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Critical Role The Legend of Vox Machina: Bawdy, Bloody, and Funny

With The Legend of Vox Machina, Critical Role comes full circle from being voice actors playing D&D (first in a private game, then streaming on Geek & Sundry) to an $11 million Kickstarter for an animated special. That success attracted streaming network interest, which then morphed into a 24-episode animated series where they're voicing their own characters.

With The Legend of Vox Machina, Critical Role comes full circle from being voice actors playing D&D (first in a private game, then streaming on Geek & Sundry) to an $11 million Kickstarter for an animated special. That success attracted streaming network interest, which then morphed into a 24-episode animated series where they're voicing their own characters.

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If you've never watched Critical Role Season 1 or read any of the stories, TLoVM the animated series is easy to jump into. Instead of being exposition heavy or thrusting viewers into a lot of world building, it starts with some classic fantasy – especially fantasy RPG – tropes like a drunken bar brawl and mercenaries being killed (a TPK) by a mysterious force. Those scenes are delivered with hefty dose of humor, a bit of blood, and some nudity.

This isn't the '80s Saturday morning Dungeons & Dragons cartoon for kids. While there is gore, it's less than an episode of Invincible and far less than that show's season 1 finale. Similarly, TLoVM has nudity and a bit of sex in the first few episodes, but far less than Game of Thrones.

Vox Machina is an established group at the start of the series, but one that needs money and has a less than stellar reputation. The land of Emon is being ravaged by a mysterious threat. A bit of desperation on both sides leads to the bickering heroes taking the job.

TLoVM is bawdy, bloody, and funny, but it also has heart. The first two episodes tell a complete story with an obvious hook at the end that leads into the rest of the episodes – and a stinger hinting at new threats.

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The animation style has clean lines with some anime influence, but nothing excessively intricate or artsy. At the same, the art direction has style, like a scene that adds interest to the characters walking by showing it through a spider's web dotted with raindrops.

The first episode establishes the eight members of Vox Machina quickly with the following episodes building nicely upon each character's traits. Matthew Mercer voices several of the supporting characters, but in this format he doesn't have to cover all of the NPCs. The guest star talent includes David Tennant, Stephanie Beatriz, Tony Hale. Felica Day is the voice of a bandit.

And if they don't sell a stuffed toy bear version of Trinket at some point, Critical Role is missing out on a merchandise opportunity. TLoVM hits the perfect sweet spot between making Vex's companion bear fierce in battle, amusing when waiting, and adorable the rest of the time.

No critic has been given advance access to the entire first season, let alone all 24 episodes, so it's impossible to say how well the entire story arc plays out, but the first few episodes are entertaining and well made.

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You don't have to be a fan of Critical Role to enjoy The Legend of Vox Machina, but if you're a fan of fantasy adventure, TLoVM might turn you into Critter. The Legend of Vox Machina debuts on Amazon Prime on Friday, January 28, with the first three episodes. Critical Role will be holding watch parties on their Twitch channel at 7pm Tuesdays.
 

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Beth Rimmels

Beth Rimmels

Levistus's_Leviathan

5e Freelancer
I watched Episodes 4-6, and thought that they were overall better than the first three. I agree with the sentiment that the first two episodes were more like an isolated mini-series than a cohesive part of this overall narrative.
 

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Bill Zebub

“It’s probably Matt Mercer’s fault.”
To be fair, the majority of middle school humor is perpetuated by adults. I was always taught you are supposed to grow out of such things, but it turns out most people don't, and it's questionable if you even should. Haha.

I mean, I'm not above potty jokes, but I at least like them to be somewhat clever or subtle. The 'humor' in the show wasn't any of that. It was just supposed to be funny because it was filthy.
 


Because isn't an answer.....in a dangerous world, how would anyone reach level 7 or whatever if they were always stupid?
Because in D&D the player's tactical ability is what matters, not the characters. My own players sometimes make stupid tactical blunders, even though their characters are high level and should know better. A couple of months ago they nearly had a TPK from a beholder they should have killed easily, because a) they didn't focus fire and b) one character went running off around the building agroing a bunch of extra minions (this character was also the one with the best saving throws and therefore most able to tank the beholder).
 

Thunder Brother

God Learner
I liked episodes 4-6 more than the previous three. The show hasn't completely won me over, and I still think most of the humor falls a bit flat.

The tentacle gag with Scanlan was eye-rolling. However, Grog calling Percy a buzzkill during the campfire scene did get a laugh from me.
 

mewzard

Explorer
Honestly, while they occasionally do stupid things, they also manage smart things as well. Especially before a big fight if it's not begun by the end of the session, they'll end an episode ready to spend the week planning out something wild.

I believe it was posted here before in the campaign
Keyleth turned into a flying creature (a Hawk maybe) and Scanlan went invisible on her back so they could scout Whitestone out before entering. Probably made it more tense discovering the giants in a moment where they had to hide than in a flyover.

In campaign they had a few sets of magical earrings to keep long range communication going (
That's how they knew Vax was caught in episode 3's equivalent, when he dropped the code word
)...but those were made by a player who is no longer a part of Critical Role, so those also went.

I feel like a fair number of changes were made to let their first season be the inexperienced group growing, and others were for the simple fact that with dozens of hours of material to work from...they had to cut some stuff down.
 

Wouldn't be surprised if they split the difference with Vex and Vax having tiny earring sending stones. Lets them send a few things in important moments, and play up the twin angle, without handing out cell phones to everybody.

And we know they are perfectly willing to hide tiny details like that for a dramatic reveal already, with the names on the gun.
 

Magister Ludorum

Adventurer
Except when relatively minor changes could have made it much more accessible. I hear a lot of talk about how D&D should be inclusive… except here when language and sex would push people away. Like kids, or their parents.

It’s definitely not a good look for the D&D brand.
I'm a parent with kids. The show didn't turn us off at all.
 


To be fair, the majority of middle school humor is perpetuated by adults. I was always taught you are supposed to grow out of such things, but it turns out most people don't, and it's questionable if you even should. Haha.
Toilet humour, children's books, toys, people never "grow out" of liking these things. Society tells them that they should, and embarrasses them into dropping them. Then they have to go and have children so they can get them back.
 

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