UA Monks Introduces the Kensai and Tranquility Traditions

The Kensei was pretty much exactly how I expected/wanted it to be. With the exception of the bludgeoning damage. A d4 that doesn't scale? I hate d4s, and especially at higher levels it's hardly worth anything. Especially since as a monk, I could just use my bonus action to make an unarmed attack and use monk damage dice for that. I've never been a fan of pacifist PCs, so the tranquil monk...

The Kensei was pretty much exactly how I expected/wanted it to be. With the exception of the bludgeoning damage. A d4 that doesn't scale? I hate d4s, and especially at higher levels it's hardly worth anything. Especially since as a monk, I could just use my bonus action to make an unarmed attack and use monk damage dice for that.

I've never been a fan of pacifist PCs, so the tranquil monk isn't my cup of tea. I understand others may feel differently though.
 

Valetudo

Explorer
I get the idea, but remember with a fighter you get the chance to spike damage with more crits or using BM with GWF feat to make sure those +10 dmg attacks hit home. If the scenario goes longer than 2 combats, 3 rounds each, then it all swings to fighter.

Also flurry is unarmed strikes, so you at 5th level its 1d6+4 (x2) once per round. You would never use Kensai feature when you have flurry available. That sort of short circuits the feature of the sub-class, making it pointless.
Thats because the kensei powers are pointless and poorly designed. If they are gona put the kensei in with the monk, it needs to work with the monks core powers, not over ride them with :):):):):):) powers. Otherwise, why bother making this a monk subclass.
 

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Xeviat

Hero
I get the idea, but remember with a fighter you get the chance to spike damage with more crits or using BM with GWF feat to make sure those +10 dmg attacks hit home. If the scenario goes longer than 2 combats, 3 rounds each, then it all swings to fighter.

Also flurry is unarmed strikes, so you at 5th level its 1d6+4 (x2) once per round. You would never use Kensai feature when you have flurry available. That sort of short circuits the feature of the sub-class, making it pointless.

Flurry is 2 attacks ... as a bonus action ... on top of your two attacks ... which are great swords based on the new way of looking at it.

I didn't bring feats in. Kensei is going to have +3 to hit and damage rather constantly at a certain point, without really eating into your ki. The Kensei +1d4 damage is poor, and needs a rewrite, but everything else is fine.


Sent from my iPhone using Tapatalk
 

The Jenneral

Villager
Pummeling might be a bit more attractive if it gave you the +2 AC bonus rather than unarmed strikes. Flurry of blows for damage, pummel for survivability.
 

Valetudo

Explorer
anyone remember the glass cannon model of the wizard?

the kensai is the melee version of the glass cannon; they survive much like a rogue or monk, in terms of dexterity based movements, because they arent wearing armor. But if they get hit, they aren't wearing armor, so if you think about it, when a warrior wearing padded or plate gets hit by a sledgehammer or axe, its a totally different experience from when the kensai gets hit. AC is funny like that though and doesn't really do anything but apply abstract avoidance of damage, and is wed to hit points.

A wizard normally survives by means of protective spells, like shield or wall of force, illusions like mirror image or invisibility, and magical items like cloaks, bracers, and amulets. Traditionally, a kensai doesn't have any of these things. Instead, there's an emphasis on block, parry, and dodge, probably similar to the barbarian.

Certainly there's some overlap between the monk and the kensai, but the paladin isn't a cleric. The ranger isn't a druid.
The kensai is more like the monk interpretation of the wizard's Mystic Knight.

Base class: Fighter
Subclass: Wizard inspired.

Swap it to kensai:
Base class: Fighter
Subclass: Monk inspired.

Alternatively, you have a Hybrid of Monk and Fighter. This is akin to the Cleric:Fighter = Paladin, and the Druid:Fighter = Ranger

The primary "magical ability" of the kensai, though, is their sword. Not their magical defense, not a protection from evil. It is the multi attack hyper attack extra attack, double attack bonus attack reaction attack.

The kensai was also very limited in weapons originally because they dedicated so much effort to a tight group of weapons.

Historically, the kensai is all about cultivating their own style, or mastering the style of their master.

