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Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)

Voda Vosa

First Post
"Fools! Your actions almost get me killed by this agonizing beast!" In a blast of anger, the sorceror lets escape a blast of the ignitable gas towards the drake, the hawk and Raiko.
The flames blaze the spot, and the fiery inferno consumes the drake and almost burns the hawk completely. Raiko is also caught in the flames.
The flow of emotions are channeled by the centered mind of the monk, and his empowered chi heals his wounds.

Burning spray: 19, 19, 19 for 15 dmg Ups... never thought I'll roll so good. Using AS to heal 11 hp.
 

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ScorpiusRisk

First Post
"What?!" Raiko bellows. "If you are crossing me wizard, you should have waited till I had taken more lumps." He sends warning to the others, flicking his eyes between the bird and the traitor. Sheng is blasting me with fire. Approach with caution.
 

renau1g

First Post
Ashir moves into the room, following Haruka. "Nice work!" he comments to her as he points his staff at the enemies to try and help the beleaguered Patrin. His luck holds steady as the blast of arcane fire is weak and inconsequential. With a sigh, the genasi shuts to door behind him, at least able to cover their rear.

[sblock=ooc]
Move: to current spot
Standard: Scorching Burst centered 1 square NE of elite guard - vs ref (wizard, elite); fire (1d20 4=10, 1d20 4=8, 1d6 8=10) are you effing with me? A 6,4,7,8,3,10,9 are my last 7 rolls.
Minor: Shut door behind us
[/sblock]

[sblock=L4W Ashir]
Init: +0 Speed: 6 Perception:12 Insight: 12
AC: 14 NAD:15/14/14
HP: 17/22+4thp Surges: 5/7 Surge Value: 5 AP: 0
Languages: Common, Primordial
Str:18 Dex:10 Wis:14 Con:12 Int:18 Cha:8

Powers:
Cantrips
Scorching Burst
Thunderwave
Burning Hands
Chill Strike

Promise of Storms
Second Wind
Tome of Readiness
Flaming Sphere
Rolling Thunder

Full Character Sheet
[/sblock]
 

Voda Vosa

First Post
"My humble apology, my magic was supposed to catch our foes but not yourself. I must have miscalculated. But the hawk is almost dead: It is said that the only person who doesn't make any mistake is the one that doesn't do anything." Says Sheng with a short bow.
 

dimsdale

First Post
Max glares at the sorcerer after watching flames engulf the paladin "Whose side are you on green eyes!" He then yells "Hit him again Raiko!"
Raiko slice the underbelly of the flying beast with his Katana. The bird's intrells (spelling) splatter to the ground as the bird flaps its wings one more time before it too hits the ground with a thud. Max then grabs what looks like a piece of large intestine and flings with force at the sorcerer. "Cool it with the friendly fire!". Looking at the wounds on the socerer he then does what he can to patch him up. "Here Sheng, this will help. Now let's move out!"

[sblock=actions]
movement: see map
attack: commander's strike Raiko against the flying beast: 1d20+8+1 (lend might) = 16 Hits: Raiko gets a basic attack damage roll plus 3 = 12
minor: inspiring word on Sheng: 1d6 = 6 plus Sheng gets to spend a surge.
[/sblock]

[sblock=stats]
Adverse Condition: none
Initiative: +4
Max - Human Bravura Warlord
*Passive Insight 12
*Passive Perception 13
*Senses Normal
*HP 22 18 + 1 temp = 19
*Bloodied 22 Surge Value 5; Surges Per-Day 7 5 LEFT
*AC =18
*Fortitude 16 Reflex 15 Will 13 Speed 5
*action Points: USED
*Second Wind: 1
Powers
*At will:
Commander's Strike
Brash Assault
Opening Shove
*Encounter:
Inspiring Word 1 (1 USED)
Battle Awareness
Hammer and Anvil USED
*Daily
Concentrated Attack USED
[/sblock]
 

Mal Malenkirk

First Post
[sblock=OOC]Well, that was... unexpected.[/sblock]

[sblock=Max]Sheng had already spent a HS on his turn with his Adrenaline Surge . Did you notice that when you spent an inspiring word on him? He was at 25 + 4 /36 at that point. Take a look at his current level and confirm me whether you really intended to do that.

