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The "I Didn't Comment in Another Thread" Thread

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Sure, go ahead and dismiss it as a "skill issue." The fact that you can't even articulate a response beyond that tells me everything I need to know about how critically you examine the design of the games you play. Being able to recognize a bad system doesn't mean you're falling prey to it.

"It's not a problem because it's not hard to avoid the problem." OK, sure, I agree. But that doesn't justify the design -- quite the opposite. If the design has knock-on effects that make play miserable early on, but don't actually add any challenge or interesting decisions once you're even slightly accustomed to the gameplay... what the heck is the mechanic doing there at all? All it does is make the learning curve less pleasant. It's not bad design. It's worse. It's pointless and thoughtless design. It means they made the game do it without considering why or what effect these incentives would have. It's antidesign.

And if the story ends before you get to the point where you can learn these mechanics, then those mechanics don't exist for anyone who stops when the story is complete. And, guess, what? You can look at the achievement statistics and see just how many people finish the game's story and then... put it down and never progress into your lauded "endgame." So this huge range of people playing this game just never see any of this. The game is years old and you're still here playing it. You're already wildly the exception. No game developer should be making a game for people who play like you do, because nobody does that.
 



Scribe

Legend
Tyson Fury, on what his focus is when asked about his legacy.

"I'm here to get paid, get laid, and get out of here," he quipped. "That's all I'm interested in. Providing for me family, paying me bills, looking after me wife, and having a nice peaceful life."

That's it right there. :LOL:

So many threads, so many comments, so much wasted angst.
 

CleverNickName

Limit Break Dancing (He/They)
1715904129782.png
 





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