THe way the kensai is currently presented, there's not enough variance there to really present anything but clones with different weapons. All kensai would look exactly the same, and there would be no subtle differences in their fighting styles, other than the core mechanics already present in the weapons. That means two kensai with "long sowrds" and identical attributes would be identical.

That's anathema to the tradition of different schools of thoughts, clashing techniques, and flashy moves. This presentation of kensai was lazy.
I agree with you that the current design is lazy. But a polearm kensei would play different than a greatsword kensei, and a longbow kensei. The feat choice is used would change thing drastically. The way its actually designed poorly is that its trying to over ride the monks core abilities with inferior ones, when all it needs to do is make the improved weapons its ubclass abilities. Tis opposite of the design of every other monk subclass. This is a different debate than if the kensei should even be a monk subclass or if it should be a fighter subclass. Either way IMO, it should look like light multiclassing into the other one.
 

TrenchcoatJesus

First Post
The kensei is a good idea, terrible crunch. I did all of the following for my game to make it work:

  • Kensei weapons only add the choice of using Dexterity to hit and damage. You cannot, for example, add Strength to hit and damage for a longbow.
  • All monk weapons are eligible as Kensei weapons. Your unarmed strike is never a kensei weapon.
  • Path of the Kensei's Pummel bonus action can only be used against adjacent targets. Its damage is dealt per hit with a kensei weapon, and can be applied multiple times against the same target. If you can make multiple Attack actions on your turn, choose only one of them to determine Pummel's targets and damage.
  • Pummel's damage improves to 1d6 at 11th level, and 1d8 at 17th level.
  • Wielding a Kensei weapon still allows you to benefit from the first two bullet points of Martial Arts, but not the third. In short, you cannot make an unarmed attack as a bonus action when wielding a Kensei weapon.
  • Using the Flurry of Blows ability while wielding a Kensei weapon grants you one unarmed attack instead of two. Alternatively, you can make an attack with a wielded kensei weapon, using your Pummel's damage die instead of the weapon's.
  • Precise strike is removed. Instead, you gain the Weapon Bond feature as described in the Fighter's Eldritch Knight archetype. Your bonded weapons must be eligible as Kensei weapons.

I also added a minor campaign-specific ribbon at the Precise Strike tier.

Precise Strike just seems really awful to me. Either it should be a reaction as all the best accuracy boosters are, or it should be more useful mechanically. For example, spend a bonus action for a 2x prof accuracy bonus and damage bonus equal to your monk level or something.
 
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G

Guest 6801328

Guest
I'm a little late to the party on this one but I have to say I *love* the Tranquility monk. Yeah, sure, it could be tweaked, but that's what these UA releases are about, right? (For the record, I'm glad it's not the brawler/grappler thing...in my mind that's a completely different concept.)

I've been looking for something like this since release. I thought about multiclassed life or light cleric with a few levels of monk for the staff and no armour, but dislike that solution for several reasons. This sub-class nails it.

Plus the capstone is a delightfully ironic twist. It's kind of the Yoda class.

Love it.

Kensai....meh. I know lot's of people clamor for such a thing but...to each his own, I guess.
 

perfidius

First Post
Hey guys,

I'm sooo late for this party, but I'm about to DM for a Kensai, and here goes my take on this bad boy:

"You are a specialist of armed combat. As such, choose any 3 weapons from the weapon list (Simple weapons or Martial weapons) to be your "Kensai Weapons".

Any weapon you choose that is not Heavy nor 2-handed becomes a "Monk weapon" for you
."

All the rest stay as written.

It grants access to longsword damage instead of Spear damage (d8/d10 instead of d6/d8) for the ones still willing to fight Martial arts-style.

You can instead choose a Heavy weapon (2d6 baby !), but then you lose Martial arts benefits (bye bye Unarmed attack on Bonus action) and get a far less appealing Flurry of blows (Dodge is still fine though). Here comes Pummel !
Furthermore, you gain access to Great Weapon mastery -5/+10, which can benefits grantly from the accuracy powers of the Kensai.

You play a real specialist of Martial arts armed combat, any style you fancy (Sai, Quarterstaff, Nunchaku, Katana, Glaive (Naginata), etc... )

What do u think ?


