The Heretic of Wyre

Horacio

LostInBrittany
Supporter
Re: Yeah!

Pillars of Hercules said:
Horacio. In case you don't know, this is the continuation of the thread "Lady Despina's Virtue." If you haven't already, you MUST check it out. Truly the best story hour ever (which is saying something given the quality of SHs on this board).

I really hope you're kidding now...

If not, maybe you should remember who began the 'bump a day' of the original thread, and did more than forty bumps... Who? yes, your favorite Story Hour addict... :D
 

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next update please!

Patience, Grasshopper.

Well, three things... One, when you polymorph someone, they are given the average physical statistics of the race. So the polymorphed chap would have 10s and 11s in Strength, Constitution and Dexterity. Furthermore, he would suffer the penalty for being Polymorphed into a form, and have to make the Will save each time he went into combat for a few years.

And three, unless Mostin has memorized every last facial and physical detail of his fellow party members, it is unlikely that they would be an "exact" replica. So I don't think it's a good idea.

It's not only Polymorph Other which carries a penalty with it. A Reincarnated Character recalls "the majority of his former life and form." That is VAGUE. Dan's argument (Mostin's Player) that it would make an interesting alternative to the standard "Raise Dead" is based on the idea that it WOULD invoke stiff penalties. As well as the physical averaging and combat penalties involved through the Polymorph, he suggests that when character level of the newly reincarnated form is determined, it should be 60-90% (d4+5 x10) of the previous character level, reflecting the "majority" in the Reincarnation spell description. IIRC, this is how Reincarnate worked in 1e.

This is a very stiff penalty indeed, and the fact that it requires a combination of arcane and divine spellcasters kind of intimates at the "unnaturalness" of it. I'm sympathetic to his point, and given the virtual irrevocability of death otherwise, I might consider it if it occurs.

why not Polymorph them into a Fire Giant, or something along those lines?

Oh god, don't give him any ideas...
 

Re: Re: Yeah!

Horacio said:


I really hope you're kidding now...

If not, maybe you should remember who began the 'bump a day' of the original thread, and did more than forty bumps... Who? yes, your favorite Story Hour addict... :D


LOL!!! You know, it's amazing that I forgot, but I did! Give me the EN Boards Dummy award for the day! :eek:
 

Horacio

LostInBrittany
Supporter
Re: Re: Re: Yeah!

Pillars of Hercules said:
LOL!!! You know, it's amazing that I forgot, but I did! Give me the EN Boards Dummy award for the day! :eek:

Horacio gives Pillars of Hercules the EN Boards Dummy award

Congratulations, Pillars of Hercules!

:D
 

Ortwin Charmed

**

Mostin’s chambers at Trempa became cluttered and untidy – a situation which the Alienist, pedantic in the extreme in his desire for cleanliness and organization – found increasingly irritating.

At his request, the Duchess permitted Mostin to erect his portable manse in a seldom visited corner of her pheasant forest, alerting her gamekeepers to the presence of the Alienist and warning them to stay away from him. This situation proved to be to the liking of both the Aristocrat and the Wizard – Mostin could work in relative seclusion, and the Duchess did not have to tolerate his eerie and discomfiting presence at court. Several cartloads of items – oddments accumulated by the Alienist during his stay – were transported along a narrow track into the woods by nervous but well-paid teamsters.

Mostin had engaged the services of a number of the best craftsmen in Trempa to provide him with alembics, crucibles, lenses, strange clockwork devices and a host of other more mysterious items constructed to his specifications. He confined himself to research in his library, and, in time, was all but forgotten by the court. The much anticipated retribution which Mostin feared Feezuu would exact, diminished from a threat upon which he continually brooded, into an ever-present knot in his stomach, and finally subsided. Nonetheless, the Alienist spent much of his time within warded areas, and always had a quickened ‘Dimension Door’ on hand in case things went awry. Sometimes it paid to be paranoid.


Nwm returned to Eadric’s castle of Kyrtill’s Burgh at Deorham, and gently persuaded the Inquisitorial deputy and his staff who had taken up residence there to depart – not a difficult task, as the company were preparing to return to Morne in any case. Nwm’s presence did, however, spare the keep from the Inquisition’s wrath – they had been instructed to burn the castle of the Heretic prior to their departure. The Druid reassembled the former staff, reinstated them at the keep, and recompensed them and their families for their troubles. Nwm then ‘Awakened’ two oak trees of enormous age and girth, and instructed them to guard the keep.

