That's funny too. Anyway, with my particular reaction it just shows that it was really funny and I'm really sick.Kisanji Arael said:I... really wish people would stop having this reaction to my humor.
That's funny too. Anyway, with my particular reaction it just shows that it was really funny and I'm really sick.Kisanji Arael said:I... really wish people would stop having this reaction to my humor.
rowport said:I really like the idea of the class, and all the base elements are well-balanced (saves, abilities, hp, etc.). My suggestion would be to use other similar abilities to model instead of creating new ones. That will "standardize" the class and make it tighter. Specifically:
Weapon and Armor Proficiency: Good, especially with the light armor restrictions. Use restrictive language from Ranger class combat styles.
Adaptive Polearm: This one is OK.
Gouge: This one is OK, but apply the restrictive language from Rogue class sneak attack (i.e. no constructs or undead).
Improved Gouge: This one is OK.
Impressive Leg Strength: Instead of creating a new ability, give Leap of the Heavens as a bonus feat.
Fearless Resolve: Use immunity language from Paladin class.
Fleet of Foot: This is good, with the Run feat as a bonus feat plus the increasing base movement. Use language from either Monk or Barbarian class abilities, keeping in mind whether you want stacking limits-- the Monk gets enhancement bonuses while Barbarian gets unnamed bonuses.
Leaping Thrust/Greater Leaping Thrust: Instead of creating a new ability, give Leap Attack as a bonus feat.
Soldier's Fortune: Use Divine Grace ability language from Paladin class.
Snaking Polearm: This is good.
Shield Wall: You want PHALANX FIGHTING as a bonus feat (Complete Warrior, I think).
Shield Ally: Use the language from the Dwarven Defender ability.
EDIT: I would also suggest adding Monkey Grip as a prerequisite feat.
Perhaps you meant halberd, or voulge, or barchice?BLACKDIRGE said:Perosnally, I think adaptive polearm really doesn't fit the flavor of the Spartan, since he really didn't use a polearm. The doru was a 7- to 9-foot spear that was used in one hand. I honestly think it would be kind of funny to run into a hoplite using a ranseur.
Griffith Dragonlake said:Perhaps you meant halberd, or voulge, or barchice?
Ranseurs, spetums, partisans, and tridents are handled just about the same as spears -- two-handed thrusting usually. Whereas polearms (halberds, voulges, barchies, glaives, guisarmes, etc.) are used primarly as two-handed swinging weapons with a secondary thrust. Polearms are head-heavy and have a very different balance from spears. It's not much of a stretch of the imagination that a master could wield a spetum, paritsan, or ranseur one-handed. But a bohemian ear-spoon? Personally that takes us beyond Medieval fantasy and into cartoon land.
I think Meeki has a better handle on whether this class is balanced or not than myself. I defer to him in this particular matter.Tyonisius said:While I do not mind any criticism about the class not fitting 100% into the Spartan ideal, I am more looking for feed back on it's balanace as a prestige class. What about that? Do you feel that as is, while not being a perfect representation of the Spartan soldier that it's balanced?
Griffith Dragonlake said:I urge you to consider granting some improved abilities to throw javelins. For example, why not some kind of a multishot/manyshot feat allowing for two or more javelins thrown at the same time. The hoplite could throw the multiple javelins and then leap into battle. That's cooler to me than leaping into battle holding a bohemian ear-spoon in hand hand.
Meeki said:I was talking to a friend of mine yesterday and he informed me that monkey grip has been changed from 3.0? He told me it now only reduces the negatives to -2 for using a weapon one size category larger instead of the old way which essentially allow for someone to be considered "large" and weild a two handed weapon in one hand. Can anyone confirm this?
Meeki said:The class seems alright as far as balanced goes but again flesh out this issue with 2 handers and what not. If this is the new monkey grip then I would definitely allow it, the 3.0 version I do not.
Meeki said:Leap Attack allows an extra power attack multiplier when charging and jumping, essentially the same requirements for leaping thrust. When I was talking about comparing leaping thrust to sneak attack this is what I meant:
Leaping thrust effects all creatures, sneak attack is highly limited however may be used every round. Sneak attack is granted by a class with 3/4 base attack and does not scale based on skill Leaping thrust is granted to a prestige class with full base attack and scales based on skill, this class, just like a rogue, is designed to do alot of damage early in the fight in hopes of taking out the opponent quickly but I would argue leaping thrust is better (well the old one with improved leaping thrust) since it would definitely out damage sneak attack. Essentially the hoplite COULD charge one round, spring attack the next, charge, spring attack, charge, etc rinse and repeat most likely doing more damage than he would with full round attacks.
Meeki said:The new mighty twilring polearm is pretty neat. I have a question though are you going to let the hoplite make a bull ruse against all opponents in reach (since essentially he now has a 5 ft and 10 ft reach) or is he going to have to use 10 ft polearm restricted reach only or does he have a choice.