Perfidius
 

Hey guys,

I'm sooo late for this party, but I'm about to DM for a Kensai, and here goes my take on this bad boy:

"You are a specialist of armed combat. As such, choose any 3 weapons from the weapon list (Simple weapons or Martial weapons) to be your "Kensai Weapons".

Any weapon you choose that is not Heavy nor 2-handed becomes a "Monk weapon" for you
."

All the rest stay as written.

It grants access to longsword damage instead of Spear damage (d8/d10 instead of d6/d8) for the ones still willing to fight Martial arts-style.

You can instead choose a Heavy weapon (2d6 baby !), but then you lose Martial arts benefits (bye bye Unarmed attack on Bonus action) and get a far less appealing Flurry of blows (Dodge is still fine though). Here comes Pummel !
Furthermore, you gain access to Great Weapon mastery -5/+10, which can benefits grantly from the accuracy powers of the Kensai.

You play a real specialist of Martial arts armed combat, any style you fancy (Sai, Quarterstaff, Nunchaku, Katana, Glaive (Naginata), etc... )

What do u think ?


Perfidius

I'd have to re-read the Kensai again, but off the top of my head, not bad.

There are still some problems with the class just being a bit clunky that they need to clean up for the final version. In general, it's a bad idea to give the same character mutually exclusive features, but I think your suggestion could work as a patch until they get the basic issue taken care of.
 

FelixJ

First Post
I know this might be a bit of a necro but I got half way through reading this thread last night before going to sleep.
I wanted to share my interpretation of the Kensei Monk because I'm really excited at the prospect of playing this in an up coming game but at the same time want to clear any misconceptions on it that I or the my DM might have.

First up this is a long post as I’ve really spent some time considering this subclass.

I also agree that the use of the word “Kensei” leaves for a lot of head scratching and a few of it's abilities could have been worded better to avoid this but c'est la vie.
I'm going to break down a few things and please feel free to correct me where I'm wrong, as I’ve just started with 5e earlier in the year and the last time I played before then was 2002-2003 area

Monks of the Way of Kensei train relentlessly with their weapons, to the point that the weapon becomes like an extension of the body. A Kensei sees a weapon in much the same way a painter regards a brush or a writer sees parchment, ink, and quill. A sword or bow is a tool used to express the beauty and elegance of the martial arts. That such mastery makes a Kensei a peerless warrior is but a side effect of intense devotion, practice, and study.

I bolded the first part to emphasis the fact that Kensei are still monks, no surprise but I‘m getting the feeling that a lot of people are seeing Kensei as no longer monks and as such their weapons aren't Monk weapons. I think it is important to point this out because my guess is that the game designers were trying to prevent the following from taking place.

Monk A (Kensei): is in a party declares that a great sword or long sword a Kensei weapon, thus making it a monk weapon.
Monk B (Way of the Shadow): Wants to use a great sword or long sword but doesn’t want to because it isn't a "Monk Weapon" and would be very sub-optimal. But if he/she can get Monk A’s declared Kensei Monk weapon then profit.

Now what I see here is while the Kensei are subclass of Monk, so are it's weapons a subclass of Monk Weapons. The difference here is that by declaring it a Kensei Weapon it locks out other subclasses from getting their hands on the thing that sets Kensei apart from other monks. And this brings me to why I'm making this statement.

Path of the Kensei
When you choose this tradition at 3rd level, you learn to extend your knowledge of the martial arts beyond the standard array of monk weapons.


You are augmenting the list of usable monk weapons by having the Kensei subclass weapons. If this wasn’t the case there would be no point to the martial weapon options and you should just go short swords and swap their die out as you level. The goal here is to give the starting some more options and flavour.

*Edit* https://twitter.com/JeremyECrawford/status/808505215963918338
The above makes me sad while the class is still completely playable removing flurry of blows is depressing.


Moving on though because I’m confused on something I’ve been reading, and I’ve seen this mentioned a few times.

When you take the Attack action on your turn and hit a target with a Kensei weapon, you can use a bonus action to pummel the target, dealing an additional 1d4 bludgeoning damage to that target and to any other target you hit with the weapon as part of the Attack.

