Ragnar Baerwulf
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Ragnar Baerwulf Player: WD
Human Barbarian
XP ?
Level 2
Initiative +2
Senses Normal Vision
Passive Insight 13;
Passive Perception 18
HP 40;
Bloodied 20;
Surge Value 10;
Surges Per-Day 10
AC 18;
Fortitude 18;
Reflex 13;
Will 14
Saving Throw Bonus: +1
Resist:
Speed 5
Alignment Unaligned
Languages Common, Primordial
Str 18 Dex 13 Wis 14
Con 14 Int 10 Cha 08
Basic Attack:
Greataxe: +8 ; 1d12+5
Racial Abilities
Bonus At-Will Power: You know one extra at-will power from your class.
Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.
Bonus Skill: You gain training in one additional skill from your class skill list.
Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses.
Class Features
Feral Might (Rageblood Vigor): Swift Charge Power; Gain 2 THP when getting enemy to 0 HP.
Rage
Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you critically hit.
All Powers are vs AC
At-Will Powers
Howling Strike (+8 / 1d12+1d6+5)
- When charging, you can use this power in place of a melee basic attack. If you are raging, you do not provoke opportunity attacks for moving during the charge.
Pressing Strike
Recuperating Strike
Encounter Powers
Swift Charge
Great Cleave
Daily Powers
Bloodhunt Rage
Utility Power
Great Leap
Feats
Armor Proficiency (Chainmail)
Armor Proficiency (Scalemail)
Toughness
Skills
Athletics* +10
Endurance* +8
Nature* +8
Perception* +8
Equipment
Frost Greataxe +1
Scale Armor (45), Standard adventurers pack (15), 4 javelins (20), clothes.
2 healing Potions (100), 20 gp
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Background:
Ragnar was born on the fringes of the civilized lands. While his rough upbringing left him socially inept, his strong arms, great constitution, keen eyes and closeness to nature make him a valuable part of any adventuring group.
Ragnar was part of an Ice Barbarian tribe. But after the old chiefs death his older brother or his brothers gretest rival, Grimgrod Boartusk should duell for the new leader position. His brother died in the ring of honor, but Ragnar suspected tereachery in Boartusks victory. Unable to challenge the new chief without a legend of his own, Ragnar left the tribe to seek honor and glory, to one day return and take leadership of his tribe.