We'll have to agree to disagree on that one. I can't imagine anybody doing a hobby unless they enjoy it, or doing it in a manner in which they can enjoy it. I have to acknowledge that it's certainly possible for someone to DM even though they don't enjoy it, or do it in a manner they don't enjoy, and can be that selfelss about it. I can't. I would expect that would be an incredibly extreme case, to the point that I doubt such a person as a DM actually exists or has existed. But again, anything is possible.
I'm not advocating that someone take the role as DMing when they don't like DMing. What I'm saying is that, as a DM, I've always found it more helpful to focus on what my players find enjoyable, because I find that when
they have a good time,
I have a good time. Many DMs have a list of things they want out of their game, but unlike the players, I think a certain (significant) portion of the DM's personal hedonistic calculus ought to include the satisfaction he derives from creating a play experience that the players will enjoy. Players can certainly think from this perspective as well, but I think it's particularly important that the DM consider it.
If one is an Entertaining sort of person, and your group desires and appreciates this type of DM, then Yes. But that's hardly Universal. Many groups don't give a whit about a DM as entertainer, and simply want a pure adjudicater.
I was referring to entertaining in the very broadest sense - taking on a role whose purpose is to bring about enjoyment in others. "Entertainer", here, can just as easily mean a competent rules adjudicator as it can a world class method actor behind the screen.
In that case, any entertainment skills a DM has would be wasted on an audience looking for something else. And a group that likes randomness, absolutely love random tables.
We had a conversation about this going on earlier in the thread. I advocated using the DM's ability to lie to the players as a way around this. Operating from the assumption (and it's one that you can certainly challenge, though I don't think anyone has tried yet) that, on the whole and all else held equal, handcrafted encounters will tend to be more enjoyable than randomly generated encounters, we can reasonably state that it could be useful to design encounters ahead of time and merely
pretend to generate them randomly.
If you are able to maintain the appearance of randomness for your group - I won't get into a philosophical discussion, here, but I would argue that what the group you're referring to is looking for is not
actual randomness, but rather the feeling of experiencing a set of circumstances that no one anticipated - then you will have the best of both worlds: the quality of handmade encounters with the appearance of randomness.
A DM who uses them with that group is entertaining their group and giving them exactly what they want. There are lots of styles of DM's and groups. Some want a competitive DM, that plays NPC's and Monsters as if they are competing against eachother ant the goal is to win.
Ahh, now
this is something else. Mind you, the scenario you discuss here is pretty far-removed from your typical D&D game. But yes, if you buck the non-competitive paradigm that lies at the root of the game, random encounter tables suddenly become akin to a third-party "arbitrator", capable of facilitating a competitive sort of game if the random tables are designed properly. In this scenario, the DM is not really the DM, but is rather another player who happens to be in control of a number of characters at once. That said, I don't think the sort of random tables you or I are discussing do an adequate job of filling that role.
Others want a DM that simply adjudicates Monster and NPC actions, and follows the rules as written with no deviation or variation. Others want to be entertained through the DM's descriptions of the environment, through acting of NPC's, or as a pure story teller. The variations are infinite, and each is as valid, appropriate, and skillful as any other.
There are plenty of ways to run D&D, yes. I can think of none (save the remove-the-DM scenario you outlined above) where it would not improve the play experience to replace random encounters with well-crafted encounters, especially if the players are none the wiser.
But, you're absolutely right though that the responsibility of a DM is an Umbrella, an Umbrella under which many different styles and tools exist. Being able to come up with things on their own is one possible tool, but one that is not necessarily a requirement or responsibility of the DM...and therefore not an abdication of responsibility if they don't use that specific tool.
Being able to come up with one's own scenario is
not a requirement of a DM, you are absolutely right. I firmly believe that using published adventures is a totally valid way to play D&D, for instance. What I also believe is that a DM's responsibility includes creating as solid a play experience as realistically possible. I believe that, as outlined above, random encounters do not accomplish this as well as well-crafted encounters do. If a DM does not have the time to prepare encounters in advance, or if the DM is caught unprepared for a situation by an unexpected choice on the part of the PCs, then using random encounters as a convenient tool to keep the game running smoothly is absolutely called for.
Incorrect. This is defining what the proper use for a tool is to someone else, and that's something nobody here is qualified to do. There is no one on this site or in this hobby that has the ability, qualification, or imperative to tell people what is acceptable or not acceptable, proper or improper, good or bad, or even better or worse, as pertains to a subjective hobby. All anyone here can say is what's better for them, at their table, and with their group. What's more enjoyable for you or for others here, is not universally more fun for somebody else or some other group.
However, continuing to tell others that their way of doing something, or applying a tool, or playing, DM'ing...whatever...is insulting and condescending. It's marginalizing how somebody else plays and the experience they have as one that's less than yours. And that just is not right, in any context, at any time, when applied to RPG's.
Would you prefer that I say something like, "I believe that replacing random encounters with well-crafted encounters will
probably result in a better play experience for your typical group?" I mean, it won't actually mean that I believe anything different, I'd just be saying that. Or is it just no longer okay for people to give advice on D&D? Is this another example of, "No one knows me better than me, even when I don't," thinking?
My opinion is that I would like to see some basic random tables in the Core DMG for D&D Next, and many many more random tables with varying levels of applicability on DDI.
I understand that DDI is the future of D&D as pertains to continuing revenue for WotC. But that does not mean that DDI is the future of D&D for each and every gamer or DM. The game still needs to be playable as a stand alone, books only, table-top game.
I think eventually this will no longer be the case. I mean, sure, some people will throw a fit if D&D is no longer available in dead tree form, but that doesn't mean it isn't a good decision for the hobby. It's just a matter of when.