To be fair though, I think more people are excited about this not because it's Monte Cook's world, but because it's from the "makers of Planescape: Torment". Seriously, read the comments and people see the computer game maker as the lions share of it. I just hope enough people remember it's Monte's setting.
This sort of shows me how D&D has become irrelevant in the greater scheme of things. When the "Infinity Engine" D&D games came out, most people were excited because it was the D&D and it was taken to a new level beyond the Gold Box game era. But gradually, over time, the actual CRPG developers got the fans and Bioware and ex-Bioware guys (inXile, Obsidian) have gotten the customer loyalty. To this day, people still think it's Bioware refusing to do a Baldur's Gate 3, and people are not excited about things like the new D&D games coming out from Cyanide.
I do think the "torment" name is kind of dumb--they are trying to capitalize on the memories of PST without actually licensing the setting or rules, yet are using it to say "hey, we made this game". I'd be more impressed if they weren't doing that and starting fresh, but I understand how it's hard to brand a new game.
This sort of shows me how D&D has become irrelevant in the greater scheme of things. When the "Infinity Engine" D&D games came out, most people were excited because it was the D&D and it was taken to a new level beyond the Gold Box game era. But gradually, over time, the actual CRPG developers got the fans and Bioware and ex-Bioware guys (inXile, Obsidian) have gotten the customer loyalty. To this day, people still think it's Bioware refusing to do a Baldur's Gate 3, and people are not excited about things like the new D&D games coming out from Cyanide.
I do think the "torment" name is kind of dumb--they are trying to capitalize on the memories of PST without actually licensing the setting or rules, yet are using it to say "hey, we made this game". I'd be more impressed if they weren't doing that and starting fresh, but I understand how it's hard to brand a new game.