I’ve read a few times people say that if you attack multiple different targets you can make this bonus attack on all of targets. So if I attack 2 targets I can apply the pummel to both targets? The way I read this is that it sounds like it applies to the first attack no all attack and as such it would only apply to first target it as you can only use 1 bonus action to initiate this pummel attack. But it also reads like yes you could hit all the targets if you some how did splash damage(?) at which point it is absolutely insane.

*Addition* Because I found the tweet. The fact this D4 doesn't scale at all is rather bad over all when losing flurry of blows which is 2D10 at later levels. Even at early level 2d4 + DEX is better than bludgeoning.
I like the Kensei monk but this just feels like a bit of undermining on the class.

Also I ask if this is the correct way of using pummel as I’m not sure how this bonus action is working. Is it an auto hit or do I have to roll;
1d20 + Dex + Prof then 1d4+ Dex for damage

I know for polearm masters pummel attack you can add the STR modifier to the bludgeoning part of the attack but not sure if you have to roll the D20 as well on its bonus attack
(clearing this up would be awesome thanks!)


But a couple ending notes, I think this sub class is amazing but will be something people really have to manage a little more than most.
As the total amount of possible bonus actions are incredibly high and depending on your build you could tap your key out in almost 1 round at early mid levels.

Here is an example I've been tossing around in my head.
Dual Weapons (Sharpen Blade 3 ki x 2 weapons = 6 ki), Stunning Strike attempts (4 Ki), so at monk level 11 player level 13 assuming 2 fighter levels, you will have 1 ki points left. But an additional 4AC, +1 AC from Blade Mastery (UA Feat) , +1 from Dual Wielder, +2 from Class bonus.

Damage looks like, you need to use the Sharpen Blade on the round before this as it takes a bonus action to apply. (corrected an issue with the dType)
1D8 + Dex + 3
1D8 + Dex + 3
1D8 + Dex +3 (Action Surge Used)
1D6 + Dex (Unarmed Strike to trigger +2 AC)
1D8 + Dex +3 (Bonus Action)
Assume Parrying stance (+1 AC)

If you have Magic Initiate, take Hex and add 1d6 to each hit, extra glory if you crit the target because Hex gets to crit as well. BBEG is gonna likely feel this set of hits, as you will also have +4 to attack rolls. You can also swap your bonus action out instead of a weapon attack use the bonus action to do flurry of blows. Gives + 1dX and +1d6 just remember if you go this route at level 11 Monk, 2 Fighter, you have will still use a lot of ki. If you aren’t going to do the stunning strikes you have just a few ki points left till your next short rest.

This is of course one conceivable way to play this Monk another could be as followed.

If you were to deem a Glaive/Halberd a Kensei weapon(Naginata), and use the UA Tunnel Fighter Stance, with Polearm Master and Sentinel. You now have massive zone control Monk. Combine this with Great Weapon Master with this and wreak havoc.

I like to play monk as Variant Human when I can and I usually limit my self to 3 feats as the Monk is MAD. But if you want to trim it down there are other options of course.


I think what I like about the Kensei monk is the large number new options that open up and unique options to take advantage of it field control. If you want to use it as a light offense while providing zone control you can. Want to go all ham sure try it. I think it also gives more feat options which I personally enjoy a lot.

Feats -These are all interesting to me in various uses as they are all dependent on other variables
Alert – Increases to initiative is huge in my books kill the target(s) to mitigate damage or on the BBEG stun them and slow them down for your team mates.
Observant – 1 wisdom and passive perception is cool
Sentinel – Nice for that zone control
Mobile – more zip zip around the field and when you smack a group of mobs a free disengage
Charger – I like the extra bang attack of +5 and given monks movement not hard to take advantage of
Magic Initiate – Because Hex is crazy
Polearm Master – Opportunity attacks are nice and zone control
Blade Mastery (UA Feat) – If you want to go swords be sure to consider this
Dual Wielder - Because +1 ac, dual long swords, whats not to really like with the buffs you can give these blades.

Cheers and thanks for sticking through to the end, any comments or feed back would be greatly appreciated!
 
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