Ultimate Guide to Ambiguous/Problem Rules


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The Sigil

Mr. 3000 (Words per post)
Question 22 (Tiny creatures and AoO)...

Question 22: Do tiny creatures get AoO?

"My Advice" was Yes.

I will give a dissenting opinion...

I don't recall where, but very recently in a WotC product (the latest Dungeon magazine), it was explicitly stated that...

As Tiny creatures, the spiders cannot make attacks of opportunity, even on creatures occupying the same space as them, because their reach is 0.

This seems consitent with "you threaten the area within your reach" - zero reach means that there is 0 area affected (whether you use circles of radius "reach" or squares of side "reach" to determine this area, it's still zero).

I will look up the exact reference in Dungeon tonight unless someone beats me to it...

--The Sigil
 



Faragdar

First Post
Hey Artoomis. Have you told Skip Williams about your web page? I suggest it because if he knows that those areas are generally considered problem areas, maybe he'll pick them as topics for his Sage Advice column.
 

Artoomis

First Post
Faragdar said:
Hey Artoomis. Have you told Skip Williams about your web page? I suggest it because if he knows that those areas are generally considered problem areas, maybe he'll pick them as topics for his Sage Advice column.

Yes I have. I did not recieve a response to the e-mail I sent him last week-end (I think it was then).

While I'd love for him to do these all in Sage Advice - I'd prefer then end up in the FAQ - I view my format as superior because each item has both pros and cons listed, which is better for letting folks make up there own minds about how to handle these situations.

Still, I'd love to have better input from him those items where I don't have much from him.
 
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Nareau

Explorer
Sorry guys, I'm being lame and not reading this whole thread. Here's my response to the monk/guantlet question (Bold comments are from the Sage.):


----------
From: * Spider *
Posted At: Thursday, December 13, 2001 12:25 PM
Conversation: Monks and Gauntlets: Armed or not?
Subject: Monks and Gauntlets: Armed or not?

Hi Sage. Just wanted to say thanks for taking the time to answer the
questions people send to you. I'm impressed that WoTC is willing to provide
this service.

I'm not sure if this goes to Skip Williams or not. I'll pretend like it
doesn't, just in case.

Skip said that unarmed characters don't threaten the spaces around them.
He also said that a monk wearing gauntlets is considered armed, and cannot
use his "unarmed base attack bonus".

<Previous Question>
Since the PH generally treats hands as just another type of weapon, can
hands be affected by spells such as 'bless weapon'? If not, could a
character get around this by wearing gauntlets?

Skip: "Hands are a natural weapon, so you'd need magic fang, not bless
weapon. A monk wearing gauntlets would be 'armed' and would have to use his
base attack, not his unarmed strike, but could get the benefits of bless
weapon."
</Previous Question>



Does a monk wearing gauntlets do the damage listed for a gauntlet (1d3 for a
medium sized creature)?
Or does he do the damage listed as his "unarmed damage"?

1d3 (assuming medium size).

Can a monk wearing gauntlets use special attacks that depend on him being
unarmed? For example, could a gauntletted monk make a Flurry of Blows?

No.

Can a monk wearing gauntlets use special abilities that depend on him having
a "free hand"? For example, could a gauntletted monk Deflect Arrows (as
he's "holding nothing")?

Yes (so can anyone else).

Can someone with the appropriate feats enchant gauntlets as though they were
weapons? For example, could a wizard make +1 Flaming Burst Gauntlets? If
so, would each one count as a separate weapon (for purposes of cost, etc.)?

Yes (gauntlets are weapons).

Is a "normal" non-monk character who's wearing gauntlets (but holding no
other weapons) considered to be armed?

No.

If so, do they now threaten the area
around them?

No.

A gauntlet is a weapon with a special ability, it allows characters wearing them to make unarmed attacks and deal normal damage. The character is still unarmed, doesn't threaten an area, and provoke attacks of opportunity when attacking armed opponents.

