Your heart-felt introductions are mirrored by the other groups of 'chosen' that linger in the oasis momentarily, and from their excited conversations you can easily determine that the arguments and philosophical debates are proving to be more than some of the groups can stand.
Inevitably they begin to wander off, all of them heading southwards (that is, directly away from Solaris) towards the Caliph's nearby city of Alspinar. Many wander (or ride) slowly, more to allow the many traders, merchants, and peasants to reach the city before them to 'prepare' their goods for sale. The journey to Solaris is a tradition that many of the merchants take advantage of, especially since none may assist the chosen from their lands without cursing their quest.
Campfire tales and hearsay tell that the route to Solaris may not be a straight one, and many tales of doomed heroes tell of them travelling straight to the center of the lands and even to the edges of them, into the darkness. But all of the chosen groups have found their spiritual goal somewhere, though all tales be told that none of the groups ever reached Solaris itself....
Solaris Tip #1: Since there is no night and day in the lands, all day-dwellers carry specially fitted turbans or headpieces that can block the daylight when it comes time to sleep. Animals are used to the phonomenon, and many farmers and traders base their days by the movements of them.