tuxedoraptor
First Post
the thief should be worded as allowing them to use acrobatics in place of athletics for climbing
First feature: you may make a wisdom medicine contest against a targets constitution save, if the target fails, they are unconcious for a number of minutes equal to your wisdom medicine modifier, you must be able to sneak attack the target, if the target takes any damage, they awaken.
Wizard, you clearly didn't get the entire point of this thread, to help me REBALANCE these ideas, no one has been helping me do that in this thread so far.
I changed it, unless its not there, I pretty much just gave quick rests all the features of short rests minus the HD healing, it should be there...
My concept of the assassin is more or less a single target killing machine, good at dealing damage and sneaking, not so good at the rest of things.
I also gave the ranger at will hunters mark and +wis to damage against favorite prey, at will hunters mark comes in at level two. Capstone is drop a favorite to zero HP instantly but lose the ability to cast spells until a long rest is finished.
The reason WHY I removed the out of combat abilities and gave in combat abilities is that the subclass is titled ASSASSIN, not infiltrator, not fisherman, not knife swallower, ASSASSIN. They should be focused on combat.