The Wayfinders - The Wreck of the Archon

Deuce Traveler

Adventurer
Doral nods in approval. "This may not be what we were looking for, but it is quite welcome just the same." Doral puts on his goggles and takes a closer look at the magical items.

OOC: Casting detect magic and using spellcraft to try and learn what he can. Which is the most powerful of the items or shows the strongest aura? What type of spell schools have been used on the items?

Edit: Forgot my roll: http://invisiblecastle.com/roller/view/4018072/
Total of 15 for Spellcraft Check
 
Last edited:

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SelcSilverhand

First Post
OOC
[SBLOCK]
The sword has two auras, a transmutation and a conjuration aura.
The armor has a faint transmutation aura
The crossbow has two auras, a transmutation and a conjuration aura.
You would guess that the sword and crossbow have the same enchantments.

Spellcraft DC21
[SBLOCK]
The sword and crossbow are +1, Bane: Human
The armor is +2
[/SBLOCK]
[/SBLOCK]
 

Deuce Traveler

Adventurer
Doral says, "The weapons and suit of armor all have typical transmutation auras, but the sword and crossbow also have conjurations cast upon them. I cannot tell anything more, though another may have better luck."
 

jkason

First Post
Midian Rightson, human druid

"I'll admit I'm better with plants than spells, but let's give it a go. At the very least, I don't imagine they kept cursed weapons around in the locker. Or so I hope," he says, turning his sight to try to study the weapons.

[sblock=ooc]I can't get IC to come up for me, and looks like the EN roller died with the previous site. Midian has a +7 Spellcraft if you want to roll for him. Unlikely he'll get it, but can't hurt to try.[/sblock]


[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
Medium Air Elemental AC: 20, Reflex save: +8

Conditions: Resinous Skin (80 min duration. Not sure if this is expired? DR 5 / piercing). for Kraken: Delay Poison (8 hrs)

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 8/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : [s]Delay Poison[/s], Frigid Touch, Lesser Restoration, Resist Energy, [s]Stone Call[/s], Slipstream(D)
3rd Level / DC19/20 3+1+D Day : Call Lightning*, Hide Campsite, Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D) 
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 1/3 remaining
[/sblock]
 

SelcSilverhand

First Post
Midian carefully examines the sword and crossbow. The enchantments are the same on both, they look to be bane weapons focused on humans. The leather armor has a stronger enchantment aura but otherwise has no other special qualities.

OOC: weapons are +1 with bane human, the leather armor is +3
 



jkason

First Post
Midian nods agreement. "Kraken, I expect the sword is best in your hands. I think my breastplate is probably as adquate as the leather, so I'll stick with the dragon hide. Doral, can you make use of it, or the crossbow?" Once the equipment is quickly claimed, he joins the others in trying to get the exit opened.


[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
Medium Air Elemental AC: 20, Reflex save: +8

Conditions: Resinous Skin (80 min duration. Not sure if this is expired? DR 5 / piercing). for Kraken: Delay Poison (8 hrs)

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 8/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : [s]Delay Poison[/s], Frigid Touch, Lesser Restoration, Resist Energy, [s]Stone Call[/s], Slipstream(D)
3rd Level / DC19/20 3+1+D Day : Call Lightning*, Hide Campsite, Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D) 
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 1/3 remaining
[/sblock]
 


Deuce Traveler

Adventurer
Doral shakes his head. "Although these are excellent pieces of equipment, I would prefer to depend upon the armor I already possess for my personal protection and my wand for more distant foes."
 

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