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They're back: Return of the Slivers. [Updated 24/8-2005: Beware the Overlord!]


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Wolf72

Explorer
good grief! 15 more ... don't tell me you bought all those cards (there's an online reference of the cards right? ... ah yes, WotC and use the gatherer option, 'sliver' search gives 33 slivers ... ouch!!)


very very cool
 

Krishnath

First Post
Wolf72 said:
good grief! 15 more ... don't tell me you bought all those cards (there's an online reference of the cards right? ... ah yes, WotC and use the gatherer option, 'sliver' search gives 33 slivers ... ouch!!)


very very cool
I have all but four slivers (well five, but that is only because I lost the Mindwhips in an unfortunate accident involving tea). But I use http://gatherer.wizards.com/ as a referrence. I should get finished with the worker slivers soon, then it is on to the specialists...
 

Krishnath

First Post
And now, the Quick Sliver...

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Sliver, Quick
Medium Aberration (Extraplanar, Sliver)
Hit Dice:
3d8+3 (16 hp)
Initiative: +2
Speed: 30’, Climb 30’,
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13,
Base Attack/Grapple: +2/+7 (+4 grapple bonus)
Attack: Claw +3 melee (1d6+1)
Full Attack: Claw +3 melee (1d6+1) and bite –2 melee (1d4)
Space/Reach: 5’/5’
Special Attacks: -
Special Qualities: Blur, Shared Ability,
Saves: Fort +2, Ref +3, Will +4
Abilities: Str 13, Dex 15, Con 13, Int 6, Wis 12, Cha 8,
Skills: Balance +3, Climb +10, Jump +2, Listen +4, Spot +4, Swim +2,
Feats: Alertness, Combat Reflexes, Run (b),
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: -

‘By subjecting several proto-slivers to chronal energies I have managed to create a sliver that is not only fast, but also incredibly hard to hit. The queen will reward my efforts.’ – Lanariel Shadowwing, Research Notes.

Quick Slivers are incredibly fast and agile compared to other slivers as if it was in a time stream of it’s own. In addition to this quickness that has grated them their name, they are constantly shrouded in an effect similar to that of a blur spell, making them even harder to hit in combat.
A quick sliver is a pale spring green color and semitransparent like their crystalline kindred. They always seem to be in movement. A quick sliver easily reaches a length of 6’ or more.

Combat:
Quick Slivers are usually among the first slivers to enter combat situations; this is not because of any form of aggressive behavior, but rather due to their incredible speed and agility.
Blur (Ex): Quick Slivers are constantly under an effect similar to that of the blur spell, giving those who attack them a 20% miss chance. This is an extraordinary ability, and thus cannot be dispelled.
Shared Ability (Ex): Quick Slivers grant all slivers within 60’ of them a +2 bonus to Dexterity, increasing the affected slivers AC, Reflex Save, ranged attack bonus (if any), and skill modifiers on the appropriate skills. All slivers within 60’ of the Quick Sliver also gain access to the Run feat as if they possessed it themselves.

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Comments? Critique? Virgin Sacrifices? :cool:

Next up, the Plated sliver, one that boosts the HP of other slivers... :D
 

Angel Tarragon

Dawn Dragon
If you didn't get the blood ape, then you'll be happy to know that I wrangled a half-fiend dire unicorn. Darn thing was feisty! Had to put a muzzle on it to keepit from causing me too much trouble.

Your Mistform and Quick Slivers look great!
 
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Krishnath

First Post
Frukathka said:
If you didn't get the blood ape, then you'll be happy to know that I wrangled a half-fiend dire unicorn. Darn thing was feisty! Had to put a muzzle on it to keepit from causing me too much trouble.

Your Mistform and Quick Slivers look great!
Glad you liked them, I forgot to thank you for the blood ape, it was quite good. I am sure the half-fiend dire unicorn will be tasty as well. Although it seems a waste to eat such a unique creature...
 



Krishnath

First Post
And now, the Plated Sliver as promised. :D

-

Sliver, Plated
Medium Aberration (Extraplanar, Sliver)
Hit Dice:
3d8+3+3 (19 hp)
Initiative: +1
Speed: 30’, Climb 30’,
Armor Class: 14 (+1 Dex, +3 natural), touch 11, flat-footed 13,
Base Attack/Grapple: +2/+7 (+4 grapple bonus)
Attack: Claw +3 melee (1d6+1)
Full Attack: Claw +3 melee (1d6+1) and bite –2 melee (1d4)
Space/Reach: 5’/5’
Special Attacks: -
Special Qualities: Shared Ability,
Saves: Fort +2, Ref +2, Will +4
Abilities: Str 13, Dex 13, Con 13, Int 6, Wis 12, Cha 8,
Skills: Balance +2, Climb +10, Jump +2, Listen +4, Spot +4, Swim +2,
Feats: Alertness, Combat Reflexes, Endurance (b), Toughness (b),
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: -

‘By subjecting protoslivers to magical pressure I have managed to breed a type of slivers that, although somewhat smaller than most other slivers, are very resilient and tough.’ – Lanariel Shadowwing, Research Notes.

Plated Slivers get their name from the bony plates that cover most of the slivers body. They have a pale sandy yellow color, and usually reach a length of about 4’2’’

Combat:
Plated Slivers take to combat with glee, as they are exceptionally equipped for defensive work.
Shared Ability (Ex): All slivers within 60’ of the Plated Sliver gain access to the Endurance and Toughness feats as though they possessed the feats themselves.

-

Note that Toughness stacks. :]

Comments? Critique? Snackrifices?
 

Wolf72

Explorer
toughness stacks ... as in 4 plated slivers could share up to +12 hp? ... that's pretty cool. ...and they themselves would benefit from the other plated slivers too.
 

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