The Sunless Citadel (OOC)

Grimror

First Post
The goblin tribe infesting the nearby ruins (known only as the Sunless Citadel) ransoms a single piece of magical fruit to the highest bidder in Oakhurst once every midsummer. They've been doing this for the past twelve years. Usually, the fruit sells for around 50 gold pieces, which is all the townspeople can bring themselves to pay a goblin. The fruit, apparently an apple of perfect hue, heals those who suffer from any disease or ailment. The villagers sometimes plant the seeds of the fruit, hoping to engender an enchanted apple tree. When the seeds germinate and begin to grow, they produce a leafless twiggy mass of twisted sapling stems. Not too long after the saplings reach two feet in height, they are stolen - every time. The townsfolk assume that the jealous goblins send out thieves to ensure their monopoly of enchanted fruit. Perhaps you are interested in piercing the mystery of how the wretched goblins could ever possess such a wonder, and how they manage to steal every sprouted sapling grown. Perhaps you wish to find this rumored tree in hopes of healing a friend or relative. Perhaps you are simply eager to make a name for yourself and the Sunless Citadel seems to be a perfect site for heroes intent on discovery, glory, and treasure! Regardless of your intents, you have formed an adventuring party with three others interested in exploring the sunken fortress. Your blade is sharp, your armor gleams, and your spell finger itches as you walk down the Old Road, drawing ever closer to your destination - the Sunless Citadel!

Hey there folks. I've had a hankering for some good old fashioned D&D lately, and I can't seem to find a tabletop group - so why not try this play-by-post business. The game will be set in Greyhawk, everyone starts at level one with max gold for their class, determine ability scores using 28 point buy, and Player's Handbook material ONLY! Once a day posting would be nice, and I'm looking for a balanced party with a good blend of races and classes. Post away!
 
Last edited:

log in or register to remove this ad

Hi, I'm going to generate Hill dwarf Evoker 1

as for the background, tell me what you think -
Banned from his mountain tribe after practicing the cursed arcane art, Gamad fled from the Abbor-Alz ridge to the Gnome settlement across the Cairn hills where he found refugee among a small community of gnomes who understood magic and tolerance wizards as a nature's phenomena and not abyssal as his kin thought.
But he can't live forever among the tiny folk, so he left their underground villages and went to the human cities where fortune and arcane knowledge can be pursued.
 

DEFCON 1

Legend
Supporter
Mogro Bardican - Halforc Fighter

Code:
[B]Name:[/B]       [COLOR=SeaGreen]Mogro Bardican[/COLOR]
[B]Class:[/B]      Fighter
[B]Race:[/B]       Half-Orc
[B]Size:[/B]       Medium
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Neutral Good     

[B]Str:[/B] 18 +4 (10p.)     [B]Level:[/B]    1     [B]XP:[/B] 0
[B]Dex:[/B] 10 +0  (2p.)     [B]BAB:[/B]     +1     [B]HP:[/B] 13 (1d10+3)
[B]Con:[/B] 16 +3 (10p.)     [B]Grapple:[/B] +4
[B]Int:[/B] 08 -1  (2p.)     [B]Speed:[/B]   20'
[B]Wis:[/B] 10 +0  (2p.)     [B]Init:[/B]    +2
[B]Cha:[/B] 08 -1  (2p.)

                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 18              10     +6     +2     +0   +0    --
[B]Touch:[/B] 10
[B]Flat:[/B]  18

                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B]  +5              +2    +3   --
[B]Ref:[/B]   +0              +0    +0   --
[B]Will:[/B]  +0              +0    +0   --

[B]Weapon                Attack  Damage  Critical[/B]
Bastardsword           +5    1d10+3    19-20
Dagger                 +4     1d4+3    19-20
Longbow                +1     1d8       x3

[B]Languages:[/B] Common, Orc

[B]Abilities:[/B]
Darkvision 30' (Half-Orc)
Orc Blood (Half-Orc)

[B]Feats:[/B]
Bastardsword Proficiency, Bastardsword Focus

[B]Skill Points:[/B] 8      [B]Max Ranks:[/B] 4/2

[B]Skills:               Ranks  Mod  Misc[/B]
Climb +8                2     +4   --
Jump +8                 2     +4   --
Listen -1               0     -1   --
Ride +4                 4     +0   --
Spot +1                 0     -1   +2

