Aelspeth Noromiel, Novice Conjurer
Aelspeth realizes with a wince that she can hear blood pounding inside her aching head. Has she really been clenching her teeth this whole time?
Action. Now. Or die.
Theia's shout breaks Aelspeth of her panic-induced paralyzation. She turns as if to bolt for the door but hesitates once more.
Moral dilemma. Save Zinnelis. Don't die. Her mind races, registering impulses, raw instinct in lieu of any developed thought. Through the adrenaline fog once clear fact materializes:
Indecision will be the death of me.
[sblock=Action]Delay until Zinnelis appears. If Aelspeth's survival imperative allows, she'll want to see her companions exit with her. But if she sees Zinnelis fall dead or if she sees something suitably terrifying, she may ditch everyone. I want to see how ealt responds before I make a hard call about her actions. This is a fairly defining moment for Aelspeth.[/sblock]
[sblock=Aelspeth’s Mini Stats]
Aelspeth Noromiel
HP: 15/18
AC: 13 (19)
FF: 10 (16)
T: 13 (15)
CMB: +0
CMD: 13
Fort: +3 (+5)
Reflex: +5 (+7)
Will: +4 (+6)
Special: Immune to magical sleep, +2 on saving throws against Enchantment
Perception: +2
S. Motive: +0
Initiative: +7
Conditions in Effect: +4 armor bonus (
mage armor), +2 deflection and resistance bonuses (
protection from evil)
Weapon in Hand: Longsword
Shift: 5 ft, 7/7 remaining
0 Level: Acid Splash, Detect Magic, Prestidigitation, Mage Hand
1st Level: Grease, Unseen Servant,
Protection from Evil, Color Spray
2nd Level: Glitterdust, Levitate, Levitate
Consumables: Wand of
Mage Armor (-1 charge), Wand of
Cure Light Wounds (-2 charges)[/sblock]