Ultimatecalibur
Explorer
Aye, I just re-read it and that is indeed what the article says. How is that less than what they had before? It isn't. Wizards had 9 daily spells in the previous playtests and clerics had the same. Which is why I assumed it was a typo and he meant spell-level.
Good point. Unless he was originally working off a pre-playtest version that capped spell slots at 4 spell slots per spell level. Using the spell slot gain rate in a previous playtest, that would have given a 10th level character 19 spells (4 of each spell level other than 5th which has 3). A max of ten daily slots, one encounter, and two at-wills may be the max they are looking for currently.
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