Ankh-Morpork Guard
First Post
Not really 'Planar' when they aren't on the planes, though.JoeGKushner said:I'll be interested to see what they do with the planar touchstones myself.
Not really 'Planar' when they aren't on the planes, though.JoeGKushner said:I'll be interested to see what they do with the planar touchstones myself.
But those are also in Deities & Demigods.Felon said:... utilitarian descriptions that give clerics the basic info needed to play a cleric of an Egyptian god. Osiris's domains, Horus's favored weapon, etc. We'll get a new domain or two, and that'll be the sum of it.
That's also a 3.0 book. Really, the dieties aren't going to take up much space in this book if Frostburn is any indication.Jdvn1 said:But those are also in Deities & Demigods.
We have a different read on how important the dieties section was in "Frostburn." It touched on material in the prestige classes, monsters, magic items and sample areas. To me, that's a pretty pervasive influence.Felon said:Sure, but again, as in Frostburn, we're probably talking about small, utilitarian descriptions that give clerics the basic info needed to play a cleric of an Egyptian god. Osiris's domains, Horus's favored weapon, etc. We'll get a new domain or two, and that'll be the sum of it.
Sunderstone said:This place has gotten abit brutal. It seems that anything WotC puts a stamp on gets negative reviews from alot of people here. First off, its an accessory, use it or dont, buy it or dont. etc.
IMO, books like the Draconomicon and Frostburn have been excellent in quality. If Sandstorm and the upcoming Maelstrom are nearly as good as Frostburn is, then I'll be happy. Frostburn is nearly its own PH and DMG. It had almost enough to start a nice campaign right out of the book without needing any other book.
Jdvn1 said:But those are also in Deities & Demigods.
True, but I doubt they'll change stuff like which domains are Osiris's and Horus's favored weapon.Felon said:So they'll revise and reprint. We already know they're doing that with some of the domains (like repose).
Whizbang Dustyboots said:We have a different read on how important the dieties section was in "Frostburn." It touched on material in the prestige classes, monsters, magic items and sample areas. To me, that's a pretty pervasive influence.
Jdvn1 said:True, but I doubt they'll change stuff like which domains are Osiris's and Horus's favored weapon.
mmadsen said:Creating a feat that allows cold spells to bypass an immunity to cold is just one (awkward) way to make a cold specialist useful in a cold climate. You could also, for instance, make casting cold spells easier in a cold environment, and fire spells harder. (In fact, that would make quite a bit of sense.)
Name one that is as simple. All I can think of is creating a similar feat which causes half of the cold damage from your spells to be some other type of damage. Which is also in frostburn.Ryltar said:Yeah, but as others have already stated - making a fire mage (or cold mage, or whatever) viable by just making things work that shouldn't work by the "basic rules" in the way of just adding stuff on top of them, that is what I consider bad game design. There are other ways to do this - if you absolutely have to.
Time-to-time is fine. But a cold-themed mage in a cold area is stuffed. Which basically means you have to abandon the concept of an ice mage from the frozen north.What is wrong with an elemental-themed mage to suffer from his specialisation from time to time?
And I guess that noone on those planes would use cold abilities. Right? I mean what use would an ice elemental have for cone of cold? It's not going to hurt ANYTHING on the plane of ice. So every ice elemental has cone of acid instead. And specialises in acid magic.Would you expect a cone of cold to work in Stygia, or on the Elemental Plane of Ice, or (insert whatever you like here)? I certainly wouldn't, which is one way to make up for the fact that your run-of-the-mill enemies will not be immune to cold damage and the added benefits that such a specialisation might provide.