[B]Equipment:                Cost  Weight[/B]
Backpack                   2gp     2lb
Bedroll                    1sp     5lb
Belt Pouches (2)           2gp     1lb
Flint & Steel              1gp     0lb
Lantern, Hooded            7gp     2lb
Oil (3)                    3sp     3lb
Rations (4 days)           2gp     4lb
Waterskin                  1gp     4lb
Whetstone                  2cp     1lb

Bastardsword              35gp     6lb
Dagger                     2gp     1lb
Longbow                   75gp     3lb
Arrows (40)                2gp     6lb
Splint Mail              200gp    45lb               
Shield, Lg Metal          20gp    15lb

                  Total  349.49

[B]Total Weight:[/B] 98lb
[B]Money:[/B] gp sp cp
Appearance: Mogro is actually rather short for a half-orc, only 5'8". However, whatever he loses in height he more than makes up for in girth. Weighing in at 265lbs, the thickness of his chest, arms and legs makes him look almost like a bulldog walking upright. His skin is pale peach tinted with just a hint of green, his long, black hair covers his entire body, and his pronounced canines have been capped with attractive gold bands. If you look straight at him you will notice his lazy right eye, and coupled with his less-than-perfect speech, the overall effect is that he is a man made for fighting and not for diplomacy. However, with the large smile he tends to always wear, Mogro does not necessarily seem the fighting type.

History: It is unknown how many generations back the orcish blood was introduced into his mother's family line. All Mogro knows is that growing up in Oakhurst, his human father and half-orc mother were both respected members of the community. His father, Malcolm Bardican, was a soldier in one of the area's mercenary companies, the Flying Serpents, and spent his days traveling to and from the various hamlets protecting them from the overt and covert threats of the area. His mother, Terga, was the quintessential solder's wife. While Malcolm would be gone for weeks at a time, she would be at home in Oakhurst raising the family's three children (of which Mogro was second oldest and the only boy). What might be surprising is that despite her orcish blood, Terga was a respected and beloved member of the community. And because of the positive way Terga was regarded in the town and the way she passed this regard onto her children, Mogro learned early on to respect the differences in all people. The Bardicans were well-liked, took an active hand in community actions, and were always willing to help their fellow citizens.

Following in his father's footsteps was always the plan for Mogro. Despite his lack of height, he took to a work ethic that produced a strong, healthy young man. And although he was not as bright as his two sisters, he nonetheless earned the respect of the folks in town due to his feats of physicality. When Mogro reached his majority, Malcolm had hopes of bringing his son into the Flying Serpents with him, however Mogro's perceived lack of mental acuity made an immediate move into the Serpents an impossibility. Father and son both decided that the best way for Mogro to prove his mettle was to gain experience first as part of the town's militia. Mogro and Malcolm both hope that with a couple years of hard work defending the town and learning the basics of a military life, advancement into Serpents will not be far down the road.
 

Malvoisin

First Post
I'm DMing two games here on the boards, but I've been getting the jones to play in a game as well. This looks like it may be just what the doctor ordered...

I'm not able to work up the full sheet tonight, but I'll be submitting Falariel, female elven cleric of Corellon Larethian.

Beautiful and caring, she nonetheless shares her deity's hatred of all goblinkind. Thus, Fala proudly seeks to put an end to the goblin infestation of the ancient ruins near Oakhurst. Any fame or fortune which may be gained along the way only serves to further glorify her patron lord.

Plus, I could see some really fun role-playing foils in the other characters submitted so far! :) Let me know what you think, Grim.
 

Mista Collins

First Post
Talus Goodfellow, the halfling rogue!

A true adventurer, Talus is looking for what all halflings crave: food, drink, story, treasure, and pure adventure!

Character background coming soon!

