Do to the violent nature of my game I have added the heroes measure to first level characters. This is what carries them to the status of heroes or antiheroes as the case may be.
At level one each character gains 10 extra HP. These act as normal HP but the con bonus does not modify. These HP are permanent. The Player may exchange one of these bonus HP for an attribute increase, 1 point of HP for a one point increase of any one character attribute. No attribute may be increased higher than 18 in this fashion (before racial mods). The player may use all 10 points of the bonus HP is desired. None of the characters initial HPs can be used in this fashion, only the bonus HPs. The attribute modification must occure at character creation.
Q1000
At level one each character gains 10 extra HP. These act as normal HP but the con bonus does not modify. These HP are permanent. The Player may exchange one of these bonus HP for an attribute increase, 1 point of HP for a one point increase of any one character attribute. No attribute may be increased higher than 18 in this fashion (before racial mods). The player may use all 10 points of the bonus HP is desired. None of the characters initial HPs can be used in this fashion, only the bonus HPs. The attribute modification must occure at character creation.
Q1000