Also:
Athletic (1d20+1=7)

Raiko had -2 to his attack against the Blood HAwk and missed.
[/sblock]

The evil wizard and the elite trooper unleash hell on the beleaguered Patrin but can't make him fall. Disgruntled, the wizard closes the door for cover while the trooper maneuvers to take advantage of Patrin's confused state and avoid his assault. Even dizzy, he packs a punch!

The Blood hawk, who had in fact managed to just stay out of reach of Raiko's blade, goes for some revenge but fails to breach the paladin's defense. It then flies in the corridor. A guard who had stayed out of the melee so far finally finds his courage and runs screaming through the corridor, causing Sheng some grief.

Hell's Basement 1 on Virtual Battlemat

[sblock=Action]
Patrin
vs AC 18, resolute shield (1d20+11=22, 1d10+6=16) hit
save (1d20=5)

Wizard:
vs Ref 17 Patrin (1d20+6+2=14, 3d4+4=14)
spends AP
vs Patrin reflex (1d20+6+2=21, 3d4+4=10) hit

Move then closes the door

Elite Guard:
vs AC 22 (1d20+10+2=16, 1d8+3=7, 1d6=3) miss
Moves to current location without getting OAed (Patrin is still dazed, and looking at a wasted turn by the current setup).

Damn it, my attempt to ratchet the tension by felling the defender has been thwarted by IC's viciousness.

Blood Hawk
vs Ac 20 (1d20+6=16, 1d6+5=6)

Guard
charge (1d20+7+1=22)hit for 5
[/sblock]

[sblock=Stats and Status]
Evil Wizard: 63/88
Elite Guard: 31/47

Blood Hawk: 4/27

Haruka: 22 +6 /40 [10/10] AS 1
Max: 18 +4 /22 [5/7] AS 0
Raiko: 12 /25 [6/10] AS 1
Patrin: 3 /52 [10/11] AS 1, Dazed (save ends), marked by Elite guard
Sheng 24 /36 [6/7] AS 0
Ashir: 17 +4 /22 [5/7] AS 0

Blood Hawk
Small
Perception 16
HP 27; Bloodied 13
AC 15; Fortitude 12, Reflex 14, Will 12
Speed 2 (clumsy), fly 6
OA Claw Rake (standard, at-will)
+6 vs AC; 1d6+5 damage, and the target takes ongoing 2 damage, or ongoing 5 damage if the blood hawk is bloodied (save ends).

Evil Wizard (Not Sheng; the Skull and Book token]
Perception 10;
HP 88; Bloodied 44
AC 18; Fortitude 14, Reflex 14, Will 14
OA Dagger (standard, at-will) Weapon
+8 vs AC; 1d4+1 damage.

Sniper
Perception 12;
HP 31; Bloodied 15
AC 16; Fortitude 13, Reflex 15, Will 12 ; see also goblin tactics
OA: none, unless short sword drawn.
Short Sword (standard, at-will) Weapon
+7 vs AC; 1d6 + 2 damage.

Guard Drake
Perception 17
HP 48; Bloodied 24
AC 15; Fortitude 15, Reflex 13, Will 12
Immune fear (while within 2 squares of an ally)
OA: Bite (standard, at-will)
+6 vs AC; 1d10+3 damage, or 1d10 + 9 damage while within 2 squares of an ally.

Guards (G)
Perception 11
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 16, Reflex 14, Will 13
Morningstar (standard, at-will) Weapon
OA +7 vs AC; 5 damage. If another Guard is adjacent to the target, the target also falls prone.
Combat Advantage
The tough’s attack deals 1 extra damage to any target granting combat advantage to it.

