demiurge1138
Inventor of Super-Toast
LYCAESAURUS
Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +2
Speed: 40ft (8 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +2/+4
Attack: Bite +4 melee (1d6+3)
Full Attack: Bite +4 melee (1d6+3)
Space/Reach: 5ft/5ft
Special Attacks: Tear fallen +1d6, trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +2
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 13, Cha 6
Skills: Hide +6, Listen +5, Move Silently +6, Spot +5, Survival +3
Feats: Alertness, Track
Environment: Warm plains
Organization: Solitary, pair or pack (4-8)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Medium)
Level Adjustment: -
A pack of sleek spotted creatures run by, looking like reptilian wolves with prominent canine teeth.
An example of a mammal-like reptile, the lycaesaurus is a cunning scavenger and hunter, filling a niche similar to coyotes found elsewhere. Eating anything smaller than themselves, lycaesauruses prey on lizards, rodents, eggs, birds, small dinosaurs, and carrion. Lycaesauruses mate for life, laying eggs in burrows and caring for their pups with mammalian diligence. Lycaesauruses are known to band together in packs and follow V-rexes and other huge predators, either sneaking in to steal meat from a fresh kill or making off with juveniles disoriented and unprotected amidst the attack.
A lycaesaurus can grow up to five feet long, including a fairly short tail.
Combat
Lycaesauruses are skittish of anything more aggressive or much larger then themselves so are unlikely to bother adventurers unless starving, being more likely to follow adventures and scavenge off of corpses left behind than to attack them. A halfling or gnome in lycaesaur territory would be wise to not get themselves separated from the rest of their party, however. Lycaesauruses attack in coordinated strikes, hoping to pull foes down and tear out their throats.
Tear Fallen (Ex): A lycaesaurus can deal an addition +1d6 points of damage to a prone opponent.
Trip (Ex): A lycaesaurus that hits with a bite attack can attempt to make a trip check (+2 modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attack fails, the opponent cannot react to trip the lycaesaurus.
Skills: A lycaesaurus gains a +4 racial bonus on all Hide and Move Silently checks.
Copyright 2006 Nicholas Herold. The World of Kong copyright 2005 Weta Workshop.
Demiurge out.
Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +2
Speed: 40ft (8 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +2/+4
Attack: Bite +4 melee (1d6+3)
Full Attack: Bite +4 melee (1d6+3)
Space/Reach: 5ft/5ft
Special Attacks: Tear fallen +1d6, trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +2
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 13, Cha 6
Skills: Hide +6, Listen +5, Move Silently +6, Spot +5, Survival +3
Feats: Alertness, Track
Environment: Warm plains
Organization: Solitary, pair or pack (4-8)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Medium)
Level Adjustment: -
A pack of sleek spotted creatures run by, looking like reptilian wolves with prominent canine teeth.
An example of a mammal-like reptile, the lycaesaurus is a cunning scavenger and hunter, filling a niche similar to coyotes found elsewhere. Eating anything smaller than themselves, lycaesauruses prey on lizards, rodents, eggs, birds, small dinosaurs, and carrion. Lycaesauruses mate for life, laying eggs in burrows and caring for their pups with mammalian diligence. Lycaesauruses are known to band together in packs and follow V-rexes and other huge predators, either sneaking in to steal meat from a fresh kill or making off with juveniles disoriented and unprotected amidst the attack.
A lycaesaurus can grow up to five feet long, including a fairly short tail.
Combat
Lycaesauruses are skittish of anything more aggressive or much larger then themselves so are unlikely to bother adventurers unless starving, being more likely to follow adventures and scavenge off of corpses left behind than to attack them. A halfling or gnome in lycaesaur territory would be wise to not get themselves separated from the rest of their party, however. Lycaesauruses attack in coordinated strikes, hoping to pull foes down and tear out their throats.
Tear Fallen (Ex): A lycaesaurus can deal an addition +1d6 points of damage to a prone opponent.
Trip (Ex): A lycaesaurus that hits with a bite attack can attempt to make a trip check (+2 modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attack fails, the opponent cannot react to trip the lycaesaurus.
Skills: A lycaesaurus gains a +4 racial bonus on all Hide and Move Silently checks.
Copyright 2006 Nicholas Herold. The World of Kong copyright 2005 Weta Workshop.
Demiurge out.
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