Based on the feedback I've received (thanks in particular to Van der Hoorn), I've made some minor updates to the adventure. Here's a summary of the changes:
* Corrected various typos and spelling errors
* Added bookmarks to the PDF
* Clarified and corrected rewards and xp for 4 and 5 character parties. (When I ran this adventure originally, it was for 4 characters. When I decided to make it generally available, I modified for 5 characters since that's the default for 4E. Looks like I didn't quite get all the adjustments).
* E1: Now specifies that either Goblin Warrior can be largest one who threatens the party.
* E3: More details on the corpse. Also mentions a possible location for a follow-up adventure (no specifics, just a "here's an idea for the DM").
* E7/E8: Clarifies that Artemis is a non-combatant and shouldn't be part of the fights. (I guess you could have the monsters attack her, but if she dies the adventure may stall without some quick thinking and improvisional DMing).
* E9: Added Van der Hoorn's idea about a penalty if the party has been previously captured.
* E10/E11: I left this two encounters together. Partiallly because I'm lazy, but also because they can be run as a single encounter to create a particularly tough fight. I added text to describe how that could work.
* E16: Clarified that this encounter uses a modified Iron Defender that has the Clay Scout's Guard Object ability in place of the standard Iron Defender's Guard Creature ability.
* I didn't give the goblin sub-boss a name because the party never interact with him. Feel free to name him if you like though!
Phew! Anyway, I replaced the old version with the new one, so the link is the same. Here is the again, though, in case you don't want to scroll back to the top of this thread
The Trouble at Mountain Pass
* Corrected various typos and spelling errors
* Added bookmarks to the PDF
* Clarified and corrected rewards and xp for 4 and 5 character parties. (When I ran this adventure originally, it was for 4 characters. When I decided to make it generally available, I modified for 5 characters since that's the default for 4E. Looks like I didn't quite get all the adjustments).
* E1: Now specifies that either Goblin Warrior can be largest one who threatens the party.
* E3: More details on the corpse. Also mentions a possible location for a follow-up adventure (no specifics, just a "here's an idea for the DM").
* E7/E8: Clarifies that Artemis is a non-combatant and shouldn't be part of the fights. (I guess you could have the monsters attack her, but if she dies the adventure may stall without some quick thinking and improvisional DMing).
* E9: Added Van der Hoorn's idea about a penalty if the party has been previously captured.
* E10/E11: I left this two encounters together. Partiallly because I'm lazy, but also because they can be run as a single encounter to create a particularly tough fight. I added text to describe how that could work.
* E16: Clarified that this encounter uses a modified Iron Defender that has the Clay Scout's Guard Object ability in place of the standard Iron Defender's Guard Creature ability.
* I didn't give the goblin sub-boss a name because the party never interact with him. Feel free to name him if you like though!
Phew! Anyway, I replaced the old version with the new one, so the link is the same. Here is the again, though, in case you don't want to scroll back to the top of this thread
The Trouble at Mountain Pass
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