Hutchimus Prime
Adventurer
The group I’m running is coming to kind of a natural ending point for our 2+ year campaign. It’s the first time any of us have played consistently in probably a decade or more. I’ve run this group of four PCs through Dragon Heist, Tomb of Annihilation, and now some home brewed stuff including a modified Cassalanters plot from Dragon Heist. We play over Google Meet just about weekly.
I want to make the finale as rewarding for the PCs as possible; not just the action/role-playing plot aspect of the campaign but the send off for the characters.
So for any DMs out there, how have you handled the logistics and/or narrative of the denouement of a long running campaign?
For players, anything cool that your DMs have done to wrap a campaign? Something that made the ending a little more rewarding or fulfilling?
I want to make the finale as rewarding for the PCs as possible; not just the action/role-playing plot aspect of the campaign but the send off for the characters.
So for any DMs out there, how have you handled the logistics and/or narrative of the denouement of a long running campaign?
For players, anything cool that your DMs have done to wrap a campaign? Something that made the ending a little more rewarding or fulfilling?