STATS:
[sblock]
Talus Goodfellow
Male Halfling, 1st Level Rogue
Deity: Yondalla
Small Humanoid (Halfling)

Hit Dice: 1d6+1 (7 hp)
Initiative: +4
Speed: 20 ft. (4 squares)
Armor Class: 17 (+4 Dex, +2 armor, +1 size), touch 15, flat-footed 13
Base Attack/Grapple: +0/-4
Attack: +1 Dagger (1d3) or +7 Sling (1d3)
Full Attack: +1 Dagger (1d3) or +7 Sling (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak Attack +1d6
Special Qualities: Trapfinding, +2 on saves vs fear
Saves: Fort +2, Ref +7, Will +2
Abilities: Str 10, Dex 18, Con 12, Int 14, Wis 12, Cha 8
Skills: Climb +6(4), Disable Device +6(4), Hide +12(4), Jump +0(4), Listen +7(4), Move Silently +10(4), Open Lock +8(4), Search +6(4), Spot +5(4), Tumble +8(4);
Feats: Point Blank Shot
Alignment: Neutral Good
Current XP: 0 XP

Languages spoken: Common, Halfling, Dwarven, and Elven

Equipment: Explorer's outfit, Leather Armor, 2 daggers, Sling (w/ 20 bullets) backpack, bedroll, thieves' tools, 50' silk rope, 4 pieces of chalk, flint and steel, ink (1 oz. vial), inkpen, trail ration, signal whistle, full waterskin, 10 sheets of parchment, bell, fishhook, sewing needle, signet ring. Belt pouch containing 11pp 3gp, 6sp, 6cp.
Total weight carried is 24.63/24.75lb.
Current Load: Light
[/sblock]

Point-Buy Breakdown
Str 12 (4) - 2 Racial
Dex 16 (10) +2 Racial
Con 12 (4)
Int 14 (6)
Wis 12 (4)
Cha 8 (0)
 
Last edited:

industrygothica

Adventurer
Rowan of Welkwood, a halfling druid (later to multiclass with rogue).

I'm at work now, and don't have her sheet handy, but she was originally made up for this very same adventure. Unfortunately, that game died before it ever got started. I'd love the chance to play her, especially in the adventure for which she was made.
 

Gamad Stonegotz - In Progress

[sblock=Character Sheet]
Gamad Stonegotz
Male Dwarf Evoker 1
Neutral Good
Strength 12 (+1)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 12 (+1)
Charisma 6 (-2)


Specialty: Evocation
Gave up: Illusion Necromancy
Total Hit Points: 6/6
Speed: 20 feet
Armor Class: 12 = 10 +2 [dexterity]
Touch AC: 12 ; Flat-footed: 10

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +3 = 2 [base] +1 [wisdom]
Attack (Club): +1 = 0 [base] +1 [strength]
Attack (Dagger): +1 = 0 [base] +1 [strength]
Attack (L. Cbow): +2 = 0 [base] +2 [dexterity]
Grapple check: +1 = 0 [base] +1 [strength]

Languages: Common Draconic Dwarven Gnome Terran

No familiar yet
[sblock=Feats]
Spell Focus (Evocation) ; Scribe Scroll
[/sblock]
[sblock=Skills]
Skill Name/Key Ability/Skill Modifier/Ability Modifier/Ranks/Misc. Modifier
Code:
Appraise	Int	3 = 	+3		
Balance	Dex*	2 = 	+2		
Bluff	Cha	-2 = 	-2		
Climb	             Str*	1 = 	+1		
Concentration	Con	6 = 	+2	+4	
Craft (W. Items)    Int	5 = 	+3	+2	
Diplomacy	Cha	-2 = 	-2		
Disguise	Cha	-2 = 	-2		
Escape Artist	Dex*	2 = 	+2		
Forgery	Int	3 = 	+3		
Gather Info	Cha	-2 = 	-2		
Heal	Wis	1 = 	+1		
Hide	Dex*	3 = 	+2	+1	
Intimidate	Cha	-2 = 	-2		
Jump	Str*	-5 = 	+1		-6 [speed 20] 
Know (arcana)	Int	6 = 	+3	+3	
Know (architect)	Int	4 = 	+3	+1	
Know (history)	Int	4 = 	+3	+1	
Know (religion)	Int	4 = 	+3	+1	
Know (planes)	Int	4 = 	+3	+1	
Listen	Wis	2 = 	+1	+1	
Move Silently	Dex*	2 = 	+2		
Ride	Dex	2 = 	+2		
Search	Int	3 = 	+3		
Sense Motive	Wis	1 = 	+1		
Spellcraft	             Int	6 = 	+3	+3	
Spot	Wis	1 = 	+1		
Survival	Wis	1 = 	+1		
Swim	Str**	1 = 	+1		
Use Rope	             Dex	2 = 	+2		
* = check penalty for wearing armor
[/sblock]
[sblock=Spell Book + Learned Spells]
Spell Book:
Cantrips - Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.
1st Level - Burning Hands, Floating Disk, Magic Missile, Shocking Grasp, Mage Armor, Enlarge Person.

