Favored Soul (again), Phoenix Sorcery, Sea Sorcery, Earth Sorcery.
Could this be the start of Elementalists?
Could this be the start of Elementalists?
Well sure, spells help as well, no doubt about that, but when it comes to subclass or even class abilities I really don't need to have much in the way of additional abilities beyond skills for exploration or social encounters.What about all the spells?
These are four good subclasses; though the design space for Sorcerer can accommodate many more.
They were pretty clear that after playing with the concept, play testing showed expanding the spells known for Sorcerers is OP, and they won't go there, so that's not a surprise...
That doesn't really jive with my experience; given metamagic, the possibilities are multiplied well past the number of spells known versus a Wizard.No, it didn't have anything to do with playtesting or being OP. Extra spells worked just fine, but it would have invalidated the two subclasses from the PHB. Surveys showed the PHB subclasses were good so they decided to prevent powercreep. Nevermind that these surveys predate the errata to Elemental Affinity, and everybody was playing Dragon sorcerer the wrong -and powerful- way. Now the nerf is on, and we can see how pathetic they were all along.
That doesn't really jive with my experience; given metamagic, the possibilities are multiplied well past the number of spells known versus a Wizard.
The fact that giving new subclasses extra spells known would be power creep demonstrates why it is unseeded for then class: Draconic and Wild Mages contribute fully and pull their own weight in a party as is, expanded spell lists would be no bueno. They tried it out, and it just wasn't workable.
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Well sure, spells help as well, no doubt about that, but when it comes to subclass or even class abilities I really don't need to have much in the way of additional abilities beyond skills for exploration or social encounters.
Stone’s Durability
At 1st level, your connection to stone gives you
extra fortitude. Your hit point maximum
increases by 1, and it increases by 1 again
whenever you gain a level in this class.
As an action, you can gain a base AC of 13+
your Constitution modifier if you aren’t wearing
armor, and your skin assumes a stony
appearance. This effect lasts until you end it as a
bonus action, you are incapacitated, or you don
armor other than a shield.