DarkMaster
First Post
Ok the basic 32 point buy,
Here is a quick description of the place. Mergovie is a country about half the size of spain. It is surrounded by moutains except in the north east and the south west. In the north there is an access to the sea and in the south a great wall was build between the two mountains chain to prevent the southern barbarian from attacking the country. More than half of the military can be found in the south, at the current moment the country is not actively attacking the barbarian, they are used as a buffer against the Axyrian empire. They are also at peace with them. The common tongue is the mergovian. The country is one of the wealthiest country in the known world and is doing a lot of business with Axyr, it's colony and other sovereing countries. Axyrian being the language of commerce most people in Mergovie speaks it too.
The country is well known for it's bank and a lot of foreign investor hide their money there to escape taxes. Most rich Axyrian have money in those banks, Tax in the empire being enormous in order to finance the multiple conquests.
Some of the finest armor in the world are made in the south province (Olmar). Most of the trade are from the Northern province which have access to the sea. In the northern mountain (province of Korno) you can find the gnome and the dwarf, which lives off their precious stone and precious metal and commercialisation of some of their invention. At the extreme east there is Elf county, living off finished wood product and magic items. The elf are quite xenophobic and don't like to mix with other races, the elves that can be encoutered outside the county are usually adventurer or immigran who were fed up of the rigidity of the elven society. There is also the central province with the capital Tallos (like the god but nobody really know why). This is where most banks are. North of this province there is a region not under the control of the king, where orcs and ogres tribes can be found, they are considered a minor menace, and the king will eventually set up a campaing to gain total control of the area (at least he has been saying that for 10 years)
The country is lawful neutral, The justice system is incredibily cold and is applied to the letter. It's inhabitant are renown for their self discipline and for their lack of hospitality.
The legal money in the country is the Drar. It is the only country in the world to use paper as a currency. Every Drar can be converted in its equivalent in gold and vice versa in any bank of the country. There is enough gold in the vault of the country to match with every single Drar in circulation. Other currency are accepted based on their weight in metal. 1 Drar is equivalent to 1 Axirian gobelet (gold piece). Axirian money is the base for other world currency.
Tax are fairly low for all business and particular. All money earn by adventurer is free of tax. In order to be exempted from the tax adventurer must own a permit to prove that they’re only source of revenue is from adventuring. This permit cost 15 Drar per year.
The country is ruled by a monarchy which is counsel by rich bourgeois voting the law with the king. The king still has a lot of power because is the commander of the army.
The gods are the same as in Core rule book
Also every years during one month the twin planet comes very closes and can be seen easily with the naked eyes in the sky (about the size of a full moon) There is two sun but they are quite far so the temperature is around the same as northern France.
Ok that is a brief overview of the country, can help a bit with your background story.
The story will start in Prumen(I change the name) a small village at the border of civilisation, a few miles to the north lies orcs and kobolds tribes. It is the begining of spring.
The village is very quiet and has a small milicia. Each militian is paid a year of training to the local city: Mornomas. They are extremely disciplined for a militia.
2nd level, 900drar(gp) and a short story about the character.
and no evil character please
Here is a quick description of the place. Mergovie is a country about half the size of spain. It is surrounded by moutains except in the north east and the south west. In the north there is an access to the sea and in the south a great wall was build between the two mountains chain to prevent the southern barbarian from attacking the country. More than half of the military can be found in the south, at the current moment the country is not actively attacking the barbarian, they are used as a buffer against the Axyrian empire. They are also at peace with them. The common tongue is the mergovian. The country is one of the wealthiest country in the known world and is doing a lot of business with Axyr, it's colony and other sovereing countries. Axyrian being the language of commerce most people in Mergovie speaks it too.
The country is well known for it's bank and a lot of foreign investor hide their money there to escape taxes. Most rich Axyrian have money in those banks, Tax in the empire being enormous in order to finance the multiple conquests.
Some of the finest armor in the world are made in the south province (Olmar). Most of the trade are from the Northern province which have access to the sea. In the northern mountain (province of Korno) you can find the gnome and the dwarf, which lives off their precious stone and precious metal and commercialisation of some of their invention. At the extreme east there is Elf county, living off finished wood product and magic items. The elf are quite xenophobic and don't like to mix with other races, the elves that can be encoutered outside the county are usually adventurer or immigran who were fed up of the rigidity of the elven society. There is also the central province with the capital Tallos (like the god but nobody really know why). This is where most banks are. North of this province there is a region not under the control of the king, where orcs and ogres tribes can be found, they are considered a minor menace, and the king will eventually set up a campaing to gain total control of the area (at least he has been saying that for 10 years)
The country is lawful neutral, The justice system is incredibily cold and is applied to the letter. It's inhabitant are renown for their self discipline and for their lack of hospitality.
The legal money in the country is the Drar. It is the only country in the world to use paper as a currency. Every Drar can be converted in its equivalent in gold and vice versa in any bank of the country. There is enough gold in the vault of the country to match with every single Drar in circulation. Other currency are accepted based on their weight in metal. 1 Drar is equivalent to 1 Axirian gobelet (gold piece). Axirian money is the base for other world currency.
Tax are fairly low for all business and particular. All money earn by adventurer is free of tax. In order to be exempted from the tax adventurer must own a permit to prove that they’re only source of revenue is from adventuring. This permit cost 15 Drar per year.
The country is ruled by a monarchy which is counsel by rich bourgeois voting the law with the king. The king still has a lot of power because is the commander of the army.
The gods are the same as in Core rule book
Also every years during one month the twin planet comes very closes and can be seen easily with the naked eyes in the sky (about the size of a full moon) There is two sun but they are quite far so the temperature is around the same as northern France.
Ok that is a brief overview of the country, can help a bit with your background story.
The story will start in Prumen(I change the name) a small village at the border of civilisation, a few miles to the north lies orcs and kobolds tribes. It is the begining of spring.
The village is very quiet and has a small milicia. Each militian is paid a year of training to the local city: Mornomas. They are extremely disciplined for a militia.
2nd level, 900drar(gp) and a short story about the character.
and no evil character please
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