Eh, I finished the character in this spot of free time anyways, so might as well post...
As a note, I used a feat from Complete Warrior: Arterial Strike
This allows me to, once per sneak attack, substitute 1d6 of sneak attack damage to inflict a wound that doesn't stop bleeding. The target continues to take 1 damage on their turn until they receive either a DC15 Heal check or any sort of magical healing. Multiple Arterial Strikes stack.
Of course, it's an open question as to whether inflicting damage in this way is worthwhile... most battles shouldn't last that long.
Rolled HP here:
http://invisiblecastle.com/find.py?id=176869
Mark North
CG Human Rogue 7, Master Thrower 3
Male, Age 21 Years, Height 5'5", Weight 145 lb, Black Hair, Green Eyes, White Skin
Deity: Olidammara
Str10
Dex26 +8 (18 Base, +2 Level, +6 Item)
Con10
Int14 +2
Wis10
Cha10
HP: 44
BaB: +8/+3
AC: 21
Fortitude: +4 (+3 Base, +1 Resistance)
Reflex: +13 (+8 Base, +4 Dex, +1 Resistance) (+15 vs Traps)
Will: +4 (+3 Base, +1 Resistance)
Initiative: +4
Feats:
Weapon Focus (Dagger)
Point Blank Shot
Precise Shot
Far Shot
Arterial Strike
Quick Draw [Bonus]
Special Abilities:
Sneak Attack +4d6
Trapfinding
Evasion
Trap Sense +2
Uncanny Dodge
Palm Throw
Sneaky Shot
Skills:
Bluff +5 (5R)
Balance +11 (5R+4D+2 Synergy)
Climb +5 (5R)
Diplomacy +2 (+2 Synergy)
Disable Device +14 (10R+4D)
Escape Artist +9 (5R+4D)
Forgery +7 (5R+2I)
Hide +10 (10R+4D)
Jump +12 (10R+2 Synergy)
Move Silently +14 (10R+4D)
Open Lock +14 (10R+4D)
Search +12 (10R+2I)
Sleight of Hand +19 (13+4D+2 Synergy)
Spot +13 (13R)
Swim +5 (5R)
Tumble +7 (5R+2 Synergy)
Listen +10 (10R)
Equipment: 1 Gp, 9 Sp
+6 Gloves of Dexterity (36000 Gp)
+1 Returning Dagger (8302 Gp)
+1 Ring of Protection (2000 Gp)
+1 Padded Armor (1155 Gp)
+1 Cloak of Resistance (1000 Gp)
Masterwork Theives' Tools (100 Gp)
29 Daggers (58 Gp)
Explorer's Outfit (10 Gp)
Hooded Lantern (7 Gp)
Backpack (2 Gp)
Flint & Steel (1 Gp)
10 Pints, Oil (1 Gp)
Bedroll (1 sp)