Casting:
Zero-level Evoker spells: 4 (3+1) per day
Resistance, Mending, Mage hand, Flare
First-level Evoker spells: 3 (1+1+1) per day
Mage Armor, Floating Disk, Magic missle
[/sblock]
[sblock=Class and Race Traits]
DWARF
• +2 constitution / -2 charisma (already included)
• Can move 20 feet even if in heavy armor
• Darkvision (see 60 feet in pitch-dark)
• Stonecunning (+2 on searching stone, intuit depth)
• +4 to avoid being bullrushed while standing on ground
• +2 racial bonus on saves vs. poison
• +2 racial bonus on saves vs. spells / spell-like abilities
• +1 racial bonus to hit orcs and goblinoids
• +4 dodge bonus on AC against giants
• +4 stability bonus to avoid being tripped/bull rushed standing on ground
• +2 racial bonus on appraise checks if stone/metal
WIZARD (Evoker):
• Familiar / Alertness, etc.
• Bonus Feats (already included)
• High intelligence gains bonus spells daily
• Specialist gets 1 extra evocation spell/level/day

[/sblock]


[sblock=Gamad's Equipment]
Light load:43 lb. or less
Medium load:44-86 lb.
Heavy load:87-130 lb.
Lift over head:130 lb.
Lift off ground:260 lb.
Push or drag:650 lb.


Club — (Dmg:1d6 ; Crit:x2 ; Range:10 ft. ; Bludgeoning)
Dagger (Dmg:1d4 ; Crit:19–20/x2 ; Range:10 ft. ; Piercing or slashing )
Crossbow, light (Dmg:1d8 ; Crit:19–20/x2 ; Range:80 ft. ; Piercing)
10 Bolts.
Backpack
Spellbook x1
Spell component pouch
Traveler’s outfit
Personal Clay mug
Parchment
Vial of Ink
Alchemist’s fire (flask)
Scroll of Sleep

Gold Coins - 11
Silver Coins - 7
Copper coins - 8

[/sblock]
[/sblock]
[sblock=Appearance]
Size: Medium
Height: 4' 3"
Weight: 170 lb
Skin: Tan
Eyes: Dark Brown
Hair: Black; Long Beard
[/sblock]
[sblock=Background]
Banned from his mountain tribe after practicing the cursed arcane art, Gamad fled from the Abbor-Alz ridge to the Gnome settlement across the Cairn hills where he found refugee among a small community of gnomes who understood magical and tolerance wizards as a nature's phenomena and not abyssal as his kin thought.
But he can't live forever among the tiny folk, so he left their underground villages and went to the human cities where fortune and arcane knowledge can be pursued.
[/sblock]
 
Last edited:

Boddynock

First Post
Hi there! I did have a blind bard for a defunct Sunless Citadel game on these boards - Hi, Strahd! - but I'd be happy to play a cleric if you thought that'd be helpful. Human, CG, devotee of Olidammara who seeks to emulate his god. To quote the PHB, "delights in wine, women and song. He is a vagabond, a prankster, and a master of disguises." Domains of Luck & Trickery, I think. Probably bump up Int so as to invest in a few skills. I could see him multiclassing with bard, or perhaps rogue, at some point.

Boddynock

Edit: Ah, I didn't notice Malvoisin's post for her elven cleric. Looks like you've got the major bases covered, then. Hmm - I've never played a barbarian, and that could be fun. Probably human. Has taken a vow not to eat meat until he devours the heart of his enemy - the one who killed his twin brother in an ambush.

How much detail do you want? Oh, and once a day posts are usually no trouble.

