=OOC]

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]
 

Goonalan

Legend
Supporter
And rest, I've taken the liberty of applying what Healing there is- courtesy of Cinara, you are resting afterall. Actually after the last fight then other than Krogan then there's only really Kathra that needs a surge- the new stats look like this-

[sblock=HP and conditions & XP et al]

Cinara 29/27 Surges 10/5
Kazzagin 31/30 Surges 13/7
Krogan 34/3 Surges 10/0- (1 Failed Death Save).
Mardred 25/25 Surges 7/4
Grim 25/25 (6 Temp HP) Surges 3/3
Kathra 26/26 Surges 9/8

You all get an Action Point back for your 4th encounter- it's easier if we just do everyone at the same time.

You each get 266 XP, yep that's right- that was a 6th Level Encounter, that should put you all on 598 XP each.

[/sblock]

Having said that I believe it was your intention to take an Extended Rest, certainly Krogan is going nowhere without one- well, I doubt he is, with 0 Surges left and only 3 HP to his name. It would seem the sensible thing to do- there have been some new joiners to the group, it would be good to get everyone at the same place on the page as it were.

Also, and whisper this, you are in safe place- as you'll see a bit later.

Regarless I'd like to structure this moment, starting with you lot having a search of the first chamber (where the chess players were), then once we've done there move on to the second chamber (where Big Uppity and the Moaning Lissette is), then you can have a chat with your new Goblin friends- I hope this is okay.

And so we begin, first a look around the Chess Players chamber-

The chamber is a mess, a flea-bitten kickback and widdle slum- clearly the Goblins are low on good-housekeeping. You ransack the place, turn as much stuff as you dare touch over...

You also take the time of course to relieve the dead and dying Goblins of their valuables, and this is what you find of any interest...

Cinara momentarily expresses joy when she discovers a secret, although not very secret- a loose brick half-hanging out of the wall, cache of money... alas the money is a handful of copper and silver, included in the total below.

Grim fares better, he finds a small flask hidden in a corner, beneath a rug- again not the greatest of hiding places, the flask bares the symbol for Healing- a Healing Potion.

Kathra spots a scroll case, half-buried in rubble, she prys it out- alas the case is empty but the thing is made out of hammered silver, clearly a relic of the Tannheim- it has a value of around 75gp, a very nice find.

The final discovery is down to Mardred, the expert at such things- clearly someone really didn't want these to be found. While wading through the rubble Mardred spots a wooden beam in the way, goes to move it and mid motion thinks- that's very light. A moments investigation later and a hollowed out compartment is found in the wood- someone has taken considerable effort to hollow the beam and recover the opening.

Within are a pair of gloves, a pair of beautifully manufactured mail and leather gloves with delicate tracery, again an example of Tannheim work, such a fine item would fetch a great sum- although Mardred thinks that perhaps there is more to these items, will Kathra oblige and take a look?

Lastly you discover a key on Big Uppity (still unconscious), it fits perfectly in to the portcullis style door from this chamber.

And that concludes the discoveries for the firscy chamber, lets deal with these- and do anything else in this room that you wish to before we move on to the other chamber.

First room discoveries- (please distribute or do something with those marked with the ?)

Money- 126cp, 64sp & 27gp.

Hammered silver Tannheim scroll case (75gp).

Potion of Healing?

Fine mail and leather gloves- beautiful craftsmanship?

Please conclude this chamber- anything else you wish to do, look at etc, before we move on to the second chamber...

New Map-

http://gallery.rptools.net/v/contri...ing+the+Goblin+Chess+Players+chamber.jpg.html
 
Last edited:

Walking Dad

First Post
OOC: Healing Surges should only be 2/2 and THP will disappear after a short rest (if you allow one). Otherwise HS would be 2/3 (one over maximum. If he rests with HS over max, he loose the extra ones, but regains all HP).
 

Goonalan

Legend
Supporter
OOC: Healing Surges should only be 2/2 and THP will disappear after a short rest (if you allow one). Otherwise HS would be 2/3 (one over maximum. If he rests with HS over max, he loose the extra ones, but regains all HP).

GM: Got it- I wondered how to express it, whether to go for 2/3 or...

Yeah, when I posted I figured at some point you were going to agree on an Extended Rest anyway- then I was just going to reset everything. I've built all your PCs with all their stats and attacks and macros et all in Maptools- so I just use them really so I know what you've used...

As I say I think Krogan is bascially out of it, Ressurectah who plays him was travelling all last week through Hungry, he got back to Serbia at midnight last night- I think he's sleeping at the moment but he messaged me to keep an eye on Krogan.

And Krogan votes extended rest- I just want to clear up the rooms et al, as I say you're in safe spot- as you will discover.
 

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