True Druid
as 3.5ePHB Druid except as follows
May not take, or have taken, any levels of Druid
True Neutral Only
No Animal Companion
No healing from Wildshaping
No Timeless Body
L1: Nature Sense (Ex), Wild Empathy (Ex)
L2: Woodland Stride (Ex), Trackless Step (Ex)
L3: Wildshape (1/day, small)
L4: Resist Nature's Lure (Ex), Wildshape (2/day)
L5: Wildshape duration unlimited
L6: Wildshape (3/day, medium)
L7: DR 1/cold iron, Natural Spell feat
L8: Wildshape (4/day, large)
L9: Wildshape (tiny), Venom Immunity (Ex)
L10: Wildshape (6/day)
L11: DR 2/cold iron, Wildshape as move action
L12: Wildshape (plant), A Thousand Faces (Su)
L13: Wildshape as free action (limit once per round)
L14: Wildshape (huge)
L15: DR 4/cold iron, Wildshape (unlimited times/day)
L16: Wildshape (elemental 1/day)
L17: DR 6/cold iron, Wildshape is (Su) ability
L18: Wildshape (elemental 2/day)
L19: DR 10/cold iron
L20: Wildshape (elemental 4/day)
Spell Progression as Druid
Access to all standard Druid spells, as well as Elemental sphere spells (Fire, Water, Air, Earth). If granted at a different levels the True Druid gains it at lowest possible level. (affecting: Wall of Fire Dr5/Fi4, Earthquake Dr8/Ea7, Wall of Stone Dr6/Ea5, Wind Wall Dr3/Ai2)
Net gains: More and better Wildshape, Natural Spell feat, DR, slightly better spell access
Net losses: Animal companion, healing through Wildshape, alignment restriction
Too strong? Not strong enough?
as 3.5ePHB Druid except as follows
May not take, or have taken, any levels of Druid
True Neutral Only
No Animal Companion
No healing from Wildshaping
No Timeless Body
L1: Nature Sense (Ex), Wild Empathy (Ex)
L2: Woodland Stride (Ex), Trackless Step (Ex)
L3: Wildshape (1/day, small)
L4: Resist Nature's Lure (Ex), Wildshape (2/day)
L5: Wildshape duration unlimited
L6: Wildshape (3/day, medium)
L7: DR 1/cold iron, Natural Spell feat
L8: Wildshape (4/day, large)
L9: Wildshape (tiny), Venom Immunity (Ex)
L10: Wildshape (6/day)
L11: DR 2/cold iron, Wildshape as move action
L12: Wildshape (plant), A Thousand Faces (Su)
L13: Wildshape as free action (limit once per round)
L14: Wildshape (huge)
L15: DR 4/cold iron, Wildshape (unlimited times/day)
L16: Wildshape (elemental 1/day)
L17: DR 6/cold iron, Wildshape is (Su) ability
L18: Wildshape (elemental 2/day)
L19: DR 10/cold iron
L20: Wildshape (elemental 4/day)
Spell Progression as Druid
Access to all standard Druid spells, as well as Elemental sphere spells (Fire, Water, Air, Earth). If granted at a different levels the True Druid gains it at lowest possible level. (affecting: Wall of Fire Dr5/Fi4, Earthquake Dr8/Ea7, Wall of Stone Dr6/Ea5, Wind Wall Dr3/Ai2)
Net gains: More and better Wildshape, Natural Spell feat, DR, slightly better spell access
Net losses: Animal companion, healing through Wildshape, alignment restriction
Too strong? Not strong enough?