Power Throw
General, Fighter- REQ: Str 15+
If you are grappling an opponent, you may make a grapple check to pick him up and throw him. Obviously, you must have a high enough strength to lift your opponent's total weight above your head. You may then hurl your opponent up to 15 feet, inflicting 1d4 + your strength modifier in subdual damage and leaving him prone where he lands. You may throw your opponent at someone. Resolve this as a ranged touch attack. If you hit, your target takes 1d4 + your strength modifier in subdual damage. If he is the same size or smaller than the enemy you threw, he is knocked prone. Your thrown opponent takes 1d4 + your strength modifier in subdual damage whether you hit or not, and lies prone in a random spot adjacent to your target. Use the rules for scattering projectiles to determine where your thrown enemy lands. You may opt to carry your opponent over your head. You lose your Dexterity and shield bonuses to AC, but your opponent is largely helpless. He may make attacks at a -4 to hit and deals half damage with physical attacks. He may cast spells, but must make a concentration check (DC 25) to successfully use a spell. He may use special abilities and magic items, except weapons which suffer the penalties as noted above, as normal. War, pg 46.