The Wayfinders - The Wreck of the Archon

Shayuri

First Post
The water level drops, and exposes more of the tentacles. Whisper flicks her tongue against the back of her teeth, gauging the best move, and decides that some massive damage would be best. If they can 'convince' this creature that whatever's in that portal isn't worth the pain they're causing...or just destroy the tentacles entirely...then closing the portal should be much easier.

She gathers power as she incants, breathing magic in and boiling it inside her. Flames wreathe her head and shoulders, and run down her arms in rivulets that pool in her hands. The air around her shimmers and dances from the heat of it, until the moment she lets it all fly out in a pair of blindingly bright tongues of fire that lance down from the catwalk she's standing on and track livid scorches across the monstrous rubbery flesh of the tentacles writhing below!

(Empowered Scorching Ray! It's a full round action to cast, so she doesn't get to move, but each ray does +50% damage. For the purposes of the die roller, I just rolled 6d6 damage instead of 4d6...hope that okay. It averages out to 50% more, right? Let me know if you want me to reroll. Anyway, two ranged touches, one was 25, the other 19; doing 21 and 23 fire damage respectively.)

http://invisiblecastle.com/roller/view/4473132/
 

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Deuce Traveler

Adventurer
Doral takes a few steps away from the fighting, trying to find an area where the tentacles aren't focused. Once set, he casts another spell as the monster prepares to strike.

OOC: Stay the Hand at the creature. DC 19 to resist. You cause a creature's arm to waver and prevent it from striking another creature. You can cast this spell when the target is about to make a melee attack against another creature. On a failed saving throw, the target does not follow through with its attack, and its entire action is wasted for the round. On a successful saving throw, the target can make its attack, forcing its strike though the compulsion but losing both accuracy and power, taking a –5 penalty on its attack and damage rolls. Whether or not the target makes its initial save or not, it is subject to a –2 penalty on attack and damage rolls against the creature it originally targeted for the duration of the spell.
 

SelcSilverhand

First Post
One of the tentacles rushes inward again to strike but Midian is prepared for the attack. As it descends he sends a surge of water blasting back into it. The mighty appendage is slowed, then driven back under the torrent. Next to him, Whisper unleashes a volley of fiery missiles that blaze through the empty room and strike the tentacle Kraken had injured. Through the portal, oddly distorted by the vast gulf between worlds, you hear the creature screech in pain and rage. The second tentacle withdraws back through the portal. The final limb coils to strike at Kraken! Doral casts his own spell to hinder the beast. The arm wavers as if fighting itself for control before striking but the inner struggle throws its aim off and it smashes the steel wall instead.

Next Round

OOC
[SBLOCK]
http://invisiblecastle.com/roller/view/4485505/ Will save 19
[/SBLOCK]
 


Deuce Traveler

Adventurer
Doral Kinsman casts his spell once more, muttering, "You are a tenacious creature, but your mind is only so strong. I imagine you are having some quantity of regret in regards to your failed attempt at stymying us."

OOC: Stay the Hand at the creature. DC 19 to resist. You cause a creature's arm to waver and prevent it from striking another creature. You can cast this spell when the target is about to make a melee attack against another creature. On a failed saving throw, the target does not follow through with its attack, and its entire action is wasted for the round. On a successful saving throw, the target can make its attack, forcing its strike though the compulsion but losing both accuracy and power, taking a –5 penalty on its attack and damage rolls. Whether or not the target makes its initial save or not, it is subject to a –2 penalty on attack and damage rolls against the creature it originally targeted for the duration of the spell.
 

jkason

First Post
Midian Rightson, human druid

"Listen to my friends, beast," Midian gurgle-speaks, sending the lightning spheres once again zipping in on the remaining tentacle. "You'll be much happier back where you came from."

[sblock=ooc]Move action: another set of sphere attacks:

Lightning Spheres, DC 20 (3d6=9, 3d6=13)

Readied Standard action: Surge against any attack

Readied Surge. (1d20+14=26)

Immediate action (conditional): Cast Liberating Command on anyone other than Kraken who is grappled (Escape Artist check with +16 competence bonus). [/sblock]


[sblock=mini-stats]Full Sheet
Code:
[b]HP:[/b] 82/66 (+16 from Water Elemental con bump)      
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
Medium Air Elemental AC: 20, Darkvision 60', fly 60 (perfect), Reflex save: +8
[b]Medium Water Elemental:[/b] AC 20, Fort save: +11, +2 HP / level (con bump), Darkvision 60', Swim 60'

Conditions:  
 Midian: Wild Shape (Medium Water Elemental) (8 hours).
 Full Party: Negate Aroma & Pass Without Trace (both 8 hours), 
 Doral & Kraken: Water Breathing (8 hours each)
 Kraken: Freedom of Movement (80 minutes)
 Ball Lightning (4/8 rounds remaining)
 Control Water (lower): 80 minutes (dismissable)

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3 (Wildshape: 0)    
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 7/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D)
3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, [s]Water Walk[/s] (D)
4th Level / DC20/21 2+1+D Day : [s]Freedom of Movement[/s], Dispel Magic, [s]**Ball Lightning[/s], [s]Control Water[/s] (D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 2/3 remaining

Used: Scroll of Water Breathing[/sblock]
 

Shayuri

First Post
As if to punctuate Midian's words with the universal language of pain, Whisper follows up with another pair of burning hot rays of fire. She casts it more quickly this time, and the intensity is correspondingly less...but still quite effective at communicating her point.

Though tempted to move, the sorceress suspects the tentacles might sense location that way, They clearly weren't -seeing- them, after all. So she stays put for the moment, trusting Midian's magic should she get caught in its grip.

(Normal Scorching ray. http://invisiblecastle.com/roller/view/4502569/ 21 and 17 to hit, for 15 and 14 damage.)
 

SelcSilverhand

First Post
Kraken waits for the next tentacle to swing at him before unleashing a flurry of slices that carves deeply into the tough flesh. Midian's electric sparks jolt it while Whisper's burning rays burn it. The badly damaged tentacle withdraws through the portal. The final arm reaches out to strike Midian but the druid unleashes a torrent of water at it. The tentacle slows its descent, struggles mightily, but is slowly pushed back by the spray.

Map
[SBLOCK]
Code:
					######################################
				      #		D K M W	    [COLOR=RED]&&[/COLOR]		       #
	      			     #	  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~      #
				    #	 ~~~~~~~~~~~~TT~~~~~~~~~~~~~~~~~~~~~     #
				   #    ~~~~~~~~~~~~~TT~~~~~~~~~~~~~~~~~~~~~~     #
				  #    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~     #
				  *    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~     #
				  *    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [COLOR=RED]&&&&[/COLOR]#
				  *    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [COLOR=RED]&&&&[/COLOR]#
				  *    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~     #
				  *    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~     #
				  *    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~     #
				  #    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~     #
				   #	~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~     #
	      			    #	 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~     #
				     #					        #
				      #					       #
					######################################
[/SBLOCK]
 

Deuce Traveler

Adventurer
Now that the creature seems weakened and retreating, Doral casts another spell to try and make it more vulnerable. "I have not the profanity to express my frustration with this creature. Amazing one could miscalculate so badly despite being so intelligent. I believe we both have learned something this day."

OOC: Casting Color Spray at the creature. DC 16 or be stunned for 1 round.
 


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