The Wayfinders - The Wreck of the Archon

jkason

First Post
Midian Rightson, human druid

Midian relaxes a bit when the goo doesn't appear to respond, though he still doesn't seem especially enamored of the obvious next step.

"Well, I don't think it's an ooze, at least, but let's at least see if I can figure out any other hidden nastiness to it..." he says, quickly cycling through both is magical and poisonous detection orisons. If he finds anything, he reports it to the others. If not, he shrugs and says, "So, I think we might be stuck having to break into this thing. Who wants to take the first whack?"

[sblock=ooc]As above: cast Detect Magic to study the goo, then Detect Poison.[/sblock]

[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
Medium Air Elemental AC: 20, Reflex save: +8

Conditions: Resinous Skin (80 min duration. Not sure if this is expired? DR 5 / piercing). for Kraken: Delay Poison (8 hrs)

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 8/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : [s]Delay Poison[/s], Frigid Touch, Lesser Restoration, Resist Energy, [s]Stone Call[/s], Slipstream(D)
3rd Level / DC19/20 3+1+D Day : Call Lightning*, Hide Campsite, Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D) 
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 1/3 remaining
[/sblock]
 

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Dr Simon

Explorer
Kraken shrugs his broad shoulders.

"Seein' as I'm covered in $#!+ anyway," he says, "may as well be me, eh?" He mutters a quick prayer to his ancestors and steps up to the door to pull it open.

[sblock=OOC]
Casting guidance, open door.

Strength check (including guidance) 1d20+4=12.
[/sblock]
 

Shayuri

First Post
"Wait," Whisper says. "Everyone back off a little. Let me see if I can do this from a safer distance."

She steps out of the path of the doorway and casts a cantrip, trying to wiggle the door loose from the far side of the room.

(Mage Hand first...see if it's unlocked. :))
 


SelcSilverhand

First Post
Whisper squares off against the door. She extends one hand into mid air and begins to turn it with the same motion she would use on a door. A shimmering in the air around the door appears as she works her telekinetic will. The door slowly slides aside into the wall next to it. Streamers of black slime stretch like cheese across the opening; getting longer and longer until they snap and splatter. Inside the booth looks like a nightmare spiders lair made of slimy black tendrils. They radiate from a large black mass of tendrils shaped like a cocoon in one corner of the ceiling. You can see a chair and several small desks and another door on the far side of the room. The tendrils run in such a way that only a very dexterous person could hope to navigate the room without touching the slimy streamers.
 

Deuce Traveler

Adventurer
"Does anyone have a fire handy? Mayhaps we can burn the slime away. It is not as if we are here for paper documents." Doral offers. Unfortunately he lacks even flint and steel to offer.
 

Dr Simon

Explorer
Kraken shrugs off his pack and rummages around, producing a tinderbox.

"I can start a fire, but we'll need something to burn, eh?" he says, looking around for anything flammable.
 

jkason

First Post
"I could summon a small fire elemental, as well, if we think that stuff fire-prone..."

[sblock=ooc]Selc, did the Detect Magic or Detect Poison cantrips show up anything?[/sblock]


[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
Medium Air Elemental AC: 20, Reflex save: +8

Conditions: Resinous Skin (80 min duration. Not sure if this is expired? DR 5 / piercing). for Kraken: Delay Poison (8 hrs)

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 8/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : [s]Delay Poison[/s], Frigid Touch, Lesser Restoration, Resist Energy, [s]Stone Call[/s], Slipstream(D)
3rd Level / DC19/20 3+1+D Day : Call Lightning*, Hide Campsite, Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D) 
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 1/3 remaining
[/sblock]
 

SelcSilverhand

First Post
Searching around you find an old tarp and some machinery oil stacked in one corner of the staircase. Doral soaks the tarp and gives it to Kraken who approaches the security booth. He tosses it through the opening towards the cocoon. The tendrils pulse like veins as the weight of the tarp hits them. Quickly Kraken uses his tinderbox to light the nearest edge of the tarp on fire. Soon the whole thing goes up in smoky flames. As it burns you suddenly hear a high pitched keening wail. The cocoon opens up and you get a glimpse of something child sized with long limbs thrashing about. The creature struggles somewhere in the depth of the booth, knocking things over as it desperately tries to escape the flames and smoke. There is a loud metallic clang and a second later everything goes quiet. The smoke is so thick from the oil that you are forced to retreat a distance while you wait for it to burn out. While you watch the smoke, you note that it seems to be drawn to patches of the ceiling with numerous perforations in the surface. You surmise that it must be a system by which fresh air is drawn throughout the city-ship.
After a time, the smoke has cleared enough that you can approach. Peering cautiously inside the booth reveals that most of the tendrils and cocoon have been burnt to a blackened crisp. There is no sign of the creature. A little more exploration reveals a grate ripped from the wall exposing a tiny air duct. It is hard to picture something squeezing through there but it was the only place the creature could have gone. You search the debris carefully and come up with a medallion depicting the Brelish coat of arms. Inside the booth are two more bronze hemispheres built into a desk. Doral touches the medallion to one experimentally. There is a soft wooshing noise behind you. A door in the wall, previously hidden by the tendrils and cocoon, now stands open. A red mage light glows in the ceiling illuminating a small closet. Armament racks adorn the walls for swords, armor, and crossbows. Most of the racks are empty though there are a few shortswords, leather armor, and a repeating light crossbow on the wall.

OOC
[SBLOCK]
Nothing on the magic or poison. When the closet opens however the weapons, armor, and crossbow all glow.
[/SBLOCK]
 

Shayuri

First Post
"An armory maybe," Whisper opines, giving the air duct the creature escaped through a sour scowl. The scowl quickly turns brighter though as she realizes the auras. "The weapons are magical as well."
 

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