Brenden, male Thayan, Evoker 2
I changed my mind. Here's the character I decided on... offers me more roleplaying hooks than the other did.
_____________________________________________________________________
Brenden Yuldarius, TN male human Wiz (Evoker) 2; CR 2; Size M; HD 2d4+4;
HP: 12; Init +1 (+1 dex); Spd 30 ft.;
AC: 11
[15] (+1 Dex,
[+4 mage armor]); flatfooted 10
[14], touch 11
[15]; BAB +1; Atk +1 melee, +2 ranged; SA Spells; SQ Familiar; AL TN; SV
Fort +3 (+0 class, +2 Con, +1 Cloak),
Refl +2 (+0 class, +1 Dex, +1 Cloak),
Will +3 (+3 class, -1 Wis, +1 Cloak); Str 10, Dex 12, Con 14, Int 18, Wis 8, Cha 12
Skills, Feats, & Languages:
Craft (alchemy) +8 (4 ranks, +4 mod),
Concentration +10 (5 ranks, +2 mod, +3 feat),
Spellcraft +9 (5 ranks, +4 mod),
Knowledge: Arcana +9 (5 ranks, +4 mod),
Knowledge: Local-Thay +8 (4 ranks, +4 mod),
Knowledge: History +8
(4 ranks, +4 mod),
Knowledge: Geography +7 (3 ranks, +4 mod),
Knowledge: Nobility & Royalty +7 (3 ranks, +4 mod),
Knowledge: The Planes +6 (2 ranks, +4 mod);
Feats: Scribe Scroll, Tattoo Focus, School Focus:
Evocation;
Languages: Thayan, Draconic, Chessentan, Damaran, Tuigan
Wizard Abilities Cast Wizard Spells, Summon Familiar, +1 spell per level castable (evocation school only)
Human Abilites Medium size, Speed 30 ft., Extra skill point every level, Extra starting feat
Spell Book: Prohibited Schools:
Illusion & Necromancy
Code:
[COLOR=DarkOrange][i]Dark Orange[/i][/COLOR] denotes Evocation spell (+2 Save DC)
[b]0th Level[/b]: [i]Acid Spash, Arcane Mark, [COLOR=DarkOrange]Dancing Lights[/COLOR], Daze, Detect Magic,
Detect Poison, [COLOR=DarkOrange]Flare[/COLOR], [COLOR=DarkOrange]Light[/COLOR], Mage Hand, Mending, Message,
Open/Close, Predigitation, [COLOR=DarkOrange]Ray of Frost[/COLOR], Read Magic, Resistance[/i]
[b]1st Level[/b]: [i]Alarm, Animate Rope, Comprehend Languages, Endure Elements,
[COLOR=DarkOrange]Floating Disc[/COLOR], Hold Portal, Hypnotism, Identify, Mage Armor,
[COLOR=DarkOrange]Magic Missile[/COLOR], Magic Weapon, Shield, [COLOR=DarkOrange]Shocking Grasp[/COLOR], Sleep,
Summon Monster I[/i]
Spells Prepared:
Code:
Tattoo Focus: +1 Spell Save DC & +1 Caster level checks vs. Spell Resistance
([i][COLOR=DarkOrange]Evocation[/COLOR] spells only[/i]).
[COLOR=DarkOrange][i]Dark Orange[/i][/COLOR] denotes Evocation spell (+2 Save DC)
[b]0th[/b] (5+1) DC 14/[COLOR=DarkOrange]17[/COLOR]: [i]Detect Magic, [COLOR=DarkOrange]Flare[/COLOR], [COLOR=DarkOrange]Light[/COLOR], Mage Hand, [COLOR=DarkOrange]Ray of Frost[/COLOR],
[COLOR=DarkOrange]Ray of Frost[/COLOR][/i]
[b]1st[/b] (3+1) DC 15/[COLOR=DarkOrange]18[/COLOR]: [i]Mage Armor, [COLOR=DarkOrange]Magic Missile[/COLOR], Sleep, Endure Elements[/i]
[b]2nd[/b] [COLOR=Sienna](-) DC 16/[COLOR=DarkOrange]19[/COLOR]: [i]none yet...[/i][/COLOR]
[b]3rd[/b] [COLOR=Sienna](-) DC 17/[COLOR=DarkOrange]20[/COLOR]: [i]none yet...[/i][/COLOR]
[b]4th[/b] [COLOR=Sienna](-) DC 18/[COLOR=DarkOrange]21[/COLOR]: [i]none yet...[/i][/COLOR]
[b]5th[/b] [COLOR=Sienna](-) DC 19/[COLOR=DarkOrange]22[/COLOR]: [i]none yet...[/i][/COLOR]
[b]6th[/b] [COLOR=Sienna](-) DC 20/[COLOR=DarkOrange]23[/COLOR]: [i]none yet...[/i][/COLOR]
[b]7th[/b] [COLOR=Sienna](-) DC 21/[COLOR=DarkOrange]24[/COLOR]: [i]none yet...[/i][/COLOR]
[b]8th[/b] [COLOR=Sienna](-) DC 22/[COLOR=DarkOrange]25[/COLOR]: [i]none yet...[/i][/COLOR]
[b]9th[/b] [COLOR=Sienna](-) DC 23/[COLOR=DarkOrange]26[/COLOR]: [i]none yet...[/i][/COLOR]
Equipment: Scroll of Invisibility, Scroll of Rope Trick, 900GP
Backpack (2GP)
- Bedroll (1SP)
- Scroll Case (1GP)
- Scroll of Invisibility (Regional)
- Scroll of Rope Trick (Regional)
- Flint & Steel (1GP)
- 50' of Silk Rope (10GP)
- (2) Sack, Empty (2SP)
- Scroll Case (1GP)
- Paper (4SP)
- Ink (1GP)
Explorer's Outfit (10GP)
Travler's Outfit (1GP)
Spell Componant Pouch (10GP)
Signent Ring (5GP)
Cloak of Resistance +1
Purchased Spells: (150GP)
- Animate Rope, Endure Elements, Hypnotism, Sleep, Sheild, Hold Portal,
Cash on Hand: P 10, G 98, S 26, C 10
- Gems: (2) 300GP Ruby
Personality/Description: Personable and occasionally arrogant though somewhat of a pushover. He's charming in a juvenile sort of way and has a lot of growing up to do.
Brenden is a young boy (almost a man) of 15 years. He stands just under 5 feet tall and weighs around 134 pounds. His hair is kept short though an unruly cowlick refuses to bow down to anyone. His hair is mahoganey brown and his eyes are a sort of yellow-orange color. His perfect teeth and posture, as well as his knowledge of nobility and courtesy bely his upbringing as the son of an important courtly official (if only in name) in the land of Thay.
Geometric, multi-hued tattoos adorn his forearms and shoulders.
Background: Brenden's extreme intelligence quickly distanced him from just about all the other children in his area of Thay. About two years ago, his parents were enslaved and his sisters sold to a brothel on the whim of a pair of fueding Red Wizards. Brenden alone escaped.
Since then, he has dedicated himself to learning the mystic arts so that he will eventually have the power to take out the two Red Wizards and free his parents & sisters.
Familiar: none summoned as of yet