Archers (A)
Perception 16
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 13, Reflex 14, Will 11 ; see also mob rule
Crossbow (standard, at-will) Weapon
Ranged 15/30; +9 vs AC; 3 damage.
OA none unless they dropped the crossbow and drew a spear
Then; +7 vs AC; 2 damage.
Mob Rule:
The archer gains a +2 power bonus to all defenses while at least two other human archers or guards are within 5 squares of it.

Warforged Cultist
Perception 13
HP 56; Bloodied 28
AC 20; Fortitude 17, Reflex 15, Will 14
Saving Throws +2 against ongoing damage
Speed 5
OA Longsword (standard, at-will)
+9 vs AC; 1d8+4 damage, and the target is marked until the end of the warforged soldier’s next turn.
Battlefield Tactics:
The warforged soldier gains a +1 bonus to melee attacks if it has an ally adjacent to the target.

Elite Troopers
Perception 16
HP 47; Bloodied 23
AC 18; Fortitude 16, Reflex 15, Will 14
OA Longsword (standard, at-will) Weapon
+10 vs AC; 1d10+3 damage, and the target is marked until the end of the next turn.

Dretch
Perception 11; darkvision
Sickening Miasma aura 1; each enemy within the aura takes 1 damage whenever it takes a standard action or a move action. Multiple sickening miasma auras deal cumulative damage, up to 5 damage.
HP 44; Bloodied 22
AC 14; Fortitude 14, Reflex 13, Will 11
+5 vs AC; 2d6+2 damage.
[/sblock]
 
Last edited:

dimsdale

First Post
[sblock=Mal]
so no throwing intestines? ... lol

I knew he cured himself, but I didn't know it was for that much. I must
do a better job reading the posts.

I'll save the inspiring word for later, more dire circumstances. Thanks for letting me know Mal.
[/sblock]

Max gives chace to the bird, but finds an unsuspecting guard in the way. He rams his sword into the stomach of the guard, all the way to the hilt. He takes a moment to retrieve his sword. "Let's go! We can't be far from the other now!"

[sblock=actions]
movement: see map
minor: none
action: basic attack against the guard: 1d20+8=22 which kills the guard.

[/sblock]


[sblock=stats]
Adverse Condition: none
Initiative: +4
Max - Human Bravura Warlord
*Passive Insight 12
*Passive Perception 13
*Senses Normal
*HP 22 18 + 1 temp = 19
*Bloodied 22 Surge Value 5; Surges Per-Day 7 5 LEFT
*AC =18
*Fortitude 16 Reflex 15 Will 13 Speed 5
*action Points: USED
*Second Wind: 1
Powers
*At will:
Commander's Strike
Brash Assault
Opening Shove
*Encounter:
Inspiring Word 2
Battle Awareness
Hammer and Anvil USED
*Daily
Concentrated Attack USED
[/sblock]
 

renau1g

First Post
With the enemy close and Patrin unable to help, Ashir takes matters into his own hands as he levels his staff at the guard in front of him. A blast of thunder rolls outwards from the implement, but washes harmlessly over the guard. "I must be getting drained" he muses while taking a step away from the warrior.

[sblock=ooc]
Standard: thunderwave should be able to only target the guard
vs fort; thunder (1d20+4=14, 1d6+8=11) well another miss. :(
Move: Shift 1
Minor: n/a
[/sblock]

[sblock=L4W Ashir]
Init: +0 Speed: 6 Perception:12 Insight: 12
AC: 14 NAD:15/14/14
HP: 17/22+4thp Surges: 5/7 Surge Value: 5 AP: 0
Languages: Common, Primordial
Str:18 Dex:10 Wis:14 Con:12 Int:18 Cha:8

Powers:
Cantrips
Scorching Burst
Thunderwave
Burning Hands
Chill Strike

Promise of Storms
Second Wind
Tome of Readiness
Flaming Sphere
Rolling Thunder

Full Character Sheet
[/sblock]
 



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