'Nock

[sblock=Another edit - a statblock]
Hunolf Hjordsson, Ice Barbarian; Human Bbn1: CR 1; ECL 1; Size M; HD 1d12+3; hp 15; Init +1; Spd 40 ft (base 30 ft); AC 14, touch 11, FF 13; BAB +1; Grapple +2; Atk: +2 melee (1d3 + 1, Unarmed); AL CG; SV Fort +5, Ref +1, Will +0; Str 13, Dex 13, Con 16, Int 12, Wis 10, Cha 10.

Languages spoken: Common, Dwarven

Skills and Feats: Climb +4, Intimidate +4, Survival +4, Listen +4, Move Silently +2, Spot +2; Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (greatsword).

Possessions: 1 gp, 8 sp, 7 cp, (0 gp, 0 lb), Arrows (20) (1 gp, 3 lb), Backpack (2 gp, 2 lb), Bedroll (.1 gp, 5 lb), Dagger (2 gp, 1 lb), Flint and steel (1 gp, 0 lb), Greatsword (50 gp, 8 lb), Longbow (75 gp, 3 lb), 4 Trail rations (per day) (.5 gp, 1 lb), Studded leather (25 gp, 20 lb), 4 Torch (.01 gp, 1 lb).[/sblock]
 
Last edited:

Rhun

First Post
Eleorn, elven ranger

Need to purchases equipment and such, but you can never go wrong with a ranger! :)

[sblock]

Eleorn is a young, athletic elf, standing near five and a half feet in height, and weighing about one hundred and thirty pounds. He wears his chestnut brown hair long, and his bright green eyes are set-off by his alabaster skin. He dresses simply in shades of gray, green and brown, and always has his trusty bow nearby.

Elf Male, age 126
Alignment: Neutral Good

Str 12 (+1) (4 points)
Dex 18 (+4) (10 points, +2 racial)
Con 12 (+1) (6 points, -2 racial)
Int 12 (+1) (4 points)
Wis 10 (+0) (2 points)
Cha 10 (+0) (2 points)

Ranger, level 1
Experience:
Hit Points: 9 (d8 + 1 con)

Armor Class: 17 (10 base + 3 studded + 4 dex)
Touch AC: 14
Flat footed AC: 13
ACP: -1

Initiative: +4
Base Speed: 30 feet

Saves
Fort +3 (+2 base + 1 con)
Ref +6 (+2 base + 4 dex)
Wil +0 (+0 base + 0 wis)

BAB: +1
Attack:

Feats: Point Blank Shot

Skills
Climb +3 (2 ranks, +1 str)
Hide +8 (4 ranks, +4 dex)
Jump +3 (2 ranks, +1 str)
Knowledge (dungeoneering) +2 (1 rank, +1 int)
Knowledge (geography) +2 (1 rank, +1 int)
Knowledge (nature) +2 (1 rank, +1 int)
Listen +4 (2 ranks, +2 racial)
Move Silently +8 (4 ranks, +4 dex)
Ride +5 (1 rank, +4 dex)
Search +5 (2 ranks, +1 int, +2 racial)
Spot +4 (2 ranks, +2 racial)
Survival +4 (4 ranks, +0 wis)
Swim +3 (2 ranks, +1 str)

Languages: Common, Elven (race), Goblin

Racial Features: Immunity to magic sleep effects, +2 racial saving throw bonus against enchantment spells or effects, low-light visison, +2 racial bonus to listen, search and spot checks, passing within 5 feet of a secret or concealed door gives Eleorn a free search check as if he were actively looking

Class Features: Favored Enemy + 2: Humanoid (Goblinoid), Track, Wild Empathy

Possessions

Studded Leather 25 gp 20 lb

Flint & Steel 1 gp ----
Pouch, belt 1 gp ½ lb
Waterskin 1 gp 4 lb
Traveler’s Outfit 1 gp Worn
[/sblock]
 
Last edited:

Grimror

First Post
Looks great everybody! I'm very pleased with the amount of interest and character submissions. I'll continue to accept more character submissions until tomorrow and we'll get the ball rolling.

I didn't explicity say this, but I'll only be accepting four people. I was going to address the issue of different types of characters, but we seem to have a nice healthy blend.

Gotta run - class time!
 

Remove ads

Top