Monks deal unarmed damage, and attack at their unarmed rates, when attacking without a weapon (gauntlets are a weapon, and monks should avoid them).


It seems to be a question of whether gauntlets are acutal "weapons" or not.
And subsequently, whether a character wearing them is "armed" or not.

Sean Reynolds suggested that gauntlets would be taken out of the weapon
list, and given a special mention in the armor section.

Don't count on it.

Note that monks have to confront a had choice: Use a weapon and possible get an enhancement bonus an special weapon qualities or use their nifty unarmed attack abilities. Something as simple as a pair of gauntlets shouldn't solve that problem for the monk.


Skip Williams
RPG &D
 
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evileeyore

Mrrrph
Hey I don't know if you've covered this as of yet, becuase I really don't have the time to read every single post, however it isn't covered in the Rules Site you've got.

Also note it isn't in the FAQ, but Skip seemed reasonably sure I'd missed it somewhere so it may very well have been in a "Sage Advice"...


Note Skips answers are in lime.

From: EvilE
Posted At: Thursday, May 2, 2002 11:26 AM
Conversation: Faimiliars and Darkvision
Subject: Faimiliars and Darkvision


I'll begin with supporting evidence then state my
question.

From the PHB on Monks (chapter 3: page 40: paragraph
21 or so): "Perfect Self: At 20th level, a monk has
tuned her body with skill and quasi-magical abilities
to the point that she becomes a magical creature. She
is forevermore treated as an outsider (extraplanar
creature) rather than as a humanoid."

on Paladin's Mounts (chapter 3: page 43: paragraph 7
or so): "A paladin's mount is a magical beast, not an
animal."

on Familiars (chapter 3: page 50: paragraph 8 or so):
"A familiar is a magical, unusually tough, and
intelligent small animal (see facing page). It is a
magical beast, not an animal."

From the MM on Magical Beasts (introduction: page 5:
paragraph 24 or so): "Magical Beast: Magical beasts
are similar to beasts but have supernatural or
extraordinary abilities. Unless noted otherwise,
magical beasts have darkvision with a range of 60 feet
and lowlight vision. Example: displacer beast."

on Outsiders (introduction: page 5: paragraph 3 or
so): "Outsider: An outsider is a nonelemental creature
that comes from another dimension. reality, or plane.
Unless noted otherwise, outsiders have darkvision with
a range of 60 feet."

Now for my question:

When a creatures type permanently changes, do they get
the inherent abilities of that creature type, unless
otherwise noted?

No. They get *no* new abilities at all, magic just affects them differently.

Thus when a Monk becomes 20 level and becomes an
Outsider, does he gain darkvision with a range of 60
feet?

No.

Do Arcane Familiars and Paladin's Mounts have
darkvision with a range of 60 feet and lowlight
vision?

No, but since they're animals, they already lave low light vision.

I ask because the exclusionary clause is nowhere to be
seen, and most D&D enthusiasts seem to disagree with
my assumption that they get those abilities, but can't
explain why other than "Its the way it works".

When a creature's type changes, it just gets a new "label."

Have I missed an Errata or FAQ (or even a Sage Advice
concerning this)?

Yup.

Skip Williams
RPG R&D



As for Monks getting sheilds... I don't see how "traditional" Monks had Sheilds.. I see them as fighters with Improved Unarmed Attack, and very little armor... but I'll leave you with this advice:

Skip it. Monk's really don't need 'em. If you really want sheilds, make it a PrC or add a feat chain to give it to them...

As a side note I do the last. They must take Sheild Prof (which lets them use sheilds, but they still lose Monk abilities), Shield Training (which lets them Keep all abilities except Flurry of Blows, and suffer no Arcane Mischance-Prereq= Shield Prof), and Sheild Expert (which gives them back Flurry of Blows while "armored" with a sheild, and allows them to not lose the Sheild to AC bonus... Prereq= I'm not sure-my Sword and Fist is currently missing...).

A human monk can get all this by 3rd level by the by (I think... I don't remember if Sheild Expert has a BAB)...
 

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