The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]

It seems those who suggested that the upcoming 'nautical themed' book was based on the old Saltmarsh trilogy were correct. Ghosts of Saltmarsh is the new book, with a release date of May 21st, 2019. UPDATED WITH NEW INFORMATION ON ALT COVER & RELEASE DATES!

It seems those who suggested that the upcoming 'nautical themed' book was based on the old Saltmarsh trilogy were correct. Ghosts of Saltmarsh is the new book, with a release date of May 21st, 2019. UPDATED WITH NEW INFORMATION ON ALT COVER & RELEASE DATES!

saltmarsh.jpg

Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.

“D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker

Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic “U” series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, The Styes.

• Ghosts of Salt Marsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12.

• This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign.

• Each adventure can be played individually, inserted into your ongoing game or combined into a single epic nautical campaign.

• Dungeon Masters will find rules for ships and sea travel, deck plans for various vessels, an appendix with rules for new and classic monsters, and much more.

• Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

It's already on Amazon.

[video=youtube;GajoKmh9-68]https://www.youtube.com/watch?v=GajoKmh9-68[/video]


Updates!
WotC has just announced the book. Full press release below, but a couple of key points:
  • There's an alternate cover (below)
  • Preferred stores and regular stores get it on the same date, instead of WPN stores getting it early

Sail the Seas in Dungeons & Dragons with Ghosts of Saltmarsh Adventure Releasing Everywhere May 21

Renton, WA – February 25, 2019 – Dungeons & Dragons is excited to announce a new adventure book called Ghosts of Saltmarsh, which takes classic sea-faring adventures and updates and expands upon them for use with D&D fifth edition. The book details the port town of Saltmarsh and the surrounding lands players can explore using their own ship and the vehicle mechanics included in the 256-page book. Unravel sinister secrets of the sea with Ghosts of Saltmarsh releasing in game stores, digitally and everywhere on May 21, 2019. An alternate art cover with a distinctive design and soft-touch finish is available exclusively in game stores on May 21.

“The Saltmarsh series consistently ranks as one of the most popular classic D&D adventures,” said Mike Mearls, franchise creative director of D&D. “With its ties to ocean-based adventuring, it was an obvious step to augment it with additional sea-based adventures and a robust set of rules for managing a nautical campaign.”

The book includes details on the port town of Saltmarsh, as well as plenty of adventure hooks for each chapter. Fans can play through the whole story in a seafaring campaign leading characters from level 1 through level 12, while Dungeon Masters can easily pull out sections to place in ongoing campaigns in any setting. The appendices cover mechanics for ship-to-ship combat, new magic items, monsters and more!

Ghosts of Saltmarsh will be available both in game stores and everywhere else on the same date – May 21st. Fans are encouraged to pick up the adventure in the way that’s most convenient for them, but there is an alternate art soft-touch cover that will only be available in game stores. The alternate cover image was created by N. C. Winters and features a snarling sahuagin.

For more information on Ghosts of Saltmarsh and all things D&D, please go to dungeonsanddragons.com and check out the breadth of live D&D programming and interviews available on twitch.tv/dnd. You can also listen to interviews involving Ghosts of Saltmarsh as well as D&D mechanics and lore on Dragon Talk, the official D&D podcast.

Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series, plus some of the best nautical adventures from the history of DungeonMagazine:

  • The Sinister Secret of Saltmarsh
  • Danger at Dunwater
  • The Final Enemy
  • Salvage Operation
  • Isle of the Abbey
  • Tammeraut’s Fate
  • The Styes
All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of adventure hooks for each chapter. Play through the whole story in a seafaring campaign leading characters from level 1 through level 12, or Dungeon Masters can easily pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!
[h=3]WHERE CAN I BUY IT?[/h]Unravel sinister secrets of the sea with Ghosts of Saltmarsh releasing in game stores, digitally and everywhere on May 21, 2019. An alternate art cover with a distinctive design and soft-touch finish is available exclusively in game stores on May 21.

Price:[FONT=&amp] $49.95 [/FONT]
Release Date: [FONT=&amp]21 May, 2019 [/FONT]
Format:[FONT=&amp] Hardcover


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2 examples beat one. Sorry
Despite the original Tomb of Elemental Evil and Tomb of Horrors NOT being moved to the Realms I assume you mean how the Princes of Elemental Evil from the Elemental Planes also appeared in the Realms in addition to Greyhawk and how the multiverse travelling Acererak built dungeons on both Oerth and Toril. Yeah... nothing that was actually on Greyhawk was actually moved to the Realms. Meanwhile, the adventures in Curse of Strahd and Yawning Portal both kept the locations in their original settings. There is ZERO reason to believe Saltmarsh will be moved to the Realms.
 


Parmandur

Book-Friend
2 examples beat one. Sorry

The Tomb of Horrors was not removed from Greyhawk. From page 212 in Yawning Portal:

"In the original Tomb of Horrors, Gary Gygax suggested six possible, far-flung locations for the adventure in the Greyhawk setting - proof in itself that the tomb is liable to turn up just about anywhere. These possibilities are a follows:

• Inside the highest Hill on the Plain of Iuz
• On an island (unmapped) in the Nyr Dyv
• In the Bright Desert
• At the western border of the duchy of Geoff
• Somewhere in the Vast Swamp south of Sunndi
• On an island beyond the realm of the Sea Barons

"Other settings offer choices that are just as varied."

Tomb of Annihilation is a different dungeon entirely, taking advantage of Acererack being an established Planewalker. Indeed, his toes to Oerth get mentioned, which if anything make more Greyhawk material more likely.

The Temple of Elemental Evil has not been published in 5E. The Elemental cults in Princes of the Apocalypse are inspired by that , but distinct.

So, you have no examples of a pattern, but Yawning Portal provides a precise pattern that is likely to be followed.
 

Whizbang Dustyboots

Gnometown Hero
*yawn*
Stripmine greyhawk i see. Rehash.
Every edition from 2E on basically has done the same. It shouldn't be a shock. D&D is bringing in new, big audiences and most of them weren't alive when the 1E adventures came out. It's a relatively quick way to make sure the best classic content stays relevant.

Apparently there's a new big campaign book coming this fall; I'd expect the new content to come from there.
 

Joseph Nardo

Explorer
The reason this means so much to me is because the U series was amongst the very first modules i ever played as a player before I became a DM. I killed EVERY single lizardman because I thought they were the evil ones. Oops, I made a slight mistake!. My DM must have been laughing so hard internally!
 



Parmandur

Book-Friend
So, it turns out that the 3.x DMG II has a fully drawn out Saltmarsh, while the original modules left the town for the DM to draw out. I wonder if this will make use of that material as the frame setting?

If this book ends up being successful, using Dungeon modules opens up loads of new-old material.
 

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