Telic Freeman
Male Human Freedom Paladin(Liberator)2
Alignment: Chaotic Good
Height: 5'7"
Weight: 129 lbs
Hair: Dirty Blond
Eyes: Blue
Age: 25
Str: 15 (+2) [8 points]
Dex: 14 (+2) [4 points]
Con: 14 (+2) [6 points]
Int: 10 (+2) [2 points]
Wis: 12 (+1) [4 points]
Cha: 14 (+2) [6 points]
Class and Racial Abilities:
Speed 30 ft, 1 extra feat, 4 extra skill points at 1st level and 1 extra skill point at each additional level, Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands
Hit Dice: 10+1d10(half)+4(con)
HP: 19
AC: 15 (+1 Dex, +4 armor)
Init: +1 (+1 Dex)
Speed: 30ft
Saves:
Fortitude +7 [+3 base, +2 Con, +2 Cha]
Reflex +4 [+0 base, +2 Dex, +2 Cha]
Will +2 [+0 base, +0 Wis, +2 Cha]
BAB: +2
Melee Atk: +6 (+2 base, +2 Str, +1 masterwork mercurial greatsword, +1 weapon focus), Damage: 2D6+3, Critical x4.
Ranged Atk: +4 (+2 base, +2 Dex)
Skills:
Bluff: +7 (5 ranks, +2 Cha)
Handle Animal: +7 (5 ranks, +2 Cha)
Perform (Stringed Instrument): +4 (4 cc ranks, +2 cha)
Concentration: +3 (1 rank, +2 Con)
Feats:
Exotic Weapon Proficiency: Mercurial Greatsword, Weapon Focus: Mercurial Greatsword
Languages: Mergovian
Equipment:
Masterwork Chain Shirt [200 dr]
Masterwork Mercurial Greatsword [500 dr]
Lute [5 dr]
Belt pouch [1 dr]
5 Sunrods [10 dr]
Holy Symbol (Silver) [25 dr]
1 Tanglefoot Bag [50 dr]
2 Thunderstones [60 dr]
49 gp
Appearance: Telic is shorter than average, fairly thin, with sandy blond hair a blue eyes. He carries a large greatsword slung over his back in a travel stained sheath and generally wears a dusty cloak which might once have been white but is now tan from mud, dust, and wear. The cloak has a few colorful patches in it where it wore out and was mended.
Personality: Telic is a very likeable person, good natured and kindly. He is quite rash, and prone to leap into battle without considering the odds if someone's personal freedom is at stake. His time on the road has left him with a large collection of stories which he brings out at the slightest provocation. Underneath his laughing exterior however, Telic is fanatically devoted to the cause of liberation, willing to fling himself headlong into any situation to rescue people. His chaotic nature has occasionally gotten him into trouble with the Gaurd, but rarely on any serious offence.
Background: Telic's parents were never known to him, as his mother, too poor to support him, left him on the doorstep of a temple of olidamarra. Raised in the company of such people, Telic developed an intense devotion to the cause of freedom. Being raised in a temple (however undevout it might seem at times) left him with profound religious convictions, and so rather than becoming a more "traditional" disciple of Olidamarra (read: rogue), he decided to devote his life to the ideals of freedom through a more holy path, and took up a sword as a liberator.
When he was 17, after having been on the road "fighting the good fight" for about 2 years, he fell in with a group called "Daedalus," a wandering circus which served as cover for a group of anti-slavery fighters composed mainly of rogues. He worked with Daedalus for 7 years, ostesibly as a hostler and bodygaurd for the circus, in reality providing the muscle for some of their operations.
Some trouble with the gaurd involving a death led the organization to temporarily break up, going a little lower profile for the time to avoid notice. Telic has taken up the life of a wandering singer since then as cover for his activities.
Note to DM: Telic can be placed anywhere the campaign will start, because he is a wanderer at heart. He may know (or be known by) either of the militia officers, as he has both worked with the militia to free captives and been arrested for various offences in his work.