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Pathfinder 1E Titan Mauler and Large Weapons

Why would there be a bell curve? The odds of rolling each individual number are still 1in20 no matter how many dice you roll. It is only a bell curve if you were to add the dice which you are not. That is the statistical reality according to all of my stix classes, or is that the new fuzzy math they have been teaching?
The odds of rolling any given number are the same but when making two attacks you have a higher chance of one being a hit rather than none.
I've done some Excel spreadsheets in my time where you can generate a few thousand die rolls, and rolling twice does help.

For each attack in twf you are decreasing your chances to hit by 10% and a (1d6+4) x 4 still will never equal 4d6+22. If you throw in power attack it is even a worse disparity. Now the chances to hit are the same and if the twf hits he is getting 4d6+40, both are more with weapon specialization. Now he is at 4d6+44! Give him furious focus and the power attack penalty goes away for the first attack.
Okay, let's break it down.

A TWF armed with two shortswords does two attacks dealing 1d6. TWF tends to be a high Dex (which doesn't help their damage) Assuming you need a 12 to hit normally this becomes a 14 with TWF so you have a 35% chance of hitting. Average damage is 3.85 (2[5.5*.35]). Rangers are an exception but we'll work around a fighter for all the examples. Weapon specialization makes this 5.25.
A sword-n-board might be doing 1d8+4 but have a 45% chance of hitting which works out to 3.825 average damage, but higher AC. And a greatsword does 2d6+4 for 5.85 average damage. With Weapon Specialization this is 4.725 and 6.75. Adding power attack to the mix changes the damage to 5 and 7.2.

However, this is only half the story. 2h and SnB the attacks are all-or-nothing. They have the straight 40-45% chance of hitting and dealing damage. The TWF, even with the reduced 35% chance per attack has an effective 57.75% chance of landing A hit. Some damage is better than no damage.

So TWF is slightly higher damage that sword-n-board, especially with weapon spec, but less that a giant two-hander. But you take SnB for defence and a higher AC, although a single feat gets a TWF some defence.

Let's also do level 6, when iteratives come into play. AC doesn't increase at the same rate as BAB so accuracy often goes up. So the SnB & 2h fighter hits on a 12 and a 17 with Power Attack, and the TWF on a 12 and 17. We'll also give the 2h Furious Focus to really make things extreme, so the 2h hits on a 10 and 17.
SnB does an average of 6.3 and 2.8 for a total of 9.1. The 2h does and average of 11.55 on the first strike and 4.2 on the second for a total of 15.75. The TWF can make four attacks dealing 3.375, 3.375, 1.5, and 1.5 for a total of 9.75.

So TWF continues to hold even with one handed weapons on average expected damage. Which seems pretty balanced.

But this also isn't going ranger, which might have higher Strength or rogue that would add Sneak Attack to the mix.
 

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brvheart

Explorer
Part of your issue is your are not computing thf damage correctly. Damage from str is 1.5 and the same with power attack. So at level 8 your twf has a 22 dex while the thf has a 22 str, both with +1 weapons, weapon focus and training and all appropriate feats to get you 4 attacks at 1d6+4. While your increase in chances to hit may be slightly higher it is not offset by the huge difference in damage a twf can put out.
 

Systole

First Post
There's plenty of threads out there which explain why TWF is poor compared to 2H, in detail and with lots math. So if you'll excuse me, I'm moving on from this conversation..
 


Part of your issue is your are not computing thf damage correctly. Damage from str is 1.5 and the same with power attack. .
I included that.

So at level 8 your twf has a 22 dex while the thf has a 22 str, both with +1 weapons, weapon focus and training and all appropriate feats to get you 4 attacks at 1d6+4. While your increase in chances to hit may be slightly higher it is not offset by the huge difference in damage a twf can put out.
I avoided stat boosting items and magic weapons as the damage boost would be comparable and thus irrelevant.
 

I never did understand two weapon fighters. Double your attacks to get less damage and take a penalty to hit in the process. Go figure. And that is with IMPROVED Two weapon fighting.

It only makes sense, and in my opinion, marginally when you're basically looking to PROC (stealing a term from WoW). If you have sneak attack dice, or have a significant chance of critting and therefore applying some other status effect, it may be worth it. Basically, you're giving up guaranteed weapon damage for a slightly greater chance of applying precision damage or status effects.

There are certainly more effective builds out there.
 

brvheart

Explorer
They are not irrelevant as a twf would have his high stat in dex rather than str and thus doing less damage and no, I don't see where you account for even a str of 18 which would be 2d6+6 w/o any other adds. The feat tree is completely different. A twf cannot match both the attack and damage at the same time. He has to optimize in one or the other str or dex. If he does dex he loses damage, if he does str he lessens his chance to hit. Thus he cannot be matching the same attack AND doing 1d6+4 damage and would be more like 1d6+2 per hit.
 

Mad Hamish

First Post
As far as 2 weapon fighting goes
- both 1 and 2 handed weapon fighters are affected by moving and attacking, a two-weapon fighter slightly more so
- or you might bee more likely to have bypassing feats
- you're overstating things if you think Sneak Attack is generally useless.
- light weapons can be used for Piranha strike though
- TWF does take up a lot of feats
- weapon finesse & agile weapon enhancement is an option
- dual shortswords for the win...
 

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