Next, the Druid completed a number of much-needed repairs upon the place. Over six days, and with the judicious use of several ‘Walls of Stone,’ the Druid repaired the curtain wall and underpinned the foundations of The Steeple. Using ‘Transmute Rock to Mud’ and its reverse in carefully selected places, and with the aid of his animated trees, Nwm made the keep unassailable from three directions, and reached by only a narrow bridge of sculpted stone from the fourth. Multiple applications of ‘Stone Shape’ and ‘Wood Shape’ finished most of the detail work on the keep, including a new gate, wooden hoardings on the battlements and a number of much-needed new doors.
Finally, Nwm engaged the services of a team of twenty industrious Rock Gnomes to complete any minor repairs that he might have overlooked. By the time that they had finished, Kyrtill’s Burgh looked as though it had been built yesterday.
Nwm sighed. He missed the ivy. A few spells saw to that.


News from Morne still reached Trempa on a regular basis, and although some tension existed between the more zealous and partisan adherents of Orthodoxy and the Duchess’s nominally heretical subjects, things for the most part proceeded as normal. The movement of people from Tempa to Morne in order to distance themselves from association with the Duchess, was more than matched by an influx of new people eager to enjoy the new tax breaks which life in Trempa offered. Mobile members of the middle classes with no particular religious affiliation looked towards the liberal regime as an enlightened model of rulership, and within the town new faces opened new businesses and injected fresh vigour into a flagging economy.

The Temple was not impressed.

They sent a number of envoys, demanding the reinstatement of their tax benefits, to confer with the Duchess. She entertained them grandly, saw to their every need, and then sent them back to Morne with the answer "No." Veiled threats were issued, but the Duchess was still unmoved.

After her anathematization was officially ratified, the Curia found itself in the difficult position of having banned itself from further discourse with Trempa – consorting with heretics was, after all, a heretical act in itself. No more envoys were dispatched – something which the Duchess regretted. As long as the lines of communication had remained open, the Temple was not pursuing a military solution to the problem. Now, however, it had backed itself into a corner. Whatever liberal elements remained within the Curia, it seemed that their voices had been lost or drowned out.

Until the Marquis of Iald seceded.

The news did not entirely surprise anyone, although its timing did. Iald, the "One Devout Layman" who was represented on the Curia – renowned for his holiness and piety – had voted against the initial impeachment of Eadric. He had failed to appear at the motion which was passed criticizing Cynric, as his carriage-driver had mysteriously disappeared on the journey from Iald to Morne, only to be found in a roadside inn enjoying a selection of expensive wines.

Iald’s snub to the Curia arrived during the inauguration of Lord Rede of Dramore – the Grand Master of the Temple – as the interim protector of the Orthodox Church in the absence of an Archbishop. Motions had been pushed through, supported by Melion, Hethio and a number of others, to allow Rede executive powers, allowing the Temple to act independently of Curial sanction. There were historical precedents for this, although they had not been invoked for several centuries.

Iald, of course, had voted against the motion but, apparently in the interests of unity, had attended the inaugural ceremony in any case. Although a layman, as a member of the Curia he was afforded a conspicuous position during the inauguration, and looked splendid in his white velvet and ermine robes. In an act which was quickly afterwards attributed to an outburst of madness, Iald grabbed the ceremonial greatsword from the altar and attacked Rede with it. Iald was an old man, and was easily divested of the weapon by the Temple Guards. He was escorted forthwith from the premises to confinement whilst he yelled:

"Rintrah commanded me to do this."

The Marquis never reached his cell, however, as his henchmen intercepted his escort, rendered them unconscious, and sped the aging nobleman back to his fief. Apparently his outburst had been better planned than was initially assumed.

Upon his return to Iald, the Marquis promptly denounced the Curia and declared his support for the Duchess of Trempa.

**

Ortwin had been hacked at, frozen, blown up, blasted with lightning, and had ruptured blood vessels in his scalp shaking off the ‘Phantasmal Killer’ invoked by Troap. He patched himself up as best he could with his remaining curative magic, and proceeded into the Goblin’s castle. The Bard considered that Troap was now, in all likelihood, depleted of his major spells, and this cheered him somewhat. He wondered what the staff that Idro had requested was capable of, however.

