I've been pondering various ways to bring Wizards and Clerics and Druids more in balance with The Monk (The Most Balanced Class in the Game).
And although it wouldn't be the end all be all, effectively "removing" caster level might be a long step towards doing so.
When I say "remove" caster level I mean that spells are cast at their minimum normalized caster level.
This, strangely enough, would benefit casters like Sorcs and Favored Souls with their slower progression.
A fireball cast by a level 16 Wizard would do 5d6 damage, a fireball cast by a level 16 Sorc would do 6d6 damage.
Abilities that modified caster level would still apply. A Cleric with the good domain would cast blade barrier at caster level 12 rather than 11.
This would apply to spell resistance as well, making magic missile rather useless against devils and demons and other foes with spell resistance.
Spell Focus and Spell Penetration feats would act as normal. Heightened spells would be cast at the appropriate new caster level.
Spells that would normally improve with caster level (i.e. magic missile, scorching ray, create undead) don't.
And although it wouldn't be the end all be all, effectively "removing" caster level might be a long step towards doing so.
When I say "remove" caster level I mean that spells are cast at their minimum normalized caster level.
This, strangely enough, would benefit casters like Sorcs and Favored Souls with their slower progression.
A fireball cast by a level 16 Wizard would do 5d6 damage, a fireball cast by a level 16 Sorc would do 6d6 damage.
Abilities that modified caster level would still apply. A Cleric with the good domain would cast blade barrier at caster level 12 rather than 11.
This would apply to spell resistance as well, making magic missile rather useless against devils and demons and other foes with spell resistance.
Spell Focus and Spell Penetration feats would act as normal. Heightened spells would be cast at the appropriate new caster level.
Spells that would normally improve with caster level (i.e. magic missile, scorching ray, create undead) don't.