OoC: Disable Device +16 with Terrick on the assist: total is a 33...
IG
Sweating as they move their hands up and around runes that had suddenly grown quite warm the Trapmaster and the young Svirfneblin manage, with great care, to render the magical trap inert.
A quick bit of work with the picks, and Terrick has the door opened as well.
Moving up (assumed...), the others keep the pair covered against any ambush from the other side of the door, though none is forthcoming. What does come through the door is the smell of something very alien, sort of an acrid sensation in the nose, along with the pungeant smell of moldy fungus. Terrick peers around the door, noting that the door opens into a rather large chamber looking a bit like a guardroom, perhaps 40 feet by 50 feet. The chamber is unfurnished, although there are a pair of old doors (bound in iron) on the opposite wall, one near each far corner.