winterwolf
First Post
I would allow certain paladin concepts to trade in armor types for certain other abilities.
In one of the campaigns I'm playing in, players can play chaotic or neutral good paladins, as per the Unearthed Arcana book. I would allow an elven paladin of Corellon (for example) to switch out medium and heavy armor for, say, precise shot (or point blank shot). It would be a virtual feat, lost (with all feats that have it as a prerequisite) if the paladin ever picked up medium or heavy armor. In this case, I would also make his smite evil only work against ranged targets. I know this changes the class around (shame on me) but he still won't be as good at archery as a ranger, will lose one of the hallmarks of his class (high AC) and gives him some flavor. This way, not every paladin is identical to all other paladins (and it makes more sense to me...a devotee of the god of archery and scouting probably won't be a platemail-wearing sword-swinger, although he very well could be).
The forgotten realms has an example of this rule bending: Druids of Mielikki (god of rangers, nature, and animals for those of you who don't play FR) can use ranger weapons.
Don't know what page it is in the 3.5 DMG, but page 146 of the 3.0 DMG has several option ways you can "break the rules" by changing around classes.
IMO, if you don't think the change will break the game, go with it. Depending on how strong-willed your players are, you might want to ask them before you change such a rule though. After all, if you change the rule for one player, all the other players should be able to play the same style of paladin. If you decide that that change is too powerful (after a while playing with it) inform the rest of the group and never let it be changed like that again (but don't just take it away from the current player...you don't need to punish him).
In one of the campaigns I'm playing in, players can play chaotic or neutral good paladins, as per the Unearthed Arcana book. I would allow an elven paladin of Corellon (for example) to switch out medium and heavy armor for, say, precise shot (or point blank shot). It would be a virtual feat, lost (with all feats that have it as a prerequisite) if the paladin ever picked up medium or heavy armor. In this case, I would also make his smite evil only work against ranged targets. I know this changes the class around (shame on me) but he still won't be as good at archery as a ranger, will lose one of the hallmarks of his class (high AC) and gives him some flavor. This way, not every paladin is identical to all other paladins (and it makes more sense to me...a devotee of the god of archery and scouting probably won't be a platemail-wearing sword-swinger, although he very well could be).
The forgotten realms has an example of this rule bending: Druids of Mielikki (god of rangers, nature, and animals for those of you who don't play FR) can use ranger weapons.
Don't know what page it is in the 3.5 DMG, but page 146 of the 3.0 DMG has several option ways you can "break the rules" by changing around classes.
IMO, if you don't think the change will break the game, go with it. Depending on how strong-willed your players are, you might want to ask them before you change such a rule though. After all, if you change the rule for one player, all the other players should be able to play the same style of paladin. If you decide that that change is too powerful (after a while playing with it) inform the rest of the group and never let it be changed like that again (but don't just take it away from the current player...you don't need to punish him).