Ortwin inspected the corridor where Troap had ambushed him. It was well-illuminated by torches, and besides the iron portal which led into the wyvern’s den, boasted several other doors. The Bard carefully searched for other hidden mechanical devices as he progressed systematically, from chamber to chamber. A storeroom, an armory, a pantry in which the freezing temperature ensured the freshness of meats, a room full of broken and disused alchemical equipment. The final door, at the end of the corridor upon the left, was graced by a ‘Magic Mouth’ which spoke to Ortwin as he carefully checked it for booby-traps.

CONGRATULATIONS ON SUCCESSFULLY PENETRATING THE OUTER DEFENSE, it intoned. IF YOU’RE PHYSICALLY CAPABLE, IT’S RECOMMENDED THAT YOU NOW RETREAT, BEFORE YOU DIE PAINFULLY. YOU HAVE BEEN WARNED.

Quite civil, really, Ortwin thought as he picked the lock. The well-oiled door opened noiselessly, to reveal a short corridor with seamless walls, which terminated in single, square, doorway which was open, and led to a space beyond. Sitting on a cushion, in clear view, was Troap. The Wizard waved in an annoying fashion.

Ortwin ducked back behind the doorway, and considered his options for a moment. This was obviously a trap, but how best to proceed? The bard rummaged at his belt, found a vial, opened it and drank the contents. He quickly became invisible.

Commanding his boots into flight, Ortwin charged through the door at top speed, only to be stopped by an invisible barrier which he struck with considerable momentum. Troap smiled, muttered something from a scroll, and walked calmly over to where the invisible Ortwin hovered. His purple robes and neatly trimmed beard looked somehow out of place on a Goblin. The Bard backed off, but found that his exit from the short corridor had been neatly sealed by another ‘Wall of Force.’
"Before I decide how best to deal with you," Troap said calmly, "perhaps you could enlighten me as to your presence here. What do you want? Who told you of this place? What, exactly, have I done to you that warrants this burglary and the murder of my servants?"

"I have come seeking the fabulous Talisman of Sill," Ortwin lied quickly. "I was told that the Goblin Necromancer Troap, and his wicked giants dwelt here and perpetrated all kinds of vile acts on the surrounding countryside. The Cleric Godfrith, a holy man, told me to rescue the Talisman and put an end to this tyranny – I assume you are Troap, although I have yet to witness any of your necromancy."

Troap considered for a while. "You are either an accomplished liar or very naïve," he said. "I have little time for either. For your information, I am neither vile nor a necromancer. I possess no such talisman, as you may or may not already know. I have never heard of this Godfrith, and, if he exists – which I am sceptical of – I am afraid you have been misinformed. My whereabouts are unknown to most, and I have my suspicions as to who may have sent you here. Have you, perchance, heard of the mage called Idro?"
"The name is unfamiliar," Ortwin lied.
"Hmm," Troap grunted, and waddled out of sight for a moment.
He returned bearing a long staff, more than twice his height.

Sh*t, Ortwin thought. Whatever he plans to do with that, its going to be bad for me.

The Bard pulled his Iron Horn from his belt, and winded it. The Bard became visible again. On the other side of the wall, the outlines of two large, hairy men appeared, bearing swords.

Troap struck the end of his staff upon the ground, and spoke a single word.

Ortwin, who had been prepared to command the shadowy barbarians into battle with Troap, suddenly and inexplicably had a change of heart. Troap was a nice little fellow, after all. He had such a pleasant smile, and Ortwin wondered why he had threatened his friend, old Troap, in such a mean way.

"Be nice to Troap," he instructed the summoned warriors. "Get him a cushion or something."

One of the grizzled barbarians raised an eyebrow, and complied.
 
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grodog

Hero
BIG LOL! What an interesting turn of events! :D

Out of curiosity, Sep, how far behind game-play is the story at present?

Thanks again for sharing this. I enjoy it, and I think I'll read it aloud to my wife (we just finished Fellowship of the Ring, and I think she needs a break before we move into The Two Towers).
 
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MasterOfHeaven

First Post
Does anyone else feel the Goblin Mage is being treated unfairly here? A rival mage (who doesn't really seem to be on the up and up) sends Ortwin to assassinate him. Ortwin proceeds to kill the Goblins servants, break into his home, and attack the Goblin. Who's really the villian here, after all?

Great post as usual, Sepulchrave.
 

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