AesirsChampion
First Post
Alright, last gaming session, in a random turn of events where everyone forgot their job except me (Our wizard, instead of unleashing his useful spells, pulled out his longbow and could not hit the broad side of a barn...) my Crusader became a puddle of goo underneath a Hill Giant's club. Sooo, instead of having my character resurrected at level 4, I've decided to play another type of character, basically aimed at teaching our current wizard how to be a f***ing wizard. We already have a barbarian and paladin in the party, so our martial meat shields won't be lacking with me going this different direction. Alright down to the point:
The stats I rolled (Yes we use 4d6, drop lowest, reroll 1s):
STR 13
CON 16
DEX 15
INT 17 (+1 to 18 at lvl 4)
WIS 15
CHA 16
Yes, I know, I rolled pretty darn good.
House rules to be aware of:
If I specialize my wizard side, the ban on schools still applies to my spontaneous side (So, a Transmuter with a ban on enchantment and illusion with beguiler as my spontaneous side is pretty much useless in our game.)
Regardless of how many classes rate it, I will only get 1 familiar (Though it was never stated that I could not take a familiar for my wizard side AND take the Rapid Metamagic alternate class feature for sorcerer, hehe.)
Build Ideas:
I was thinking about Sorc 1,Wiz 4,Ultimate Magus 10,Archmage (Or MotAO) 5
Practiced spellcaster taken at level one for sorcerer to up my Wizard level at UM 1.
And, I'll probably get some flak for this, but first level of Archmage will up my sorc, so I'll end up with a caster level of 18(1+4+4+8+1) and the ability to cast 5th level spells as a sorcerer, but still reach 9th level spells at level 20 with my wizard side and maintain a caster level of 21 (17+4).
Feats (other than Practiced Spellcaster) are at a loss for me, except the definite Extend Spell and Persist Spell (Burn a 6th level wiz spell to persist my shield spell with Augmented Casting? Yes please!)
I'm also having trouble with picking out my race. Lesser Aasimar (+0 LA from Player's Guide to Faerun) will boost my CHA up to 18 and the energy resistance 5 to acid, cold and electricity will help ensure my survival for the next couple of levels. However, I don't know if it is worth losing the bonus feat for humans, because as I've only really ever played a divine caster before, I don't know how feat starved this build will be.
I haven't yet picked my spells for my wizard side (my PC will be starting at Sorc 1,Wiz 4), but my sorc side has Shield and Magic Missile. I definitely DON'T want a heavy reliance on Evocation spells (Friends don't let friends specialize in Evocation) but I'm not closed to the idea of having a few damage dealing Evoc spells. Assistance in this area will be MUCH appreciated.
Anyone, please feel free help me out, and let me know if I'm on the right track.
Also, as a sidenote, I am what I call a believer in what I call Optimized Fluff. Meaning I want my character to be as strong as possible, but I'm not willing to pick up one level of Barbarian just because I want Pounce. I would like my character to be "real" and believable in the realm of fantasy. As in, it's not hard to believe that an Ultimate Magus, whose sole purpose is to learn as much about magic as possible, would become an Archmage as well.
The stats I rolled (Yes we use 4d6, drop lowest, reroll 1s):
STR 13
CON 16
DEX 15
INT 17 (+1 to 18 at lvl 4)
WIS 15
CHA 16
Yes, I know, I rolled pretty darn good.
House rules to be aware of:
If I specialize my wizard side, the ban on schools still applies to my spontaneous side (So, a Transmuter with a ban on enchantment and illusion with beguiler as my spontaneous side is pretty much useless in our game.)
Regardless of how many classes rate it, I will only get 1 familiar (Though it was never stated that I could not take a familiar for my wizard side AND take the Rapid Metamagic alternate class feature for sorcerer, hehe.)
Build Ideas:
I was thinking about Sorc 1,Wiz 4,Ultimate Magus 10,Archmage (Or MotAO) 5
Practiced spellcaster taken at level one for sorcerer to up my Wizard level at UM 1.
And, I'll probably get some flak for this, but first level of Archmage will up my sorc, so I'll end up with a caster level of 18(1+4+4+8+1) and the ability to cast 5th level spells as a sorcerer, but still reach 9th level spells at level 20 with my wizard side and maintain a caster level of 21 (17+4).
Feats (other than Practiced Spellcaster) are at a loss for me, except the definite Extend Spell and Persist Spell (Burn a 6th level wiz spell to persist my shield spell with Augmented Casting? Yes please!)
I'm also having trouble with picking out my race. Lesser Aasimar (+0 LA from Player's Guide to Faerun) will boost my CHA up to 18 and the energy resistance 5 to acid, cold and electricity will help ensure my survival for the next couple of levels. However, I don't know if it is worth losing the bonus feat for humans, because as I've only really ever played a divine caster before, I don't know how feat starved this build will be.
I haven't yet picked my spells for my wizard side (my PC will be starting at Sorc 1,Wiz 4), but my sorc side has Shield and Magic Missile. I definitely DON'T want a heavy reliance on Evocation spells (Friends don't let friends specialize in Evocation) but I'm not closed to the idea of having a few damage dealing Evoc spells. Assistance in this area will be MUCH appreciated.
Anyone, please feel free help me out, and let me know if I'm on the right track.
Also, as a sidenote, I am what I call a believer in what I call Optimized Fluff. Meaning I want my character to be as strong as possible, but I'm not willing to pick up one level of Barbarian just because I want Pounce. I would like my character to be "real" and believable in the realm of fantasy. As in, it's not hard to believe that an Ultimate Magus, whose sole purpose is to learn as much about magic as possible, would become an Archmage as well.
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